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authorSébastien Crozet <developer@crozet.re>2023-01-01 16:52:47 +0100
committerSébastien Crozet <developer@crozet.re>2023-01-01 16:52:47 +0100
commit424d01747bba9861e213bb562b139d0992d0f14b (patch)
tree13990746bb753eb48d87c85e6de42fbc399726db
parentc77ed7c9bf9f39149364df2c9dd9041a0a4cf6fa (diff)
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Update Changelog
-rw-r--r--CHANGELOG.md2
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diff --git a/CHANGELOG.md b/CHANGELOG.md
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@@ -9,6 +9,8 @@
Disabling a multibody joint isn’t supported yet.
- Add `DynamicRayCastVehicleController`, a vehicle controller based on ray-casting and dynamic rigid-bodies (mostly
a port of the vehicle controller from Bullet physics).
+- Add `RigidBody::user_force` and `RigidBody::user_torque` to read the forces or torques added by the user to a
+ dynamic rigid-body.
### Modified
- Add the `QueryPipeline` as an optional argument to `PhysicsPipeline::step` and `CollisionPipeline::step`. If this