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| author | Sébastien Crozet <developer@crozet.re> | 2023-01-01 16:52:47 +0100 |
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| committer | Sébastien Crozet <developer@crozet.re> | 2023-01-01 16:52:47 +0100 |
| commit | 424d01747bba9861e213bb562b139d0992d0f14b (patch) | |
| tree | 13990746bb753eb48d87c85e6de42fbc399726db | |
| parent | c77ed7c9bf9f39149364df2c9dd9041a0a4cf6fa (diff) | |
| download | rapier-424d01747bba9861e213bb562b139d0992d0f14b.tar.gz rapier-424d01747bba9861e213bb562b139d0992d0f14b.tar.bz2 rapier-424d01747bba9861e213bb562b139d0992d0f14b.zip | |
Update Changelog
| -rw-r--r-- | CHANGELOG.md | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md index 72c99a1..e2a0acf 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -9,6 +9,8 @@ Disabling a multibody joint isn’t supported yet. - Add `DynamicRayCastVehicleController`, a vehicle controller based on ray-casting and dynamic rigid-bodies (mostly a port of the vehicle controller from Bullet physics). +- Add `RigidBody::user_force` and `RigidBody::user_torque` to read the forces or torques added by the user to a + dynamic rigid-body. ### Modified - Add the `QueryPipeline` as an optional argument to `PhysicsPipeline::step` and `CollisionPipeline::step`. If this |
