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authorCrozet Sébastien <developer@crozet.re>2021-03-26 18:16:27 +0100
committerCrozet Sébastien <developer@crozet.re>2021-03-26 18:16:27 +0100
commit97157c9423f3360c5e941b4065377689221014ae (patch)
tree707adf6e1feab0a9b7752d292baa161de790a8a1
parent326469a1df9d8502903d88fe8e47a67e9e7c9edd (diff)
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First working version of non-linear CCD based on single-substep motion-clamping.
-rw-r--r--Cargo.toml8
-rw-r--r--benchmarks3d/all_benchmarks3.rs2
-rw-r--r--benchmarks3d/ccd3.rs85
-rw-r--r--examples2d/all_examples2.rs2
-rw-r--r--examples3d/all_examples3.rs2
-rw-r--r--examples3d/ccd3.rs145
-rw-r--r--src/data/coarena.rs14
-rw-r--r--src/dynamics/ccd/toi_entry.rs147
-rw-r--r--src/dynamics/mod.rs2
-rw-r--r--src/dynamics/rigid_body.rs110
-rw-r--r--src/dynamics/solver/island_solver.rs4
-rw-r--r--src/dynamics/solver/joint_constraint/ball_position_constraint.rs4
-rw-r--r--src/dynamics/solver/joint_constraint/ball_position_constraint_wide.rs2
-rw-r--r--src/dynamics/solver/joint_constraint/fixed_position_constraint.rs4
-rw-r--r--src/dynamics/solver/joint_constraint/prismatic_position_constraint.rs8
-rw-r--r--src/dynamics/solver/joint_constraint/revolute_position_constraint.rs16
-rw-r--r--src/dynamics/solver/parallel_island_solver.rs4
-rw-r--r--src/dynamics/solver/position_solver.rs4
-rw-r--r--src/geometry/collider.rs17
-rw-r--r--src/geometry/collider_set.rs2
-rw-r--r--src/geometry/narrow_phase.rs8
-rw-r--r--src/pipeline/collision_pipeline.rs11
-rw-r--r--src/pipeline/physics_pipeline.rs25
-rw-r--r--src/pipeline/query_pipeline.rs74
-rw-r--r--src_testbed/box2d_backend.rs11
-rw-r--r--src_testbed/harness/mod.rs6
-rw-r--r--src_testbed/physics/mod.rs4
-rw-r--r--src_testbed/physx_backend.rs38
-rw-r--r--src_testbed/testbed.rs44
29 files changed, 695 insertions, 108 deletions
diff --git a/Cargo.toml b/Cargo.toml
index b6ae4da..cfdb3ba 100644
--- a/Cargo.toml
+++ b/Cargo.toml
@@ -19,10 +19,10 @@ members = [ "build/rapier2d", "build/rapier2d-f64", "build/rapier_testbed2d", "e
#kiss3d = { git = "https://github.com/sebcrozet/kiss3d" }
#nalgebra = { git = "https://github.com/dimforge/nalgebra", branch = "dev" }
-#parry2d = { git = "https://github.com/dimforge/parry" }
-#parry3d = { git = "https://github.com/dimforge/parry" }
-#parry2d-f64 = { git = "https://github.com/dimforge/parry" }
-#parry3d-f64 = { git = "https://github.com/dimforge/parry" }
+parry2d = { git = "https://github.com/dimforge/parry", branch = "special_cases" }
+parry3d = { git = "https://github.com/dimforge/parry", branch = "special_cases" }
+parry2d-f64 = { git = "https://github.com/dimforge/parry", branch = "special_cases" }
+parry3d-f64 = { git = "https://github.com/dimforge/parry", branch = "special_cases" }
#ncollide2d = { git = "https://github.com/dimforge/ncollide" }
#ncollide3d = { git = "https://github.com/dimforge/ncollide" }
#nphysics2d = { git = "https://github.com/dimforge/nphysics" }
diff --git a/benchmarks3d/all_benchmarks3.rs b/benchmarks3d/all_benchmarks3.rs
index f35cb8e..38d71cd 100644
--- a/benchmarks3d/all_benchmarks3.rs
+++ b/benchmarks3d/all_benchmarks3.rs
@@ -13,6 +13,7 @@ use std::cmp::Ordering;
mod balls3;
mod boxes3;
mod capsules3;
+mod ccd3;
mod compound3;
mod convex_polyhedron3;
mod heightfield3;
@@ -52,6 +53,7 @@ pub fn main() {
("Balls", balls3::init_world),
("Boxes", boxes3::init_world),
("Capsules", capsules3::init_world),
+ ("CCD", ccd3::init_world),
("Compound", compound3::init_world),
("Convex polyhedron", convex_polyhedron3::init_world),
("Heightfield", heightfield3::init_world),
diff --git a/benchmarks3d/ccd3.rs b/benchmarks3d/ccd3.rs
new file mode 100644
index 0000000..f1831e7
--- /dev/null
+++ b/benchmarks3d/ccd3.rs
@@ -0,0 +1,85 @@
+use na::Point3;
+use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
+use rapier3d::geometry::{ColliderBuilder, ColliderSet};
+use rapier_testbed3d::Testbed;
+
+pub fn init_world(testbed: &mut Testbed) {
+ /*
+ * World
+ */
+ let mut bodies = RigidBodySet::new();
+ let mut colliders = ColliderSet::new();
+ let joints = JointSet::new();
+
+ /*
+ * Ground
+ */
+ let ground_size = 100.1;
+ let ground_height = 0.1;
+
+ let rigid_body = RigidBodyBuilder::new_static()
+ .translation(0.0, -ground_height, 0.0)
+ .build();
+ let handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build();
+ colliders.insert(collider, handle, &mut bodies);
+
+ /*
+ * Create the cubes
+ */
+ let num = 4;
+ let numj = 20;
+ let rad = 1.0;
+
+ let shiftx = rad * 2.0 + rad;
+ let shifty = rad * 2.0 + rad;
+ let shiftz = rad * 2.0 + rad;
+ let centerx = shiftx * (num / 2) as f32;
+ let centery = shifty / 2.0;
+ let centerz = shiftz * (num / 2) as f32;
+
+ let mut offset = -(num as f32) * (rad * 2.0 + rad) * 0.5;
+
+ for j in 0usize..numj {
+ for i in 0..num {
+ for k in 0usize..num {
+ let x = i as f32 * shiftx - centerx + offset;
+ let y = j as f32 * shifty + centery + 3.0;
+ let z = k as f32 * shiftz - centerz + offset;
+
+ // Build the rigid body.
+ let rigid_body = RigidBodyBuilder::new_dynamic()
+ .translation(x, y, z)
+ .linvel(0.0, -1000.0, 0.0)
+ .ccd_enabled(true)
+ .build();
+ let handle = bodies.insert(rigid_body);
+
+ let collider = match j % 5 {
+ 0 => ColliderBuilder::cuboid(rad, rad, rad),
+ 1 => ColliderBuilder::ball(rad),
+ // Rounded cylinders are much more efficient that cylinder, even if the
+ // rounding margin is small.
+ // 2 => ColliderBuilder::round_cylinder(rad, rad, rad / 10.0),
+ // 3 => ColliderBuilder::cone(rad, rad),
+ _ => ColliderBuilder::capsule_y(rad, rad),
+ };
+
+ colliders.insert(collider.build(), handle, &mut bodies);
+ }
+ }
+
+ offset -= 0.05 * rad * (num as f32 - 1.0);
+ }
+
+ /*
+ * Set up the testbed.
+ */
+ testbed.set_world(bodies, colliders, joints);
+ testbed.look_at(Point3::new(100.0, 100.0, 100.0), Point3::origin());
+}
+
+fn main() {
+ let testbed = Testbed::from_builders(0, vec![("Boxes", init_world)]);
+ testbed.run()
+}
diff --git a/examples2d/all_examples2.rs b/examples2d/all_examples2.rs
index f4430aa..8f38ced 100644
--- a/examples2d/all_examples2.rs
+++ b/examples2d/all_examples2.rs
@@ -11,6 +11,7 @@ use rapier_testbed2d::Testbed;
use std::cmp::Ordering;
mod add_remove2;
+mod ccd2;
mod collision_groups2;
mod convex_polygons2;
mod damping2;
@@ -60,6 +61,7 @@ pub fn main() {
let mut builders: Vec<(_, fn(&mut Testbed))> = vec![
("Add remove", add_remove2::init_world),
+ ("CCD", ccd2::init_world),
("Collision groups", collision_groups2::init_world),
("Convex polygons", convex_polygons2::init_world),
("Damping", damping2::init_world),
diff --git a/examples3d/all_examples3.rs b/examples3d/all_examples3.rs
index a8c38c6..8122583 100644
--- a/examples3d/all_examples3.rs
+++ b/examples3d/all_examples3.rs
@@ -10,6 +10,7 @@ use inflector::Inflector;
use rapier_testbed3d::Testbed;
use std::cmp::Ordering;
+mod ccd3;
mod collision_groups3;
mod compound3;
mod convex_decomposition3;
@@ -77,6 +78,7 @@ pub fn main() {
let mut builders: Vec<(_, fn(&mut Testbed))> = vec![
("Fountain", fountain3::init_world),
("Primitives", primitives3::init_world),
+ ("CCD", ccd3::init_world),
("Collision groups", collision_groups3::init_world),
("Compound", compound3::init_world),
("Convex decomposition", convex_decomposition3::init_world),
diff --git a/examples3d/ccd3.rs b/examples3d/ccd3.rs
new file mode 100644
index 0000000..b62427f
--- /dev/null
+++ b/examples3d/ccd3.rs
@@ -0,0 +1,145 @@
+use na::{Isometry3, Point3, Vector3};
+use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
+use rapier3d::geometry::{ColliderBuilder, ColliderSet};
+use rapier_testbed3d::Testbed;
+
+fn create_wall(
+ testbed: &mut Testbed,
+ bodies: &mut RigidBodySet,
+ colliders: &mut ColliderSet,
+ offset: Vector3<f32>,
+ stack_height: usize,
+ half_extents: Vector3<f32>,
+) {
+ let shift = half_extents * 2.0;
+ for i in 0usize..stack_height {
+ for j in i..stack_height {
+ let fj = j as f32;
+ let fi = i as f32;
+ let x = offset.x;
+ let y = fi * shift.y + offset.y;
+ let z = (fi * shift.z / 2.0) + (fj - fi) * shift.z + offset.z
+ - stack_height as f32 * half_extents.z;
+
+ // Build the rigid body.
+ let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build();
+ let handle = bodies.insert(rigid_body);
+ let collider =
+ ColliderBuilder::cuboid(half_extents.x, half_extents.y, half_extents.z).build();
+ colliders.insert(collider, handle, bodies);
+ testbed.set_body_color(handle, Point3::new(218. / 255., 201. / 255., 1.0));
+ }
+ }
+}
+
+pub fn init_world(testbed: &mut Testbed) {
+ /*
+ * World
+ */
+ let mut bodies = RigidBodySet::new();
+ let mut colliders = ColliderSet::new();
+ let joints = JointSet::new();
+
+ /*
+ * Ground
+ */
+ let ground_size = 50.0;
+ let ground_height = 0.1;
+
+ let rigid_body = RigidBodyBuilder::new_static()
+ .translation(0.0, -ground_height, 0.0)
+ .build();
+ let ground_handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build();
+ colliders.insert(collider, ground_handle, &mut bodies);
+
+ /*
+ * Create the pyramids.
+ */
+ let num_z = 8;
+ let num_x = 5;
+ let shift_y = ground_height + 0.5;
+ let shift_z = (num_z as f32 + 2.0) * 2.0;
+
+ for i in 0..num_x {
+ let x = i as f32 * 6.0;
+ create_wall(
+ testbed,
+ &mut bodies,
+ &mut colliders,
+ Vector3::new(x, shift_y, 0.0),
+ num_z,
+ Vector3::new(0.5, 0.5, 1.0),
+ );
+
+ create_wall(
+ testbed,
+ &mut bodies,
+ &mut colliders,
+ Vector3::new(x, shift_y, shift_z),
+ num_z,
+ Vector3::new(0.5, 0.5, 1.0),
+ );
+ }
+
+ /*
+ * Create two very fast rigid-bodies.
+ * The first one has CCD enabled and a sensor collider attached to it.
+ * The second one has CCD enabled and a collider attached to it.
+ */
+ let collider = ColliderBuilder::ball(1.0)
+ .density(10.0)
+ .sensor(true)
+ .build();
+ let mut rigid_body = RigidBodyBuilder::new_dynamic()
+ .linvel(1000.0, 0.0, 0.0)
+ .translation(-20.0, shift_y + 2.0, 0.0)
+ .ccd_enabled(true)
+ .build();
+ let sensor_handle = bodies.insert(rigid_body);
+ colliders.insert(collider, sensor_handle, &mut bodies);
+
+ // Second rigid-body with CCD enabled.
+ let collider = ColliderBuilder::ball(1.0).density(10.0).build();
+ let mut rigid_body = RigidBodyBuilder::new_dynamic()
+ .linvel(1000.0, 0.0, 0.0)
+ .translation(-20.0, shift_y + 2.0, shift_z)
+ .ccd_enabled(true)
+ .build();
+ let handle = bodies.insert(rigid_body);
+ colliders.insert(collider.clone(), handle, &mut bodies);
+
+ // Callback that will be executed on the main loop to handle proximities.
+ testbed.add_callback(move |_, mut graphics, physics, events, _| {
+ while let Ok(prox) = events.intersection_events.try_recv() {
+ let color = if prox.intersecting {
+ Point3::new(1.0, 1.0, 0.0)
+ } else {
+ Point3::new(0.5, 0.5, 1.0)
+ };
+
+ let parent_handle1 = physics.colliders.get(prox.collider1).unwrap().parent();
+ let parent_handle2 = physics.colliders.get(prox.collider2).unwrap().parent();
+
+ if let Some(graphics) = &mut graphics {
+ if parent_handle1 != ground_handle && parent_handle1 != sensor_handle {
+ graphics.set_body_color(parent_handle1, color);
+ }
+ if parent_handle2 != ground_handle && parent_handle2 != sensor_handle {
+ graphics.set_body_color(parent_handle2, color);
+ }
+ }
+ }
+ });
+
+ /*
+ * Set up the testbed.
+ */
+ testbed.set_world(bodies, colliders, joints);
+ testbed.look_at(Point3::new(100.0, 100.0, 100.0), Point3::origin());
+}
+
+fn main() {
+ let testbed = Testbed::from_builders(0, vec![("Boxes", init_world)]);
+ testbed.run()
+}
diff --git a/src/data/coarena.rs b/src/data/coarena.rs
index 78cbfa7..c25cc55 100644
--- a/src/data/coarena.rs
+++ b/src/data/coarena.rs
@@ -29,6 +29,20 @@ impl<T> Coarena<T> {
.and_then(|(gg, t)| if g == *gg { Some(t) } else { None })
}
+ /// Inserts an element into this coarena.
+ pub fn insert(&mut self, a: Index, value: T)
+ where
+ T: Clone + Default,
+ {
+ let (i1, g1) = a.into_raw_parts();
+
+ if self.data.len() <= i1 {
+ self.data.resize(i1 + 1, (u32::MAX as u64, T::default()));
+ }
+
+ self.data[i1] = (g1, value);
+ }
+
/// Ensure that elements at the two given indices exist in this coarena, and return their reference.
///
/// Missing elements are created automatically and initialized with the `default` value.
diff --git a/src/dynamics/ccd/toi_entry.rs b/src/dynamics/ccd/toi_entry.rs
new file mode 100644
index 0000000..20f5268
--- /dev/null
+++ b/src/dynamics/ccd/toi_entry.rs
@@ -0,0 +1,147 @@
+use crate::data::Coarena;
+use crate::dynamics::ccd::ccd_solver::CCDContact;
+use crate::dynamics::ccd::CCDData;
+use crate::dynamics::{IntegrationParameters, RigidBody, RigidBodyHandle};
+use crate::geometry::{Collider, ColliderHandle};
+use crate::math::{Isometry, Real};
+use crate::parry::query::PersistentQueryDispatcher;
+use crate::utils::WCross;
+use na::{RealField, Unit};
+use parry::query::{NonlinearRigidMotion, QueryDispatcher, TOI};
+
+#[derive(Copy, Clone, Debug)]
+pub struct TOIEntry {
+ pub toi: Real,
+ pub c1: ColliderHandle,
+ pub b1: RigidBodyHandle,
+ pub c2: ColliderHandle,
+ pub b2: RigidBodyHandle,
+ pub is_intersection_test: bool,
+ pub timestamp: usize,
+}
+
+impl TOIEntry {
+ fn new(
+ toi: Real,
+ c1: ColliderHandle,
+ b1: RigidBodyHandle,
+ c2: ColliderHandle,
+ b2: RigidBodyHandle,
+ is_intersection_test: bool,
+ timestamp: usize,
+ ) -> Self {
+ Self {
+ toi,
+ c1,
+ b1,
+ c2,
+ b2,
+ is_intersection_test,
+ timestamp,
+ }
+ }
+
+ pub fn try_from_colliders<QD: ?Sized + PersistentQueryDispatcher<(), ()>>(
+ params: &IntegrationParameters,
+ query_dispatcher: &QD,
+ ch1: ColliderHandle,
+ ch2: ColliderHandle,
+ c1: &Collider,
+ c2: &Collider,
+ b1: &RigidBody,
+ b2: &RigidBody,
+ frozen1: Option<Real>,
+ frozen2: Option<Real>,
+ start_time: Real,
+ end_time: Real,
+ body_params: &Coarena<CCDData>,
+ ) -> Option<Self> {
+ assert!(start_time <= end_time);
+
+ let linvel1 = frozen1.is_none() as u32 as Real * b1.linvel;
+ let linvel2 = frozen2.is_none() as u32 as Real * b2.linvel;
+
+ let vel12 = linvel2 - linvel1;
+ let thickness = (c1.shape().ccd_thickness() + c2.shape().ccd_thickness());
+
+ if params.dt * vel12.norm() < thickness {
+ return None;
+ }
+
+ let is_intersection_test = c1.is_sensor() || c2.is_sensor();
+
+ let body_params1 = body_params.get(c1.parent.0)?;
+ let body_params2 = body_params.get(c2.parent.0)?;
+
+ // Compute the TOI.
+ let mut motion1 = body_params1.motion(params.dt, b1, 0.0);
+ let mut motion2 = body_params2.motion(params.dt, b2, 0.0);
+
+ if let Some(t) = frozen1 {
+ motion1.freeze(t);
+ }
+
+ if let Some(t) = frozen2 {
+ motion2.freeze(t);
+ }
+
+ let mut toi;
+ let motion_c1 = motion1.prepend(*c1.position_wrt_parent());
+ let motion_c2 = motion2.prepend(*c2.position_wrt_parent());
+
+ // println!("start_time: {}", start_time);
+
+ // If this is just an intersection test (i.e. with sensors)
+ // then we can stop the TOI search immediately if it starts with
+ // a penetration because we don't care about the whether the velocity
+ // at the impact is a separating velocity or not.
+ // If the TOI search involves two non-sensor colliders then
+ // we don't want to stop the TOI search at the first penetration
+ // because the colliders may be in a separating trajectory.
+ let stop_at_penetration = is_intersection_test;
+
+ let res_toi = query_dispatcher
+ .nonlinear_time_of_impact(
+ &motion_c1,
+ c1.shape(),
+ &motion_c2,
+ c2.shape(),
+ start_time,
+ end_time,
+ stop_at_penetration,
+ )
+ .ok();
+
+ toi = res_toi??;
+
+ Some(Self::new(
+ toi.toi,
+ ch1,
+ c1.parent(),
+ ch2,
+ c2.parent(),
+ is_intersection_test,
+ 0,
+ ))
+ }
+}
+
+impl PartialOrd for TOIEntry {
+ fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
+ (-self.toi).partial_cmp(&(-other.toi))
+ }
+}
+
+impl Ord for TOIEntry {
+ fn cmp(&self, other: &Self) -> std::cmp::Ordering {
+ self.partial_cmp(other).unwrap()
+ }
+}
+
+impl PartialEq for TOIEntry {
+ fn eq(&self, other: &Self) -> bool {
+ self.toi == other.toi
+ }
+}
+
+impl Eq for TOIEntry {}
diff --git a/src/dynamics/mod.rs b/src/dynamics/mod.rs
index eab6916..751f6f9 100644
--- a/src/dynamics/mod.rs
+++ b/src/dynamics/mod.rs
@@ -18,6 +18,7 @@ pub use self::rigid_body::{ActivationStatus, BodyStatus, RigidBody, RigidBodyBui
pub use self::rigid_body_set::{BodyPair, RigidBodyHandle, RigidBodySet};
pub use parry::mass_properties::MassProperties;
// #[cfg(not(feature = "parallel"))]
+pub use self::ccd::CCDSolver;
pub use self::coefficient_combine_rule::CoefficientCombineRule;
pub(crate) use self::joint::JointGraphEdge;
pub(crate) use self::rigid_body::RigidBodyChanges;
@@ -26,6 +27,7 @@ pub(crate) use self::solver::IslandSolver;
#[cfg(feature = "parallel")]
pub(crate) use self::solver::ParallelIslandSolver;
+mod ccd;
mod coefficient_combine_rule;
mod integration_parameters;
mod joint;
diff --git a/src/dynamics/rigid_body.rs b/src/dynamics/rigid_body.rs
index 7cc7a99..9ac4763 100644
--- a/src/dynamics/rigid_body.rs
+++ b/src/dynamics/rigid_body.rs
@@ -36,6 +36,7 @@ bitflags::bitflags! {
const ROTATION_LOCKED_X = 1 << 1;
const ROTATION_LOCKED_Y = 1 << 2;
const ROTATION_LOCKED_Z = 1 << 3;
+ const CCD_ENABLED = 1 << 4;
}
}
@@ -58,7 +59,16 @@ bitflags::bitflags! {
pub struct RigidBody {
/// The world-space position of the rigid-body.
pub(crate) position: Isometry<Real>,
- pub(crate) predicted_position: Isometry<Real>,
+ /// The next position of the rigid-body.
+ ///
+ /// At the beginning of the timestep, and when the
+ /// timestep is complete we must have position == next_position
+ /// except for kinematic bodies.
+ ///
+ /// The next_position is updated after the velocity and position
+ /// resolution. Then it is either validated (ie. we set position := set_position)
+ /// or clamped by CCD.
+ pub(crate) next_position: Isometry<Real>,
/// The local mass properties of the rigid-body.
pub(crate) mass_properties: MassProperties,
/// The world-space center of mass of the rigid-body.
@@ -76,6 +86,10 @@ pub struct RigidBody {
pub linear_damping: Real,
/// Damping factor for gradually slowing down the angular motion of the rigid-body.
pub angular_damping: Real,
+ /// The maximum linear velocity this rigid-body can reach.
+ pub max_linear_velocity: Real,
+ /// The maximum angular velocity this rigid-body can reach.
+ pub max_angular_velocity: Real,
/// Accumulation of external forces (only for dynamic bodies).
pub(crate) force: Vector<Real>,
/// Accumulation of external torques (only for dynamic bodies).
@@ -97,13 +111,14 @@ pub struct RigidBody {
dominance_group: i8,
/// User-defined data associated to this rigid-body.
pub user_data: u128,
+ pub(crate) ccd_thickness: Real,
}
impl RigidBody {
fn new() -> Self {
Self {
position: Isometry::identity(),
- predicted_position: Isometry::identity(),
+ next_position: Isometry::identity(),
mass_properties: MassProperties::zero(),
world_com: Point::origin(),
effective_inv_mass: 0.0,
@@ -115,6 +130,8 @@ impl RigidBody {
gravity_scale: 1.0,
linear_damping: 0.0,
angular_damping: 0.0,
+ max_linear_velocity: Real::MAX,
+ max_angular_velocity: 100.0,
colliders: Vec::new(),
activation: ActivationStatus::new_active(),
joint_graph_index: InteractionGraph::<(), ()>::invalid_graph_index(),
@@ -127,6 +144,7 @@ impl RigidBody {
body_status: BodyStatus::Dynamic,
dominance_group: 0,
user_data: 0,
+ ccd_thickness: Real::MAX,
}
}
@@ -176,6 +194,20 @@ impl RigidBody {
}
}
+ /// Enables of disable CCD (continuous collision-detection) for this rigid-body.
+ pub fn enable_ccd(&mut self, enabled: bool) {
+ self.flags.set(RigidBodyFlags::CCD_ENABLED, enabled)
+ }
+
+ /// Is CCD (continous collision-detection) enabled for this rigid-body?
+ pub fn is_ccd_enabled(&self) -> bool {
+ self.flags.contains(RigidBodyFlags::CCD_ENABLED)
+ }
+
+ pub(crate) fn should_resolve_ccd(&self, dt: Real) -> bool {
+ self.is_ccd_enabled() && self.is_dynamic() && self.linvel.norm() * dt > self.ccd_thickness
+ }
+
/// Sets the rigid-body's mass properties.
///
/// If `wake_up` is `true` then the rigid-body will be woken up if it was
@@ -228,8 +260,8 @@ impl RigidBody {
/// If this rigid-body is kinematic this value is set by the `set_next_kinematic_position`
/// method and is used for estimating the kinematic body velocity at the next timestep.
/// For non-kinematic bodies, this value is currently unspecified.
- pub fn predicted_position(&self) -> &Isometry<Real> {
- &self.predicted_position
+ pub fn next_position(&self) -> &Isometry<Real> {
+ &self.next_position
}
/// The scale factor applied to the gravity affecting this rigid-body.
@@ -254,6 +286,8 @@ impl RigidBody {
true,
);
+ self.ccd_thickness = self.ccd_thickness.min(coll.shape().ccd_thickness());
+
let mass_properties = coll
.mass_properties()
.transform_by(coll.position_wrt_parent());
@@ -265,8 +299,8 @@ impl RigidBody {
pub(crate) fn update_colliders_positions(&mut self, colliders: &mut ColliderSet) {
for handle in &self.colliders {
let collider = &mut colliders[*handle];
+ collider.prev_position = self.position;
collider.position = self.position * collider.delta;
- collider.predicted_position = self.predicted_position * collider.delta;
}
}
@@ -331,18 +365,39 @@ impl RigidBody {
!self.linvel.is_zero() || !self.angvel.is_zero()
}
- fn integrate_velocity(&self, dt: Real) -> Isometry<Real> {
+ pub(crate) fn integrate_velocity(&self, dt: Real) -> Isometry<Real> {
let com = self.position * self.mass_properties.local_com;
let shift = Translation::from(com.coords);
shift * Isometry::new(self.linvel * dt, self.angvel * dt) * shift.inverse()
}
- pub(crate) fn integrate(&mut self, dt: Real) {
+ pub(crate) fn position_at_time(&self, dt: Real) -> Isometry<Real> {
+ self.integrate_velocity(dt) * self.position
+ }
+
+ pub(crate) fn integrate_next_position(&mut self, dt: Real, apply_damping: bool) {
// TODO: do we want to apply damping before or after the velocity integration?
- self.linvel *= 1.0 / (1.0 + dt * self.linear_damping);
- self.angvel *= 1.0 / (1.0 + dt * self.angular_damping);
+ if apply_damping {
+ self.linvel *= 1.0 / (1.0 + dt * self.linear_damping);
+ self.angvel *= 1.0 / (1.0 + dt * self.angular_damping);
+
+ // self.linvel = self.linvel.cap_magnitude(self.max_linear_velocity);
+ // #[cfg(feature = "dim2")]
+ // {
+ // self.angvel = na::clamp(
+ // self.angvel,
+ // -self.max_angular_velocity,
+ // self.max_angular_velocity,
+ // );
+ // }
+ // #[cfg(feature = "dim3")]
+ // {
+ // self.angvel = self.angvel.cap_magnitude(self.max_angular_velocity);
+ // }
+ }
- self.position = self.integrate_velocity(dt) * self.position;
+ self.next_position = self.integrate_velocity(dt) * self.position;
+ let _ = self.next_position.rotation.renormalize();
}
/// The linear velocity of this rigid-body.
@@ -416,7 +471,8 @@ impl RigidBody {
/// put to sleep because it did not move for a while.
pub fn set_position(&mut self, pos: Isometry<Real>, wake_up: bool) {
self.changes.insert(RigidBodyChanges::POSITION);
- self.set_position_internal(pos);
+ self.position = pos;
+ self.next_position = pos;
// TODO: Do we really need to check that the body isn't dynamic?
if wake_up && self.is_dynamic() {
@@ -424,24 +480,19 @@ impl RigidBody {
}
}
- pub(crate) fn set_position_internal(&mut self, pos: Isometry<Real>) {
- self.position = pos;
-
- // TODO: update the predicted position for dynamic bodies too?
- if self.is_static() || self.is_kinematic() {
- self.predicted_position = pos;
- }
+ pub(crate) fn set_next_position(&mut self, pos: Isometry<Real>) {
+ self.next_position = pos;
}
/// If this rigid body is kinematic, sets its future position after the next timestep integration.
pub fn set_next_kinematic_position(&mut self, pos: Isometry<Real>) {
if self.is_kinematic() {
- self.predicted_position = pos;
+ self.next_position = pos;
}
}
- pub(crate) fn compute_velocity_from_predicted_position(&mut self, inv_dt: Real) {
- let dpos = self.predicted_position * self.position.inverse();
+ pub(crate) fn compute_velocity_from_next_position(&mut self, inv_dt: Real) {
+ let dpos = self.next_position * self.position.inverse();
#[cfg(feature = "dim2")]
{
self.angvel = dpos.rotation.angle() * inv_dt;
@@ -453,8 +504,8 @@ impl RigidBody {
self.linvel = dpos.translation.vector * inv_dt;
}
- pub(crate) fn update_predicted_position(&mut self, dt: Real) {
- self.predicted_position = self.integrate_velocity(dt) * self.position;
+ pub(crate) fn update_next_position(&mut self, dt: Real) {
+ self.next_position = self.integrate_velocity(dt) * self.position;
}
pub(crate) fn update_world_mass_properties(&mut self) {
@@ -666,6 +717,7 @@ pub struct RigidBodyBuilder {
mass_properties: MassProperties,
can_sleep: bool,
sleeping: bool,
+ ccd_enabled: bool,
dominance_group: i8,
user_data: u128,
}
@@ -685,6 +737,7 @@ impl RigidBodyBuilder {
mass_properties: MassProperties::zero(),
can_sleep: true,
sleeping: false,
+ ccd_enabled: false,
dominance_group: 0,
user_data: 0,
}
@@ -888,6 +941,12 @@ impl RigidBodyBuilder {
self
}
+ /// Enabled continuous collision-detection for this rigid-body.
+ pub fn ccd_enabled(mut self, enabled: bool) -> Self {
+ self.ccd_enabled = enabled;
+ self
+ }
+
/// Sets whether or not the rigid-body is to be created asleep.
pub fn sleeping(mut self, sleeping: bool) -> Self {
self.sleeping = sleeping;
@@ -897,8 +956,8 @@ impl RigidBodyBuilder {
/// Build a new rigid-body with the parameters configured with this builder.
pub fn build(&self) -> RigidBody {
let mut rb = RigidBody::new();
- rb.predicted_position = self.position; // FIXME: compute the co