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authorSébastien Crozet <developer@crozet.re>2023-03-26 15:45:06 +0200
committerSébastien Crozet <developer@crozet.re>2023-03-26 15:45:06 +0200
commitb767640e71d127e34c6ae631b932bcdcb02f12d6 (patch)
tree8b4f7566241b38818e9c6cb6a26b3568b392a07b
parent7cca67752328018d3b19aa7e7e6e75f91d2779b0 (diff)
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Update Changelog
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+## Unlereased
+### Added
+- Add `SphericalJoint::local_frame1/2`, `::set_local_frame1/2`, and `SphericalJointBuilder::local_frame1/2` to set both
+ the joint’s anchor and reference orientation.
+- Add `EffectiveCharacterMovement::is_sliding_down_slope` to indicate if the character controlled by the kinematic
+ character controller is sliding on a slope that is too steep.
+- Add `Wheel::side_friction_stiffness` to customize the side friction applied to the vehicle controller’s wheel.
+
+### Modified
+- Make `Wheel::friction_slip` public to customize the front friction applied to the vehicle controller’s wheels.
+
## v0.17.2 (26 Feb. 2023)
### Fix
- Fix issue with convex polyhedron jitter due to missing contacts.