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| author | Crozet Sébastien <developer@crozet.re> | 2020-10-20 14:16:01 +0200 |
|---|---|---|
| committer | Crozet Sébastien <developer@crozet.re> | 2020-10-20 14:16:01 +0200 |
| commit | d513c22d33ab44b0048355bcfd1db4173b3f7ece (patch) | |
| tree | 274f768c6798d9564483c86a423f131be4750360 | |
| parent | 865ce8a8e5301b23ca474adaaffe8b43e725803e (diff) | |
| download | rapier-d513c22d33ab44b0048355bcfd1db4173b3f7ece.tar.gz rapier-d513c22d33ab44b0048355bcfd1db4173b3f7ece.tar.bz2 rapier-d513c22d33ab44b0048355bcfd1db4173b3f7ece.zip | |
Add cone support.
| -rw-r--r-- | examples3d/heightfield3.rs | 5 | ||||
| -rw-r--r-- | examples3d/primitives3.rs | 5 | ||||
| -rw-r--r-- | examples3d/trimesh3.rs | 5 | ||||
| -rw-r--r-- | src/dynamics/mass_properties_cone.rs | 30 | ||||
| -rw-r--r-- | src/dynamics/mod.rs | 2 | ||||
| -rw-r--r-- | src/geometry/collider.rs | 29 | ||||
| -rw-r--r-- | src/geometry/contact_generator/contact_dispatcher.rs | 9 | ||||
| -rw-r--r-- | src/geometry/mod.rs | 3 | ||||
| -rw-r--r-- | src/geometry/polygonal_feature_map.rs | 48 | ||||
| -rw-r--r-- | src/geometry/shape.rs | 41 | ||||
| -rw-r--r-- | src_testbed/engine.rs | 12 | ||||
| -rw-r--r-- | src_testbed/objects/capsule.rs | 2 | ||||
| -rw-r--r-- | src_testbed/objects/cone.rs | 74 | ||||
| -rw-r--r-- | src_testbed/objects/mod.rs | 1 | ||||
| -rw-r--r-- | src_testbed/objects/node.rs | 9 |
15 files changed, 257 insertions, 18 deletions
diff --git a/examples3d/heightfield3.rs b/examples3d/heightfield3.rs index 826df4c..2f26dde 100644 --- a/examples3d/heightfield3.rs +++ b/examples3d/heightfield3.rs @@ -54,10 +54,11 @@ pub fn init_world(testbed: &mut Testbed) { let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build(); let handle = bodies.insert(rigid_body); - let collider = match j % 3 { + let collider = match j % 4 { 0 => ColliderBuilder::cuboid(rad, rad, rad).build(), 1 => ColliderBuilder::ball(rad).build(), - _ => ColliderBuilder::cylinder(rad, rad).build(), + 2 => ColliderBuilder::cylinder(rad, rad).build(), + _ => ColliderBuilder::cone(rad, rad).build(), }; colliders.insert(collider, handle, &mut bodies); diff --git a/examples3d/primitives3.rs b/examples3d/primitives3.rs index c3fa799..4e2fc19 100644 --- a/examples3d/primitives3.rs +++ b/examples3d/primitives3.rs @@ -50,10 +50,11 @@ pub fn init_world(testbed: &mut Testbed) { let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build(); let handle = bodies.insert(rigid_body); - let collider = match j % 3 { + let collider = match j % 4 { 0 => ColliderBuilder::cuboid(rad, rad, rad).build(), 1 => ColliderBuilder::ball(rad).build(), - _ => ColliderBuilder::cylinder(rad, rad).build(), + 2 => ColliderBuilder::cylinder(rad, rad).build(), + _ => ColliderBuilder::cone(rad, rad).build(), }; colliders.insert(collider, handle, &mut bodies); diff --git a/examples3d/trimesh3.rs b/examples3d/trimesh3.rs index 40aede2..2d6c0bb 100644 --- a/examples3d/trimesh3.rs +++ b/examples3d/trimesh3.rs @@ -64,10 +64,11 @@ pub fn init_world(testbed: &mut Testbed) { let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build(); let handle = bodies.insert(rigid_body); - let collider = match j % 3 { + let collider = match j % 4 { 0 => ColliderBuilder::cuboid(rad, rad, rad).build(), 1 => ColliderBuilder::ball(rad).build(), - _ => ColliderBuilder::cylinder(rad, rad).build(), + 2 => ColliderBuilder::cylinder(rad, rad).build(), + _ => ColliderBuilder::cone(rad, rad).build(), }; colliders.insert(collider, handle, &mut bodies); diff --git a/src/dynamics/mass_properties_cone.rs b/src/dynamics/mass_properties_cone.rs new file mode 100644 index 0000000..0fb61b6 --- /dev/null +++ b/src/dynamics/mass_properties_cone.rs @@ -0,0 +1,30 @@ +use crate::dynamics::MassProperties; +use crate::geometry::Cone; +use crate::math::{Point, PrincipalAngularInertia, Rotation, Vector}; + +impl MassProperties { + pub(crate) fn cone_y_volume_unit_inertia( + half_height: f32, + radius: f32, + ) -> (f32, PrincipalAngularInertia<f32>) { + let volume = radius * radius * std::f32::consts::PI * half_height * 2.0 / 3.0; + let sq_radius = radius * radius; + let sq_height = half_height * half_height * 4.0; + let off_principal = sq_radius * 3.0 / 20.0 + sq_height * 3.0 / 5.0; + let principal = sq_radius * 3.0 / 10.0; + + (volume, Vector::new(off_principal, principal, off_principal)) + } + + pub(crate) fn from_cone(density: f32, half_height: f32, radius: f32) -> Self { + let (cyl_vol, cyl_unit_i) = Self::cone_y_volume_unit_inertia(half_height, radius); + let cyl_mass = cyl_vol * density; + + Self::with_principal_inertia_frame( + Point::new(0.0, -half_height / 2.0, 0.0), + cyl_mass, + cyl_unit_i * cyl_mass, + Rotation::identity(), + ) + } +} diff --git a/src/dynamics/mod.rs b/src/dynamics/mod.rs index 512bd8b..10cdd29 100644 --- a/src/dynamics/mod.rs +++ b/src/dynamics/mod.rs @@ -22,6 +22,8 @@ mod joint; mod mass_properties; mod mass_properties_ball; mod mass_properties_capsule; +#[cfg(feature = "dim3")] +mod mass_properties_cone; mod mass_properties_cuboid; mod mass_properties_cylinder; #[cfg(feature = "dim2")] diff --git a/src/geometry/collider.rs b/src/geometry/collider.rs index c6cf6d0..f952b15 100644 --- a/src/geometry/collider.rs +++ b/src/geometry/collider.rs @@ -1,10 +1,10 @@ use crate::dynamics::{MassProperties, RigidBodyHandle, RigidBodySet}; -#[cfg(feature = "dim3")] -use crate::geometry::PolygonalFeatureMap; use crate::geometry::{ - Ball, Capsule, ColliderGraphIndex, Contact, Cuboid, Cylinder, HeightField, InteractionGraph, - Polygon, Proximity, Ray, RayIntersection, Shape, ShapeType, Triangle, Trimesh, + Ball, Capsule, ColliderGraphIndex, Contact, Cuboid, HeightField, InteractionGraph, Polygon, + Proximity, Ray, RayIntersection, Shape, ShapeType, Triangle, Trimesh, }; +#[cfg(feature = "dim3")] +use crate::geometry::{Cone, Cylinder, PolygonalFeatureMap}; use crate::math::{AngVector, Isometry, Point, Rotation, Vector}; use downcast_rs::{impl_downcast, DowncastSync}; use erased_serde::Serialize; @@ -40,6 +40,13 @@ impl ColliderShape { ColliderShape(Arc::new(Cylinder::new(half_height, radius))) } + /// Initialize a cone shape defined by its half-height + /// (along along the y axis) and its basis radius. + #[cfg(feature = "dim3")] + pub fn cone(half_height: f32, radius: f32) -> Self { + ColliderShape(Arc::new(Cone::new(half_height, radius))) + } + /// Initialize a cuboid shape defined by its half-extents. pub fn cuboid(half_extents: Vector<f32>) -> Self { ColliderShape(Arc::new(Cuboid::new(half_extents))) @@ -171,6 +178,13 @@ impl<'de> serde::Deserialize<'de> for ColliderShape { .ok_or_else(|| serde::de::Error::invalid_length(0, &self))?; Arc::new(shape) as Arc<dyn Shape> } + #[cfg(feature = "dim3")] + Some(ShapeType::Cone) => { + let shape: Cone = seq + .next_element()? + .ok_or_else(|| serde::de::Error::invalid_length(0, &self))?; + Arc::new(shape) as Arc<dyn Shape> + } None => { return Err(serde::de::Error::custom( "found invalid shape type to deserialize", @@ -328,6 +342,13 @@ impl ColliderBuilder { Self::new(ColliderShape::cylinder(half_height, radius)) } + /// Initialize a new collider builder with a cone shape defined by its half-height + /// (along along the y axis) and its basis radius. + #[cfg(feature = "dim3")] + pub fn cone(half_height: f32, radius: f32) -> Self { + Self::new(ColliderShape::cone(half_height, radius)) + } + /// Initialize a new collider builder with a cuboid shape defined by its half-extents. #[cfg(feature = "dim2")] pub fn cuboid(hx: f32, hy: f32) -> Self { diff --git a/src/geometry/contact_generator/contact_dispatcher.rs b/src/geometry/contact_generator/contact_dispatcher.rs index 01bbc46..70ac84c 100644 --- a/src/geometry/contact_generator/contact_dispatcher.rs +++ b/src/geometry/contact_generator/contact_dispatcher.rs @@ -76,7 +76,9 @@ impl ContactDispatcher for DefaultContactDispatcher { | (ShapeType::Capsule, ShapeType::Ball) | (ShapeType::Ball, ShapeType::Capsule) | (ShapeType::Cylinder, ShapeType::Ball) - | (ShapeType::Ball, ShapeType::Cylinder) => ( + | (ShapeType::Ball, ShapeType::Cylinder) + | (ShapeType::Cone, ShapeType::Ball) + | (ShapeType::Ball, ShapeType::Cone) => ( PrimitiveContactGenerator { generate_contacts: super::generate_contacts_ball_convex, ..PrimitiveContactGenerator::default() @@ -99,7 +101,10 @@ impl ContactDispatcher for DefaultContactDispatcher { None, ) } - (ShapeType::Cylinder, _) | (_, ShapeType::Cylinder) => ( + (ShapeType::Cylinder, _) + | (_, ShapeType::Cylinder) + | (ShapeType::Cone, _) + | (_, ShapeType::Cone) => ( PrimitiveContactGenerator { generate_contacts: super::generate_contacts_pfm_pfm, ..PrimitiveContactGenerator::default() diff --git a/src/geometry/mod.rs b/src/geometry/mod.rs index 71573ed..d569248 100644 --- a/src/geometry/mod.rs +++ b/src/geometry/mod.rs @@ -35,6 +35,9 @@ pub type HeightField = ncollide::shape::HeightField<f32>; /// A cylindrical shape. #[cfg(feature = "dim3")] pub type Cylinder = ncollide::shape::Cylinder<f32>; +/// A cone shape. +#[cfg(feature = "dim3")] +pub type Cone = ncollide::shape::Cone<f32>; /// An axis-aligned bounding box. pub type AABB = ncollide::bounding_volume::AABB<f32>; /// Event triggered when two non-sensor colliders start or stop being in contact. diff --git a/src/geometry/polygonal_feature_map.rs b/src/geometry/polygonal_feature_map.rs index 70be5d0..fc5e066 100644 --- a/src/geometry/polygonal_feature_map.rs +++ b/src/geometry/polygonal_feature_map.rs @@ -1,5 +1,5 @@ use crate::geometry::PolyhedronFace; -use crate::geometry::{cuboid, Cuboid, Cylinder, Triangle}; +use crate::geometry::{cuboid, Cone, Cuboid, Cylinder, Triangle}; use crate::math::{Point, Vector}; use approx::AbsDiffEq; use na::{Unit, Vector2, Vector3}; @@ -85,3 +85,49 @@ impl PolygonalFeatureMap for Cylinder { } } } + +impl PolygonalFeatureMap for Cone { + fn local_support_feature(&self, dir: &Unit<Vector<f32>>, out_features: &mut PolyhedronFace) { + // About feature ids. It is very similar to the feature ids of cylinders. + // At all times, we consider our cone to be approximated as follows: + // - The curved part is approximated by a single segment. + // - The flat cap of the cone is approximated by a square. + // - The curved-part segment has a feature ID of 0, and its endpoint with negative + // `y` coordinate has an ID of 1. + // - The bottom cap has its vertices with feature ID of 1,3,5,7 (in counter-clockwise order + // when looking at the cap with an eye looking towards +y). + // - The bottom cap has its four edge feature IDs of 2,4,6,8, in counter-clockwise order. + // - The bottom cap has its face feature ID of 9. + // - Note that at all times, one of the cap's vertices are the same as the curved-part + // segment endpoints. + let dir2 = Vector2::new(dir.x, dir.z) + .try_normalize(f32::default_epsilon()) + .unwrap_or(Vector2::x()); + + if dir.y > 0.0 { + // We return a segment lying on the cone's curved part. + out_features.vertices[0] = Point::new( + dir2.x * self.radius, + -self.half_height, + dir2.y * self.radius, + ); + out_features.vertices[1] = Point::new(0.0, self.half_height, 0.0); + out_features.eids = [0, 0, 0, 0]; + out_features.fid = 0; + out_features.num_vertices = 2; + out_features.vids = [1, 11, 11, 11]; + } else { + // We return a square approximation of the cone cap. + let y = -self.half_height; + out_features.vertices[0] = Point::new(dir2.x * self.radius, y, dir2.y * self.radius); + out_features.vertices[1] = Point::new(-dir2.y * self.radius, y, dir2.x * self.radius); + out_features.vertices[2] = Point::new(-dir2.x * self.radius, y, -dir2.y * self.radius); + out_features.vertices[3] = Point::new(dir2.y * self.radius, y, -dir2.x * self.radius); + + out_features.eids = [2, 4, 6, 8]; + out_features.fid = 9; + out_features.num_vertices = 4; + out_features.vids = [1, 3, 5, 7]; + } + } +} diff --git a/src/geometry/shape.rs b/src/geometry/shape.rs index c9e0a3a..b972a3e 100644 --- a/src/geometry/shape.rs +++ b/src/geometry/shape.rs @@ -1,10 +1,10 @@ use crate::dynamics::{MassProperties, RigidBodyHandle, RigidBodySet}; -#[cfg(feature = "dim3")] -use crate::geometry::PolygonalFeatureMap; use crate::geometry::{ - Ball, Capsule, ColliderGraphIndex, Contact, Cuboid, Cylinder, HeightField, InteractionGraph, - Polygon, Proximity, Ray, RayIntersection, Triangle, Trimesh, + Ball, Capsule, ColliderGraphIndex, Contact, Cuboid, HeightField, InteractionGraph, Polygon, + Proximity, Ray, RayIntersection, Triangle, Trimesh, }; +#[cfg(feature = "dim3")] +use crate::geometry::{Cone, Cylinder, PolygonalFeatureMap}; use crate::math::{AngVector, Isometry, Point, Rotation, Vector}; use downcast_rs::{impl_downcast, DowncastSync}; use erased_serde::Serialize; @@ -35,6 +35,9 @@ pub enum ShapeType { #[cfg(feature = "dim3")] /// A cylindrical shape. Cylinder, + #[cfg(feature = "dim3")] + /// A cylindrical shape. + Cone, // /// A custom shape type. // Custom(u8), } @@ -104,6 +107,11 @@ impl dyn Shape { pub fn as_cylinder(&self) -> Option<&Cylinder> { self.downcast_ref() } + + /// Converts this abstract shape to a cone, if it is one. + pub fn as_cone(&self) -> Option<&Cone> { + self.downcast_ref() + } } impl Shape for Ball { @@ -273,3 +281,28 @@ impl Shape for Cylinder { Some(self as &dyn PolygonalFeatureMap) } } + +#[cfg(feature = "dim3")] +impl Shape for Cone { + #[cfg(feature = "serde-serialize")] + fn as_serialize(&self) -> Option<&dyn Serialize> { + Some(self as &dyn Serialize) + } + + fn compute_aabb(&self, position: &Isometry<f32>) -> AABB<f32> { + self.bounding_volume(position) + } + + fn mass_properties(&self, density: f32) -> MassProperties { + MassProperties::from_cone(density, self.half_height, self.radius) + } + + fn shape_type(&self) -> ShapeType { + ShapeType::Cone + } + + #[cfg(feature = "dim3")] + fn as_polygonal_feature_map(&self) -> Option<&dyn PolygonalFeatureMap> { + Some(self as &dyn PolygonalFeatureMap) + } +} diff --git a/src_testbed/engine.rs b/src_testbed/engine.rs index ca1a2b8..1908745 100644 --- a/src_testbed/engine.rs +++ b/src_testbed/engine.rs @@ -26,6 +26,7 @@ use rapier::geometry::{Collider, ColliderHandle, ColliderSet, Shape}; //#[cfg(feature = "fluids")] //use crate::objects::FluidRenderingMode; use crate::objects::capsule::Capsule; +use crate::objects::cone::Cone; use crate::objects::cylinder::Cylinder; use crate::objects::mesh::Mesh; use rand::{Rng, SeedableRng}; @@ -419,6 +420,17 @@ impl GraphicsManager { window, ))) } + + #[cfg(feature = "dim3")] + if let Some(cone) = shape.as_cone() { + out.push(Node::Cone(Cone::new( + handle, + cone.half_height, + cone.radius, + color, + window, + ))) + } } /* diff --git a/src_testbed/objects/capsule.rs b/src_testbed/objects/capsule.rs index 23160be..f285b81 100644 --- a/src_testbed/objects/capsule.rs +++ b/src_testbed/objects/capsule.rs @@ -19,7 +19,7 @@ impl Capsule { window: &mut window::Window, ) -> Capsule { let r = capsule.radius; - let h = capsule.half_height() * 2.0; + let h = capsule.half_height * 2.0; #[cfg(feature = "dim2")] let node = window.add_planar_capsule(r, h); #[cfg(feature = "dim3")] diff --git a/src_testbed/objects/cone.rs b/src_testbed/objects/cone.rs new file mode 100644 index 0000000..58b014f --- /dev/null +++ b/src_testbed/objects/cone.rs @@ -0,0 +1,74 @@ +use crate::objects::node::{self, GraphicsNode}; +use kiss3d::window::Window; +use na::Point3; +use rapier::geometry::{ColliderHandle, ColliderSet}; +use rapier::math::Isometry; + +pub struct Cone { + color: Point3<f32>, + base_color: Point3<f32>, + gfx: GraphicsNode, + collider: ColliderHandle, +} + +impl Cone { + pub fn new( + collider: ColliderHandle, + half_height: f32, + radius: f32, + color: Point3<f32>, + window: &mut Window, + ) -> Cone { + #[cfg(feature = "dim2")] + let node = window.add_rectangle(radius, half_height); + #[cfg(feature = "dim3")] + let node = window.add_cone(radius, half_height * 2.0); + + let mut res = Cone { + color, + base_color: color, + gfx: node, + collider, + }; + + // res.gfx.set_texture_from_file(&Path::new("media/kitten.png"), "kitten"); + res.gfx.set_color(color.x, color.y, color.z); + res + } + + pub fn select(&mut self) { + self.color = Point3::new(1.0, 0.0, 0.0); + } + + pub fn unselect(&mut self) { + self.color = self.base_color; + } + + pub fn set_color(&mut self, color: Point3<f32>) { + self.gfx.set_color(color.x, color.y, color.z); + self.color = color; + self.base_color = color; + } + + pub fn update(&mut self, colliders: &ColliderSet) { + node::update_scene_node( + &mut self.gfx, + colliders, + self.collider, + &self.color, + &Isometry::identity(), + ); + } + + pub fn scene_node(&self) -> &GraphicsNode { + &self.gfx + } + + pub fn scene_node_mut(&mut self) -> &mut GraphicsNode { + &mut self.gfx + } + + pub fn object(&self) -> ColliderHandle { + self.collider + } +} diff --git a/src_testbed/objects/mod.rs b/src_testbed/objects/mod.rs index 51db9d4..e4d7bc4 100644 --- a/src_testbed/objects/mod.rs +++ b/src_testbed/objects/mod.rs @@ -1,6 +1,7 @@ pub mod ball; pub mod box_node; pub mod capsule; +pub mod cone; pub mod convex; pub mod cylinder; pub mod heightfield; diff --git a/src_testbed/objects/node.rs b/src_testbed/objects/node.rs index 14668e8..d1de799 100644 --- a/src_testbed/objects/node.rs +++ b/src_testbed/objects/node.rs @@ -10,6 +10,7 @@ use crate::objects::mesh::Mesh; use kiss3d::window::Window; use na::Point3; +use crate::objects::cone::Cone; use crate::objects::cylinder::Cylinder; use rapier::geometry::{ColliderHandle, ColliderSet}; use rapier::math::Isometry; @@ -30,6 +31,7 @@ pub enum Node { Mesh(Mesh), Convex(Convex), Cylinder(Cylinder), + Cone(Cone), } impl Node { @@ -45,6 +47,7 @@ impl Node { Node::Mesh(ref mut n) => n.select(), Node::Convex(ref mut n) => n.select(), Node::Cylinder(ref mut n) => n.select(), + Node::Cone(ref mut n) => n.select(), } } @@ -60,6 +63,7 @@ impl Node { Node::Mesh(ref mut n) => n.unselect(), Node::Convex(ref mut n) => n.unselect(), Node::Cylinder(ref mut n) => n.unselect(), + Node::Cone(ref mut n) => n.unselect(), } } @@ -75,6 +79,7 @@ impl Node { Node::Mesh(ref mut n) => n.update(colliders), Node::Convex(ref mut n) => n.update(colliders), Node::Cylinder(ref mut n) => n.update(colliders), + Node::Cone(ref mut n) => n.update(colliders), } } @@ -103,6 +108,7 @@ impl Node { Node::Mesh(ref n) => Some(n.scene_node()), Node::Convex(ref n) => Some(n.scene_node()), Node::Cylinder(ref n) => Some(n.scene_node()), + Node::Cone(ref n) => Some(n.scene_node()), #[cfg(feature = "dim2")] _ => None, } @@ -120,6 +126,7 @@ impl Node { Node::Mesh(ref mut n) => Some(n.scene_node_mut()), Node::Convex(ref mut n) => Some(n.scene_node_mut()), Node::Cylinder(ref mut n) => Some(n.scene_node_mut()), + Node::Cone(ref mut n) => Some(n.scene_node_mut()), #[cfg(feature = "dim2")] _ => None, } @@ -137,6 +144,7 @@ impl Node { Node::Mesh(ref n) => n.object(), Node::Convex(ref n) => n.object(), Node::Cylinder(ref n) => n.object(), + Node::Cone(ref n) => n.object(), } } @@ -152,6 +160,7 @@ impl Node { Node::Mesh(ref mut n) => n.set_color(color), Node::Convex(ref mut n) => n.set_color(color), Node::Cylinder(ref mut n) => n.set_color(color), + Node::Cone(ref mut n) => n.set_color(color), } } } |
