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authorCrozet Sébastien <developer@crozet.re>2020-11-03 15:34:01 +0100
committerCrozet Sébastien <developer@crozet.re>2020-11-03 15:34:01 +0100
commitdb337c5df6de124e0fdff7eaa7aeebc28bfb27e6 (patch)
tree60b0e03ee6345dcb4a4114ccb344486078116f84
parent71611d3e30ce2fddee20832db3c3e0c8b6ba0d07 (diff)
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Add damping support + demos.
-rw-r--r--examples2d/all_examples2.rs2
-rw-r--r--examples2d/damping2.rs45
-rw-r--r--examples3d/all_examples3.rs2
-rw-r--r--examples3d/damping3.rs45
-rw-r--r--src/dynamics/rigid_body.rs34
-rw-r--r--src_testbed/engine.rs1
-rw-r--r--src_testbed/testbed.rs11
7 files changed, 140 insertions, 0 deletions
diff --git a/examples2d/all_examples2.rs b/examples2d/all_examples2.rs
index 052d6cc..92606d8 100644
--- a/examples2d/all_examples2.rs
+++ b/examples2d/all_examples2.rs
@@ -12,6 +12,7 @@ use std::cmp::Ordering;
mod add_remove2;
mod collision_groups2;
+mod damping2;
mod debug_box_ball2;
mod heightfield2;
mod joints2;
@@ -55,6 +56,7 @@ pub fn main() {
let mut builders: Vec<(_, fn(&mut Testbed))> = vec![
("Add remove", add_remove2::init_world),
("Collision groups", collision_groups2::init_world),
+ ("Damping", damping2::init_world),
("Heightfield", heightfield2::init_world),
("Joints", joints2::init_world),
("Platform", platform2::init_world),
diff --git a/examples2d/damping2.rs b/examples2d/damping2.rs
new file mode 100644
index 0000000..43ca2b6
--- /dev/null
+++ b/examples2d/damping2.rs
@@ -0,0 +1,45 @@
+use na::{Point2, Vector2};
+use rapier2d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
+use rapier2d::geometry::{ColliderBuilder, ColliderSet};
+use rapier_testbed2d::Testbed;
+
+pub fn init_world(testbed: &mut Testbed) {
+ /*
+ * World
+ */
+ let mut bodies = RigidBodySet::new();
+ let mut colliders = ColliderSet::new();
+ let joints = JointSet::new();
+
+ /*
+ * Create the balls
+ */
+ let num = 10;
+ let rad = 0.2;
+
+ let subdiv = 1.0 / (num as f32);
+
+ for i in 0usize..num {
+ let (x, y) = (i as f32 * subdiv * std::f32::consts::PI * 2.0).sin_cos();
+
+ // Build the rigid body.
+ let rb = RigidBodyBuilder::new_dynamic()
+ .translation(x, y)
+ .linvel(x * 10.0, y * 10.0)
+ .angvel(100.0)
+ .linear_damping((i + 1) as f32 * subdiv * 10.0)
+ .angular_damping((num - i) as f32 * subdiv * 10.0)
+ .build();
+ let rb_handle = bodies.insert(rb);
+
+ // Build the collider.
+ let co = ColliderBuilder::cuboid(rad, rad).build();
+ colliders.insert(co, rb_handle, &mut bodies);
+ }
+
+ /*
+ * Set up the testbed.
+ */
+ testbed.set_world_with_gravity(bodies, colliders, joints, Vector2::zeros());
+ testbed.look_at(Point2::new(3.0, 2.0), 50.0);
+}
diff --git a/examples3d/all_examples3.rs b/examples3d/all_examples3.rs
index 2196605..9c1dffc 100644
--- a/examples3d/all_examples3.rs
+++ b/examples3d/all_examples3.rs
@@ -13,6 +13,7 @@ use std::cmp::Ordering;
mod add_remove3;
mod collision_groups3;
mod compound3;
+mod damping3;
mod debug_boxes3;
mod debug_cylinder3;
mod debug_triangle3;
@@ -69,6 +70,7 @@ pub fn main() {
("Primitives", primitives3::init_world),
("Collision groups", collision_groups3::init_world),
("Compound", compound3::init_world),
+ ("Damping", damping3::init_world),
("Domino", domino3::init_world),
("Heightfield", heightfield3::init_world),
("Joints", joints3::init_world),
diff --git a/examples3d/damping3.rs b/examples3d/damping3.rs
new file mode 100644
index 0000000..e055d8e
--- /dev/null
+++ b/examples3d/damping3.rs
@@ -0,0 +1,45 @@
+use na::{Point3, Vector3};
+use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
+use rapier3d::geometry::{ColliderBuilder, ColliderSet};
+use rapier_testbed3d::Testbed;
+
+pub fn init_world(testbed: &mut Testbed) {
+ /*
+ * World
+ */
+ let mut bodies = RigidBodySet::new();
+ let mut colliders = ColliderSet::new();
+ let joints = JointSet::new();
+
+ /*
+ * Create the balls
+ */
+ let num = 10;
+ let rad = 0.2;
+
+ let subdiv = 1.0 / (num as f32);
+
+ for i in 0usize..num {
+ let (x, y) = (i as f32 * subdiv * std::f32::consts::PI * 2.0).sin_cos();
+
+ // Build the rigid body.
+ let rb = RigidBodyBuilder::new_dynamic()
+ .translation(x, y, 0.0)
+ .linvel(x * 10.0, y * 10.0, 0.0)
+ .angvel(Vector3::z() * 100.0)
+ .linear_damping((i + 1) as f32 * subdiv * 10.0)
+ .angular_damping((num - i) as f32 * subdiv * 10.0)
+ .build();
+ let rb_handle = bodies.insert(rb);
+
+ // Build the collider.
+ let co = ColliderBuilder::cuboid(rad, rad, rad).build();
+ colliders.insert(co, rb_handle, &mut bodies);
+ }
+
+ /*
+ * Set up the testbed.
+ */
+ testbed.set_world_with_gravity(bodies, colliders, joints, Vector3::zeros());
+ testbed.look_at(Point3::new(2.0, 2.5, 20.0), Point3::new(2.0, 2.5, 0.0));
+}
diff --git a/src/dynamics/rigid_body.rs b/src/dynamics/rigid_body.rs
index d3bd8d7..4aaa474 100644
--- a/src/dynamics/rigid_body.rs
+++ b/src/dynamics/rigid_body.rs
@@ -42,6 +42,10 @@ pub struct RigidBody {
pub linvel: Vector<f32>,
/// The angular velocity of the rigid-body.
pub angvel: AngVector<f32>,
+ /// Damping factor for gradually slowing down the translational motion of the rigid-body.
+ pub linear_damping: f32,
+ /// Damping factor for gradually slowing down the angular motion of the rigid-body.
+ pub angular_damping: f32,
pub(crate) linacc: Vector<f32>,
pub(crate) angacc: AngVector<f32>,
pub(crate) colliders: Vec<ColliderHandle>,
@@ -70,6 +74,8 @@ impl RigidBody {
angvel: na::zero(),
linacc: Vector::zeros(),
angacc: na::zero(),
+ linear_damping: 0.0,
+ angular_damping: 0.0,
colliders: Vec::new(),
activation: ActivationStatus::new_active(),
joint_graph_index: InteractionGraph::<()>::invalid_graph_index(),
@@ -218,6 +224,10 @@ impl RigidBody {
}
pub(crate) fn integrate(&mut self, dt: f32) {
+ // TODO: do we want to apply damping before or after the velocity integration?
+ self.linvel *= 1.0 / (1.0 + dt * self.linear_damping);
+ self.angvel *= 1.0 / (1.0 + dt * self.angular_damping);
+
self.position = self.integrate_velocity(dt) * self.position;
}
@@ -338,6 +348,8 @@ pub struct RigidBodyBuilder {
position: Isometry<f32>,
linvel: Vector<f32>,
angvel: AngVector<f32>,
+ linear_damping: f32,
+ angular_damping: f32,
body_status: BodyStatus,
mass_properties: MassProperties,
can_sleep: bool,
@@ -351,6 +363,8 @@ impl RigidBodyBuilder {
position: Isometry::identity(),
linvel: Vector::zeros(),
angvel: na::zero(),
+ linear_damping: 0.0,
+ angular_damping: 0.0,
body_status,
mass_properties: MassProperties::zero(),
can_sleep: true,
@@ -438,6 +452,24 @@ impl RigidBodyBuilder {
self
}
+ /// Sets the damping factor for the linear part of the rigid-body motion.
+ ///
+ /// The higher the linear damping factor is, the more quickly the rigid-body
+ /// will slow-down its translational movement.
+ pub fn linear_damping(mut self, factor: f32) -> Self {
+ self.linear_damping = factor;
+ self
+ }
+
+ /// Sets the damping factor for the angular part of the rigid-body motion.
+ ///
+ /// The higher the angular damping factor is, the more quickly the rigid-body
+ /// will slow-down its rotational movement.
+ pub fn angular_damping(mut self, factor: f32) -> Self {
+ self.angular_damping = factor;
+ self
+ }
+
/// Sets the initial linear velocity of the rigid-body to be created.
#[cfg(feature = "dim2")]
pub fn linvel(mut self, x: f32, y: f32) -> Self {
@@ -474,6 +506,8 @@ impl RigidBodyBuilder {
rb.body_status = self.body_status;
rb.user_data = self.user_data;
rb.mass_properties = self.mass_properties;
+ rb.linear_damping = self.linear_damping;
+ rb.angular_damping = self.angular_damping;
if !self.can_sleep {
rb.activation.threshold = -1.0;
diff --git a/src_testbed/engine.rs b/src_testbed/engine.rs
index 1bafdb6..52b9ca9 100644
--- a/src_testbed/engine.rs
+++ b/src_testbed/engine.rs
@@ -152,6 +152,7 @@ impl GraphicsManager {
self.f2sn.clear();
#[cfg(feature = "fluids")]
self.boundary2sn.clear();
+ self.c2color.clear();
self.b2color.clear();
self.b2wireframe.clear();
self.rand = Pcg32::seed_from_u64(0);
diff --git a/src_testbed/testbed.rs b/src_testbed/testbed.rs
index 7160b3b..66b5953 100644
--- a/src_testbed/testbed.rs
+++ b/src_testbed/testbed.rs
@@ -405,8 +405,19 @@ impl Testbed {
}
pub fn set_world(&mut self, bodies: RigidBodySet, colliders: ColliderSet, joints: JointSet) {
+ self.set_world_with_gravity(bodies, colliders, joints, Vector::y() * -9.81)
+ }
+
+ pub fn set_world_with_gravity(
+ &mut self,
+ bodies: RigidBodySet,
+ colliders: ColliderSet,
+ joints: JointSet,
+ gravity: Vector<f32>,
+ ) {
println!("Num bodies: {}", bodies.len());
println!("Num joints: {}", joints.len());
+ self.gravity = gravity;
self.physics.bodies = bodies;
self.physics.colliders = colliders;
self.physics.joints = joints;