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| author | Sébastien Crozet <sebcrozet@dimforge.com> | 2024-07-06 18:27:36 +0200 |
|---|---|---|
| committer | Sébastien Crozet <sebastien@crozet.re> | 2024-07-07 15:22:55 +0200 |
| commit | de82bea9c04139d4c0f97cc79de02069a37b9ef1 (patch) | |
| tree | c0ca9a5619d17057bde1d7b21f14091308b2368f | |
| parent | 9e699e0315c0dfbbb2792215474f3b26aee44c3c (diff) | |
| download | rapier-de82bea9c04139d4c0f97cc79de02069a37b9ef1.tar.gz rapier-de82bea9c04139d4c0f97cc79de02069a37b9ef1.tar.bz2 rapier-de82bea9c04139d4c0f97cc79de02069a37b9ef1.zip | |
chore: update changelog
| -rw-r--r-- | CHANGELOG.md | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md index 0cfe853..f0026e5 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,7 +1,14 @@ ## Unreleased +### Fix + +- Fix crash when removing a multibody joint, or a rigid-body with a multipody-joint attached to it. +- Fix crash when inserting multibody joints in an arbitrary order (instead of incrementally from root to leaf). + ### Added -- Implement rotation gizmo for Ball 2D shape (as radius line) in Debug renderer if `DebugRenderMode::COLLIDER_SHAPES` enabled + +- Implement rotation gizmo for Ball 2D shape (as radius line) in Debug renderer if `DebugRenderMode::COLLIDER_SHAPES` + enabled ## v0.21.0 (23 June 2024) |
