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authorSébastien Crozet <developer@crozet.re>2023-02-26 19:05:57 +0100
committerSébastien Crozet <developer@crozet.re>2023-02-26 19:05:57 +0100
commit13816245790b6b8b3791d80000c3350ba0a42053 (patch)
tree6f298e30172339ad0e25dfadb7eeef04c370b460 /CHANGELOG.md
parentc85a833d3a2e4c66024627a9745f033fbbee283a (diff)
downloadrapier-0.17.2.tar.gz
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Release v0.17.2v0.17.2
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-## v0.17.1 (22 Jan. 2022)
+## v0.17.2 (26 Feb. 2023)
+### Fix
+- Fix issue with convex polyhedron jitter due to missing contacts.
+- Fix character controller getting stuck against vertical walls.
+- Fix character controller’s snapping to ground not triggering sometimes.
+- Fix character controller’s horizontal offset being mostly ignored and some instances of vertical offset being ignored.
+
+## v0.17.1 (22 Jan. 2023)
### Fix
- Fix bug resulting in dynamic rigid-bodies acting as kinematic bodies after being disabled and then re-enabled.
-## v0.17.0 (15 Jan. 2022)
+## v0.17.0 (15 Jan. 2023)
### Added
- Add `RigidBody::set_enabled`, `RigidBody::is_enabled`, `RigidBodyBuilder::enabled` to enable/disable a rigid-body
without having to delete it. Disabling a rigid-body attached to a multibody joint isn’t supported yet.