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| author | Sébastien Crozet <developer@crozet.re> | 2023-02-26 19:05:57 +0100 |
|---|---|---|
| committer | Sébastien Crozet <developer@crozet.re> | 2023-02-26 19:05:57 +0100 |
| commit | 13816245790b6b8b3791d80000c3350ba0a42053 (patch) | |
| tree | 6f298e30172339ad0e25dfadb7eeef04c370b460 /CHANGELOG.md | |
| parent | c85a833d3a2e4c66024627a9745f033fbbee283a (diff) | |
| download | rapier-0.17.2.tar.gz rapier-0.17.2.tar.bz2 rapier-0.17.2.zip | |
Release v0.17.2v0.17.2
Diffstat (limited to 'CHANGELOG.md')
| -rw-r--r-- | CHANGELOG.md | 11 |
1 files changed, 9 insertions, 2 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md index a56a27a..f5d4283 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,9 +1,16 @@ -## v0.17.1 (22 Jan. 2022) +## v0.17.2 (26 Feb. 2023) +### Fix +- Fix issue with convex polyhedron jitter due to missing contacts. +- Fix character controller getting stuck against vertical walls. +- Fix character controller’s snapping to ground not triggering sometimes. +- Fix character controller’s horizontal offset being mostly ignored and some instances of vertical offset being ignored. + +## v0.17.1 (22 Jan. 2023) ### Fix - Fix bug resulting in dynamic rigid-bodies acting as kinematic bodies after being disabled and then re-enabled. -## v0.17.0 (15 Jan. 2022) +## v0.17.0 (15 Jan. 2023) ### Added - Add `RigidBody::set_enabled`, `RigidBody::is_enabled`, `RigidBodyBuilder::enabled` to enable/disable a rigid-body without having to delete it. Disabling a rigid-body attached to a multibody joint isn’t supported yet. |
