diff options
| author | Crozet Sébastien <developer@crozet.re> | 2021-06-02 17:41:49 +0200 |
|---|---|---|
| committer | Sébastien Crozet <sebastien@crozet.re> | 2021-06-02 18:01:23 +0200 |
| commit | fdd370e51a90ff0fea82709185455b48e3841981 (patch) | |
| tree | 7de095abd05f4844c2b9938bbd0e03ddafab175b /CHANGELOG.md | |
| parent | c7b876e2f7fc69d453faf5dc6ee162eeb079aca6 (diff) | |
| download | rapier-0.9.0.tar.gz rapier-0.9.0.tar.bz2 rapier-0.9.0.zip | |
Release v0.9.0v0.9.0
Diffstat (limited to 'CHANGELOG.md')
| -rw-r--r-- | CHANGELOG.md | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md index 52f5a35..20c92d4 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -9,6 +9,9 @@ The user-guide has been fully rewritten and is now exhaustive! Check it out on [ - Add `RigidBody::set_next_rotation` for setting the next rotation of a position-based kinematic body. - Add kinematic bodies controlled at the velocity level: use `RigidBodyBuilder::new_kinematic_velocity_based` or `RigidBodyType::KinematicVelocityBased`. +- Add the cargo feature `debug-disable-legitimate-fe-exceptions` that can be enabled for debugging purpose. This will + disable floating point exceptions whenever they happen at places where we do expect them to happen (for example + some SIMD code do generate NaNs which are filtered out by lane-wise selection). ### Modified The use of `RigidBodySet, ColliderSet, RigidBody, Collider` is no longer mandatory. Rigid-bodies and colliders have |
