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| author | Sébastien Crozet <developer@crozet.re> | 2022-08-09 09:58:39 +0200 |
|---|---|---|
| committer | Sébastien Crozet <developer@crozet.re> | 2022-08-09 10:06:20 +0200 |
| commit | 68d250f0ad80bb2e5e10e43f2fd1b8824e2a1216 (patch) | |
| tree | 7acbf4b88f03fcf39d2f00ded3d3a07e89769d16 /CHANGELOG.md | |
| parent | 1dddb7de9fa5a46baeaa47e3e62bde99ae385cb5 (diff) | |
| parent | a19c6131ff63860aa87f320e3e3770ef4e6f4774 (diff) | |
| download | rapier-68d250f0ad80bb2e5e10e43f2fd1b8824e2a1216.tar.gz rapier-68d250f0ad80bb2e5e10e43f2fd1b8824e2a1216.tar.bz2 rapier-68d250f0ad80bb2e5e10e43f2fd1b8824e2a1216.zip | |
Merge pull request #380 from dimforge/set-rotation
Make Collider::set_rotation and RigidBody::set_rotation take a rotation instead of an axis-angle.
Diffstat (limited to 'CHANGELOG.md')
| -rw-r--r-- | CHANGELOG.md | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md index 0e2ae53..5aeb23a 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,3 +1,9 @@ +## Unreleased +### Modified +- The methods `Collider::set_rotation`, `RigidBody::set_rotation`, and `RigidBody::set_next_kinematic_rotation` now + take a rotation (`UnitQuaternion` or `UnitComplex`) instead of a vector/angle. + + ## v0.14.0 (09 July 2022) ### Fixed - Fix unpredictable broad-phase panic when using small colliders in the simulation. |
