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| author | Sébastien Crozet <developer@crozet.re> | 2022-12-11 15:18:11 +0100 |
|---|---|---|
| committer | Sébastien Crozet <developer@crozet.re> | 2022-12-11 15:22:36 +0100 |
| commit | 8ef8680817af5b098c65ff5a8b6a1db8e629988a (patch) | |
| tree | a44c591c31bb7c95177787323168f95b31bcbdcc /CHANGELOG.md | |
| parent | 849f398031c61b4894d5b8ca229037c026c9186d (diff) | |
| download | rapier-8ef8680817af5b098c65ff5a8b6a1db8e629988a.tar.gz rapier-8ef8680817af5b098c65ff5a8b6a1db8e629988a.tar.bz2 rapier-8ef8680817af5b098c65ff5a8b6a1db8e629988a.zip | |
Update parry and changelog
Diffstat (limited to 'CHANGELOG.md')
| -rw-r--r-- | CHANGELOG.md | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md index 44d00d7..15dd631 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -2,10 +2,13 @@ ## Unreleased ### Added - Add `RigidBody::set_enabled`, `RigidBody::is_enabled`, `RigidBodyBuilder::enabled` to enable/disable a rigid-body - without having to delete it. + without having to delete it. Disabling a rigid-body attached to a multibody joint isn’t supported yet. - Add `Collider::set_enabled`, `Collider::is_enabled`, `ColliderBuilder::enabled` to enable/disable a collider without having to delete it. - Add `GenericJoint::set_enabled`, `GenericJoint::is_enabled` to enable/disable a joint without having to delete it. + Disabling a multibody joint isn’t supported yet. +- Add `DynamicRayCastVehicleController`, a vehicle controller based on ray-casting and dynamic rigid-bodies (mostly + a port of the vehicle controller from Bullet physics). ### Modified - Add the `QueryPipeline` as an optional argument to `PhysicsPipeline::step` and `CollisionPipeline::step`. If this |
