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authorSébastien Crozet <developer@crozet.re>2022-12-11 15:18:11 +0100
committerSébastien Crozet <developer@crozet.re>2022-12-11 15:22:36 +0100
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## Unreleased
### Added
- Add `RigidBody::set_enabled`, `RigidBody::is_enabled`, `RigidBodyBuilder::enabled` to enable/disable a rigid-body
- without having to delete it.
+ without having to delete it. Disabling a rigid-body attached to a multibody joint isn’t supported yet.
- Add `Collider::set_enabled`, `Collider::is_enabled`, `ColliderBuilder::enabled` to enable/disable a collider
without having to delete it.
- Add `GenericJoint::set_enabled`, `GenericJoint::is_enabled` to enable/disable a joint without having to delete it.
+ Disabling a multibody joint isn’t supported yet.
+- Add `DynamicRayCastVehicleController`, a vehicle controller based on ray-casting and dynamic rigid-bodies (mostly
+ a port of the vehicle controller from Bullet physics).
### Modified
- Add the `QueryPipeline` as an optional argument to `PhysicsPipeline::step` and `CollisionPipeline::step`. If this