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| author | Sébastien Crozet <developer@crozet.re> | 2020-10-06 16:53:54 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-10-06 16:53:54 +0200 |
| commit | 24a25f8ae7a62c5c5afa24825b063fbb1b603922 (patch) | |
| tree | 5302f5282fe963b72dbd9e94f422994b6ab11eca /CHANGELOG | |
| parent | 99f28ba4b4a14254b4160a191cbeb15211cdd2d2 (diff) | |
| parent | 25b8486ebf8bdfa0d165300a30877293e9e40c51 (diff) | |
| download | rapier-24a25f8ae7a62c5c5afa24825b063fbb1b603922.tar.gz rapier-24a25f8ae7a62c5c5afa24825b063fbb1b603922.tar.bz2 rapier-24a25f8ae7a62c5c5afa24825b063fbb1b603922.zip | |
Merge pull request #28 from dimforge/raycast
Add the QueryPipeline for ray-casting and other geometrical queries in the future
Diffstat (limited to 'CHANGELOG')
| -rw-r--r-- | CHANGELOG | 7 |
1 files changed, 6 insertions, 1 deletions
@@ -1,10 +1,15 @@ ## v0.2.0 - WIP +The most significant change on this version is the addition of the `QueryPipeline` responsible for performing +scene-wide queries. So far only ray-casting has been implemented. -- Add `PhysicsPipeline::remove_collider(...)` to remove a collider from the `ColliderSet`. +- Add `ColliderSet::remove(...)` to remove a collider from the `ColliderSet`. +- Replace `PhysicsPipeline::remove_rigid_body` by `RigidBodySet::remove`. +- The `JointSet.iter()` now returns an iterator yielding `(JointHandle, &Joint)` instead of just `&Joint`. - Add `ColliderDesc::translation(...)` to set the translation of a collider relative to the rigid-body it is attached to. - Add `ColliderDesc::rotation(...)` to set the rotation of a collider relative to the rigid-body it is attached to. - Add `ColliderDesc::position(...)` to set the position of a collider relative to the rigid-body it is attached to. - Add `Collider::position_wrt_parent()` to get the position of a collider relative to the rigid-body it is attached to. +- Modify `RigidBody::set_position(...)` so it also resets the next kinematic position to the same value. - Deprecate `Collider::delta()` in favor of the new `Collider::position_wrt_parent()`. - Fix multiple issues occurring when having colliders resulting in a non-zero center-of-mass. - Fix a crash happening when removing a rigid-body with a collider, stepping the simulation, adding another rigid-body |
