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| author | Sébastien Crozet <developer@crozet.re> | 2022-03-19 16:23:09 +0100 |
|---|---|---|
| committer | Sébastien Crozet <sebastien@crozet.re> | 2022-03-20 21:49:16 +0100 |
| commit | a9e3441ecd64d50b478ab5370fabe187ec9a5c39 (patch) | |
| tree | 92b2e4ee3d3599a446f15551cc74e8e71b9c6150 /benchmarks2d/capsules2.rs | |
| parent | db6a8c526d939a125485c89cfb6e540422fe6b4b (diff) | |
| download | rapier-a9e3441ecd64d50b478ab5370fabe187ec9a5c39.tar.gz rapier-a9e3441ecd64d50b478ab5370fabe187ec9a5c39.tar.bz2 rapier-a9e3441ecd64d50b478ab5370fabe187ec9a5c39.zip | |
Rename rigid-body `static` to `fixed`
Diffstat (limited to 'benchmarks2d/capsules2.rs')
| -rw-r--r-- | benchmarks2d/capsules2.rs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/benchmarks2d/capsules2.rs b/benchmarks2d/capsules2.rs index 86e1004..e4c2efa 100644 --- a/benchmarks2d/capsules2.rs +++ b/benchmarks2d/capsules2.rs @@ -15,19 +15,19 @@ pub fn init_world(testbed: &mut Testbed) { */ let ground_size = 25.0; - let rigid_body = RigidBodyBuilder::new_static(); + let rigid_body = RigidBodyBuilder::fixed(); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(ground_size, 1.2); colliders.insert_with_parent(collider, handle, &mut bodies); - let rigid_body = RigidBodyBuilder::new_static() + let rigid_body = RigidBodyBuilder::fixed() .rotation(std::f32::consts::FRAC_PI_2) .translation(vector![ground_size, ground_size * 4.0]); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(ground_size * 4.0, 1.2); colliders.insert_with_parent(collider, handle, &mut bodies); - let rigid_body = RigidBodyBuilder::new_static() + let rigid_body = RigidBodyBuilder::fixed() .rotation(std::f32::consts::FRAC_PI_2) .translation(vector![-ground_size, ground_size * 4.0]); let handle = bodies.insert(rigid_body); @@ -52,7 +52,7 @@ pub fn init_world(testbed: &mut Testbed) { let y = j as f32 * shifty + centery + 3.0; // Build the rigid body. - let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y]); + let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y]); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::capsule_y(rad * 1.5, rad); colliders.insert_with_parent(collider, handle, &mut bodies); |
