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authorSébastien Crozet <sebcrozet@dimforge.com>2024-04-14 15:56:47 +0200
committerSébastien Crozet <sebastien@crozet.re>2024-04-30 23:10:46 +0200
commit3ad9c5ad3ba58b3cd4f19c07c6c89880908e0878 (patch)
tree06d5253a5ced447c9453e4823ce43ffc1541cee5 /benchmarks3d/ccd3.rs
parent9c5c14070d0a0b0283f3943c0f95552c395f2b97 (diff)
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feat: add a few more debug demos
Diffstat (limited to 'benchmarks3d/ccd3.rs')
-rw-r--r--benchmarks3d/ccd3.rs4
1 files changed, 2 insertions, 2 deletions
diff --git a/benchmarks3d/ccd3.rs b/benchmarks3d/ccd3.rs
index f642739..4f7b2c1 100644
--- a/benchmarks3d/ccd3.rs
+++ b/benchmarks3d/ccd3.rs
@@ -56,8 +56,8 @@ pub fn init_world(testbed: &mut Testbed) {
1 => ColliderBuilder::ball(rad),
// Rounded cylinders are much more efficient that cylinder, even if the
// rounding margin is small.
- // 2 => ColliderBuilder::round_cylinder(rad, rad, rad / 10.0),
- // 3 => ColliderBuilder::cone(rad, rad),
+ 2 => ColliderBuilder::round_cylinder(rad, rad, rad / 10.0),
+ 3 => ColliderBuilder::cone(rad, rad),
_ => ColliderBuilder::capsule_y(rad, rad),
};