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authorCrozet Sébastien <developer@crozet.re>2020-12-21 16:01:22 +0100
committerCrozet Sébastien <developer@crozet.re>2020-12-29 11:31:59 +0100
commit486fbd972f7951edf2d576c7c6bcbd02dcc28011 (patch)
tree00b8eb8cbb0df70b04a52ec57511ab65afc0b7c3 /benchmarks3d
parent0fb4b4faefc59213b2731b9b3f7fa4bfde8212ba (diff)
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Add example for 3D convex polyhedron.
Diffstat (limited to 'benchmarks3d')
-rw-r--r--benchmarks3d/all_benchmarks3.rs2
-rw-r--r--benchmarks3d/convex_polyhedron3.rs71
2 files changed, 73 insertions, 0 deletions
diff --git a/benchmarks3d/all_benchmarks3.rs b/benchmarks3d/all_benchmarks3.rs
index dfbbc51..f35cb8e 100644
--- a/benchmarks3d/all_benchmarks3.rs
+++ b/benchmarks3d/all_benchmarks3.rs
@@ -14,6 +14,7 @@ mod balls3;
mod boxes3;
mod capsules3;
mod compound3;
+mod convex_polyhedron3;
mod heightfield3;
mod joint_ball3;
mod joint_fixed3;
@@ -52,6 +53,7 @@ pub fn main() {
("Boxes", boxes3::init_world),
("Capsules", capsules3::init_world),
("Compound", compound3::init_world),
+ ("Convex polyhedron", convex_polyhedron3::init_world),
("Heightfield", heightfield3::init_world),
("Stacks", stacks3::init_world),
("Pyramid", pyramid3::init_world),
diff --git a/benchmarks3d/convex_polyhedron3.rs b/benchmarks3d/convex_polyhedron3.rs
new file mode 100644
index 0000000..07bfb98
--- /dev/null
+++ b/benchmarks3d/convex_polyhedron3.rs
@@ -0,0 +1,71 @@
+use na::Point3;
+use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
+use rapier3d::geometry::{ColliderBuilder, ColliderSet};
+use rapier_testbed3d::Testbed;
+
+pub fn init_world(testbed: &mut Testbed) {
+ /*
+ * World
+ */
+ let mut bodies = RigidBodySet::new();
+ let mut colliders = ColliderSet::new();
+ let joints = JointSet::new();
+
+ /*
+ * Ground
+ */
+ let ground_size = 200.1;
+ let ground_height = 0.1;
+
+ let rigid_body = RigidBodyBuilder::new_static()
+ .translation(0.0, -ground_height, 0.0)
+ .build();
+ let handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build();
+ colliders.insert(collider, handle, &mut bodies);
+
+ /*
+ * Create the cubes
+ */
+ let num = 8;
+ let rad = 1.0;
+
+ let shift = rad * 2.0 + rad;
+ let centerx = shift * (num / 2) as f32;
+ let centery = shift / 2.0;
+ let centerz = shift * (num / 2) as f32;
+
+ let mut offset = -(num as f32) * (rad * 2.0 + rad) * 0.5;
+
+ for j in 0usize..47 {
+ for i in 0..num {
+ for k in 0usize..num {
+ let x = i as f32 * shift - centerx + offset;
+ let y = j as f32 * shift + centery + 3.0;
+ let z = k as f32 * shift - centerz + offset;
+
+ // Build the rigid body.
+ let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build();
+ let handle = bodies.insert(rigid_body);
+ let cylinder = rapier3d::cdl::shape::Cylinder::new(rad, rad).to_trimesh(4);
+ let collider = ColliderBuilder::round_convex_hull(&cylinder.0, 0.1)
+ .unwrap()
+ .build();
+ colliders.insert(collider, handle, &mut bodies);
+ }
+ }
+
+ offset -= 0.05 * rad * (num as f32 - 1.0);
+ }
+
+ /*
+ * Set up the testbed.
+ */
+ testbed.set_world(bodies, colliders, joints);
+ testbed.look_at(Point3::new(100.0, 100.0, 100.0), Point3::origin());
+}
+
+fn main() {
+ let testbed = Testbed::from_builders(0, vec![("Boxes", init_world)]);
+ testbed.run()
+}