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authorSébastien Crozet <developer@crozet.re>2022-03-19 16:23:09 +0100
committerSébastien Crozet <sebastien@crozet.re>2022-03-20 21:49:16 +0100
commita9e3441ecd64d50b478ab5370fabe187ec9a5c39 (patch)
tree92b2e4ee3d3599a446f15551cc74e8e71b9c6150 /benchmarks3d
parentdb6a8c526d939a125485c89cfb6e540422fe6b4b (diff)
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Rename rigid-body `static` to `fixed`
Diffstat (limited to 'benchmarks3d')
-rw-r--r--benchmarks3d/balls3.rs2
-rw-r--r--benchmarks3d/boxes3.rs4
-rw-r--r--benchmarks3d/capsules3.rs4
-rw-r--r--benchmarks3d/ccd3.rs4
-rw-r--r--benchmarks3d/compound3.rs4
-rw-r--r--benchmarks3d/convex_polyhedron3.rs4
-rw-r--r--benchmarks3d/heightfield3.rs4
-rw-r--r--benchmarks3d/joint_ball3.rs2
-rw-r--r--benchmarks3d/joint_fixed3.rs2
-rw-r--r--benchmarks3d/joint_prismatic3.rs4
-rw-r--r--benchmarks3d/joint_revolute3.rs4
-rw-r--r--benchmarks3d/keva3.rs6
-rw-r--r--benchmarks3d/pyramid3.rs4
-rw-r--r--benchmarks3d/stacks3.rs8
-rw-r--r--benchmarks3d/trimesh3.rs4
15 files changed, 30 insertions, 30 deletions
diff --git a/benchmarks3d/balls3.rs b/benchmarks3d/balls3.rs
index 4ccf594..7d76dcf 100644
--- a/benchmarks3d/balls3.rs
+++ b/benchmarks3d/balls3.rs
@@ -29,7 +29,7 @@ pub fn init_world(testbed: &mut Testbed) {
let z = k as f32 * shift - centerz;
let status = if j == 0 {
- RigidBodyType::Static
+ RigidBodyType::Fixed
} else {
RigidBodyType::Dynamic
};
diff --git a/benchmarks3d/boxes3.rs b/benchmarks3d/boxes3.rs
index e816a63..0981395 100644
--- a/benchmarks3d/boxes3.rs
+++ b/benchmarks3d/boxes3.rs
@@ -16,7 +16,7 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_size = 200.1;
let ground_height = 0.1;
- let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
+ let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]);
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
colliders.insert_with_parent(collider, handle, &mut bodies);
@@ -42,7 +42,7 @@ pub fn init_world(testbed: &mut Testbed) {
let z = k as f32 * shift - centerz + offset;
// Build the rigid body.
- let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]);
+ let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y, z]);
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(rad, rad, rad);
colliders.insert_with_parent(collider, handle, &mut bodies);
diff --git a/benchmarks3d/capsules3.rs b/benchmarks3d/capsules3.rs
index ec00e2d..041715e 100644
--- a/benchmarks3d/capsules3.rs
+++ b/benchmarks3d/capsules3.rs
@@ -16,7 +16,7 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_size = 200.1;
let ground_height = 0.1;
- let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
+ let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]);
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
colliders.insert_with_parent(collider, handle, &mut bodies);
@@ -43,7 +43,7 @@ pub fn init_world(testbed: &mut Testbed) {
let z = k as f32 * shift - centerz + offset;
// Build the rigid body.
- let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]);
+ let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y, z]);
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::capsule_y(rad, rad);
colliders.insert_with_parent(collider, handle, &mut bodies);
diff --git a/benchmarks3d/ccd3.rs b/benchmarks3d/ccd3.rs
index ed137a2..f642739 100644
--- a/benchmarks3d/ccd3.rs
+++ b/benchmarks3d/ccd3.rs
@@ -16,7 +16,7 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_size = 100.1;
let ground_height = 0.1;
- let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
+ let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]);
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
colliders.insert_with_parent(collider, handle, &mut bodies);
@@ -45,7 +45,7 @@ pub fn init_world(testbed: &mut Testbed) {
let z = k as f32 * shiftz - centerz + offset;
// Build the rigid body.
- let rigid_body = RigidBodyBuilder::new_dynamic()
+ let rigid_body = RigidBodyBuilder::dynamic()
.translation(vector![x, y, z])
.linvel(vector![0.0, -1000.0, 0.0])
.ccd_enabled(true);
diff --git a/benchmarks3d/compound3.rs b/benchmarks3d/compound3.rs
index 04e8c78..9be2cc5 100644
--- a/benchmarks3d/compound3.rs
+++ b/benchmarks3d/compound3.rs
@@ -16,7 +16,7 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_size = 200.1;
let ground_height = 0.1;
- let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
+ let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]);
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
colliders.insert_with_parent(collider, handle, &mut bodies);
@@ -42,7 +42,7 @@ pub fn init_world(testbed: &mut Testbed) {
let z = k as f32 * shift * 2.0 - centerz + offset;
// Build the rigid body.
- let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]);
+ let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y, z]);
let handle = bodies.insert(rigid_body);
let collider1 = ColliderBuilder::cuboid(rad * 10.0, rad, rad);
let collider2 = ColliderBuilder::cuboid(rad, rad * 10.0, rad).translation(vector![
diff --git a/benchmarks3d/convex_polyhedron3.rs b/benchmarks3d/convex_polyhedron3.rs
index 5d9f363..f95c350 100644
--- a/benchmarks3d/convex_polyhedron3.rs
+++ b/benchmarks3d/convex_polyhedron3.rs
@@ -18,7 +18,7 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_size = 200.1;
let ground_height = 0.1;
- let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
+ let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]);
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
colliders.insert_with_parent(collider, handle, &mut bodies);
@@ -55,7 +55,7 @@ pub fn init_world(testbed: &mut Testbed) {
}
// Build the rigid body.
- let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]);
+ let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y, z]);
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::round_convex_hull(&points, border_rad).unwrap();
colliders.insert_with_parent(collider, handle, &mut bodies);
diff --git a/benchmarks3d/heightfield3.rs b/benchmarks3d/heightfield3.rs
index 6bf6fc0..5c392a2 100644
--- a/benchmarks3d/heightfield3.rs
+++ b/benchmarks3d/heightfield3.rs
@@ -31,7 +31,7 @@ pub fn init_world(testbed: &mut Testbed) {
}
});
- let rigid_body = RigidBodyBuilder::new_static();
+ let rigid_body = RigidBodyBuilder::fixed();
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::heightfield(heights, ground_size);
colliders.insert_with_parent(collider, handle, &mut bodies);
@@ -55,7 +55,7 @@ pub fn init_world(testbed: &mut Testbed) {
let z = k as f32 * shift - centerz;
// Build the rigid body.
- let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]);
+ let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y, z]);
let handle = bodies.insert(rigid_body);
if j % 2 == 0 {
diff --git a/benchmarks3d/joint_ball3.rs b/benchmarks3d/joint_ball3.rs
index 4b509af..f137c69 100644
--- a/benchmarks3d/joint_ball3.rs
+++ b/benchmarks3d/joint_ball3.rs
@@ -22,7 +22,7 @@ pub fn init_world(testbed: &mut Testbed) {
let fi = i as f32;
let status = if i == 0 && (k % 4 == 0 || k == num - 1) {
- RigidBodyType::Static
+ RigidBodyType::Fixed
} else {
RigidBodyType::Dynamic
};
diff --git a/benchmarks3d/joint_fixed3.rs b/benchmarks3d/joint_fixed3.rs
index 5fdba9c..b15515c 100644
--- a/benchmarks3d/joint_fixed3.rs
+++ b/benchmarks3d/joint_fixed3.rs
@@ -35,7 +35,7 @@ pub fn init_world(testbed: &mut Testbed) {
// a joint between these.
let status = if i == 0 && (k % 4 == 0 && k != num - 2 || k == num - 1) {
- RigidBodyType::Static
+ RigidBodyType::Fixed
} else {
RigidBodyType::Dynamic
};
diff --git a/benchmarks3d/joint_prismatic3.rs b/benchmarks3d/joint_prismatic3.rs
index faa5f93..a97dc56 100644
--- a/benchmarks3d/joint_prismatic3.rs
+++ b/benchmarks3d/joint_prismatic3.rs
@@ -23,7 +23,7 @@ pub fn init_world(testbed: &mut Testbed) {
for j in 0..50 {
let x = j as f32 * shift * 4.0;
- let ground = RigidBodyBuilder::new_static().translation(vector![x, y, z]);
+ let ground = RigidBodyBuilder::fixed().translation(vector![x, y, z]);
let mut curr_parent = bodies.insert(ground);
let collider = ColliderBuilder::cuboid(rad, rad, rad);
colliders.insert_with_parent(collider, curr_parent, &mut bodies);
@@ -31,7 +31,7 @@ pub fn init_world(testbed: &mut Testbed) {
for i in 0..num {
let z = z + (i + 1) as f32 * shift;
let density = 1.0;
- let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]);
+ let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y, z]);
let curr_child = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(rad, rad, rad).density(density);
colliders.insert_with_parent(collider, curr_child, &mut bodies);
diff --git a/benchmarks3d/joint_revolute3.rs b/benchmarks3d/joint_revolute3.rs
index aa1be50..779248a 100644
--- a/benchmarks3d/joint_revolute3.rs
+++ b/benchmarks3d/joint_revolute3.rs
@@ -20,7 +20,7 @@ pub fn init_world(testbed: &mut Testbed) {
for j in 0..50 {
let x = j as f32 * shift * 4.0;
- let ground = RigidBodyBuilder::new_static().translation(vector![x, y, 0.0]);
+ let ground = RigidBodyBuilder::fixed().translation(vector![x, y, 0.0]);
let mut curr_parent = bodies.insert(ground);
let collider = ColliderBuilder::cuboid(rad, rad, rad);
colliders.insert_with_parent(collider, curr_parent, &mut bodies);
@@ -38,7 +38,7 @@ pub fn init_world(testbed: &mut Testbed) {
let mut handles = [curr_parent; 4];
for k in 0..4 {
let density = 1.0;
- let rigid_body = RigidBodyBuilder::new_dynamic().position(positions[k]);
+ let rigid_body = RigidBodyBuilder::dynamic().position(positions[k]);
handles[k] = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(rad, rad, rad).density(density);
colliders.insert_with_parent(collider, handles[k], &mut bodies);
diff --git a/benchmarks3d/keva3.rs b/benchmarks3d/keva3.rs
index 30e5246..ecd6e77 100644
--- a/benchmarks3d/keva3.rs
+++ b/benchmarks3d/keva3.rs
@@ -38,7 +38,7 @@ pub fn build_block(
};
// Build the rigid body.
- let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![
+ let rigid_body = RigidBodyBuilder::dynamic().translation(vector![
x + dim.x + shift.x,
y + dim.y + shift.y,
z + dim.z + shift.z
@@ -59,7 +59,7 @@ pub fn build_block(
for i in 0..(block_width / (dim.x as f32 * 2.0)) as usize {
for j in 0..(block_width / (dim.z as f32 * 2.0)) as usize {
// Build the rigid body.
- let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![
+ let rigid_body = RigidBodyBuilder::dynamic().translation(vector![
i as f32 * dim.x * 2.0 + dim.x + shift.x,
dim.y + shift.y + block_height,
j as f32 * dim.z * 2.0 + dim.z + shift.z
@@ -88,7 +88,7 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_size = 50.0;
let ground_height = 0.1;
- let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
+ let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]);
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
colliders.insert_with_parent(collider, handle, &mut bodies);
diff --git a/benchmarks3d/pyramid3.rs b/benchmarks3d/pyramid3.rs
index 572db45..fbbce31 100644
--- a/benchmarks3d/pyramid3.rs
+++ b/benchmarks3d/pyramid3.rs
@@ -22,7 +22,7 @@ fn create_pyramid(
- stack_height as f32 * half_extents.z;
// Build the rigid body.
- let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]);
+ let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y, z]);
let rigid_body_handle = bodies.insert(rigid_body);
let collider =
@@ -48,7 +48,7 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_size = 50.0;
let ground_height = 0.1;
- let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
+ let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]);
let ground_handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
colliders.insert_with_parent(collider, ground_handle, &mut bodies);
diff --git a/benchmarks3d/stacks3.rs b/benchmarks3d/stacks3.rs
index ff67917..15fa17c 100644
--- a/benchmarks3d/stacks3.rs
+++ b/benchmarks3d/stacks3.rs
@@ -23,7 +23,7 @@ fn create_tower_circle(
* Translation::new(0.0, y, radius);
// Build the rigid body.
- let rigid_body = RigidBodyBuilder::new_dynamic().position(pos);
+ let rigid_body = RigidBodyBuilder::dynamic().position(pos);
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(half_extents.x, half_extents.y, half_extents.z);
colliders.insert_with_parent(collider, handle, bodies);
@@ -49,7 +49,7 @@ fn create_wall(
- stack_height as f32 * half_extents.z;
// Build the rigid body.
- let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]);
+ let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y, z]);
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(half_extents.x, half_extents.y, half_extents.z);
colliders.insert_with_parent(collider, handle, bodies);
@@ -79,7 +79,7 @@ fn create_pyramid(
- stack_height as f32 * half_extents.z;
// Build the rigid body.
- let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]);
+ let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y, z]);
let handle = bodies.insert(rigid_body);
let collider =
ColliderBuilder::cuboid(half_extents.x, half_extents.y, half_extents.z);
@@ -104,7 +104,7 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_size = 200.0;
let ground_height = 0.1;
- let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
+ let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]);
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
colliders.insert_with_parent(collider, handle, &mut bodies);
diff --git a/benchmarks3d/trimesh3.rs b/benchmarks3d/trimesh3.rs
index e9d73ee..ea5aaaa 100644
--- a/benchmarks3d/trimesh3.rs
+++ b/benchmarks3d/trimesh3.rs
@@ -36,7 +36,7 @@ pub fn init_world(testbed: &mut Testbed) {
let heightfield = HeightField::new(heights, ground_size);
let (vertices, indices) = heightfield.to_trimesh();
- let rigid_body = RigidBodyBuilder::new_static();
+ let rigid_body = RigidBodyBuilder::fixed();
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::trimesh(vertices, indices);
colliders.insert_with_parent(collider, handle, &mut bodies);
@@ -60,7 +60,7 @@ pub fn init_world(testbed: &mut Testbed) {
let z = k as f32 * shift - centerz;
// Build the rigid body.
- let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]);
+ let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y, z]);
let handle = bodies.insert(rigid_body);
if j % 2 == 0 {