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authorSébastien Crozet <developer@crozet.re>2021-09-12 09:53:50 +0200
committerSébastien Crozet <sebastien@crozet.re>2021-09-12 01:49:09 -0700
commitb364a2b052f6a846e0d040a756c13ee6a7f5ced8 (patch)
treeb89bc84716f0cf7a920af4f12d7557e8a872474d /examples2d/add_remove2.rs
parent291be142a51a57351f2e4e00a889ac059597bbad (diff)
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Fix velocity computation for position-based kinematic bodies
Diffstat (limited to 'examples2d/add_remove2.rs')
-rw-r--r--examples2d/add_remove2.rs88
1 files changed, 60 insertions, 28 deletions
diff --git a/examples2d/add_remove2.rs b/examples2d/add_remove2.rs
index 056e63e..4c830c3 100644
--- a/examples2d/add_remove2.rs
+++ b/examples2d/add_remove2.rs
@@ -2,44 +2,76 @@ use rapier2d::prelude::*;
use rapier_testbed2d::Testbed;
pub fn init_world(testbed: &mut Testbed) {
- let bodies = RigidBodySet::new();
- let colliders = ColliderSet::new();
+ let mut bodies = RigidBodySet::new();
+ let mut colliders = ColliderSet::new();
let joints = JointSet::new();
let rad = 0.5;
+ let positions = [vector![5.0, -1.0], vector![-5.0, -1.0]];
+
+ let platform_handles = std::array::IntoIter::new(positions)
+ .map(|pos| {
+ let rigid_body = RigidBodyBuilder::new_kinematic_position_based()
+ .translation(pos)
+ // .ccd_enabled(true)
+ .build();
+ let handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::cuboid(rad * 10.0, rad)
+ .active_events(ActiveEvents::CONTACT_EVENTS)
+ .build();
+ let coll_handle = colliders.insert_with_parent(collider, handle, &mut bodies);
+ (pos, handle, coll_handle)
+ })
+ .collect::<Vec<_>>();
+
+ let mut rotation = 0.0;
+
// Callback that will be executed on the main loop to handle proximities.
- testbed.add_callback(move |mut graphics, physics, _, _| {
- let rigid_body = RigidBodyBuilder::new_dynamic()
- .translation(vector![0.0, 10.0])
- .build();
- let handle = physics.bodies.insert(rigid_body);
- let collider = ColliderBuilder::cuboid(rad, rad).build();
- physics
- .colliders
- .insert_with_parent(collider, handle, &mut physics.bodies);
-
- if let Some(graphics) = &mut graphics {
- graphics.add_body(handle, &physics.bodies, &physics.colliders);
+ testbed.add_callback(move |mut graphics, physics, events, state| {
+ let rot = state.time * -1.0;
+ let pos = state.time.sin() * 5.0;
+ for (p, i, _) in platform_handles.iter() {
+ let mut c = physics.bodies.get_mut(*i).unwrap();
+ c.set_next_kinematic_rotation(rot);
+ //c.set_next_kinematic_translation(vector![pos, 0.0]);
}
- let to_remove: Vec<_> = physics
- .bodies
- .iter()
- .filter(|(_, b)| b.position().translation.vector.y < -10.0)
- .map(|e| e.0)
- .collect();
- for handle in to_remove {
- physics.bodies.remove(
- handle,
- &mut physics.islands,
- &mut physics.colliders,
- &mut physics.joints,
- );
+ if state.timestep_id % 10 == 0 {
+ let x = rand::random::<f32>() * 10.0 - 5.0;
+ let y = rand::random::<f32>() * 10.0 + 10.0;
+ let rigid_body = RigidBodyBuilder::new_dynamic()
+ .translation(vector![x, y])
+ // .ccd_enabled(true)
+ .build();
+ let handle = physics.bodies.insert(rigid_body);
+ let collider = ColliderBuilder::cuboid(rad, rad).build();
+ physics
+ .colliders
+ .insert_with_parent(collider, handle, &mut physics.bodies);
if let Some(graphics) = &mut graphics {
- graphics.remove_body(handle);
+ graphics.add_body(handle, &physics.bodies, &physics.colliders);
}
}
+
+ // let to_remove: Vec<_> = physics
+ // .bodies
+ // .iter()
+ // .filter(|(_, b)| b.position().translation.vector.y < -10.0)
+ // .map(|e| e.0)
+ // .collect();
+ // for handle in to_remove {
+ // physics.bodies.remove(
+ // handle,
+ // &mut physics.islands,
+ // &mut physics.colliders,
+ // &mut physics.joints,
+ // );
+ //
+ // if let Some(graphics) = &mut graphics {
+ // graphics.remove_body(handle);
+ // }
+ // }
});
/*