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authorSébastien Crozet <developer@crozet.re>2020-10-27 16:10:10 +0100
committerGitHub <noreply@github.com>2020-10-27 16:10:10 +0100
commita52fb8d7e4649dce02e2131d848b84166df82d64 (patch)
treedc6b38ebd73ca5fd62b200417dcc0b114a894572 /examples2d/all_examples2.rs
parentc336ae64557a4981b9cfbd2f6fbe7b7a9d383493 (diff)
parent7cafc5471c7fb22b4034b8fe90e848cd0912204d (diff)
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Merge pull request #43 from dimforge/interaction_groups
Add collision filtering based in bit masks
Diffstat (limited to 'examples2d/all_examples2.rs')
-rw-r--r--examples2d/all_examples2.rs2
1 files changed, 2 insertions, 0 deletions
diff --git a/examples2d/all_examples2.rs b/examples2d/all_examples2.rs
index 0ebef88..9bae719 100644
--- a/examples2d/all_examples2.rs
+++ b/examples2d/all_examples2.rs
@@ -11,6 +11,7 @@ use rapier_testbed2d::Testbed;
use std::cmp::Ordering;
mod add_remove2;
+mod collision_groups2;
mod debug_box_ball2;
mod heightfield2;
mod joints2;
@@ -52,6 +53,7 @@ pub fn main() {
let mut builders: Vec<(_, fn(&mut Testbed))> = vec![
("Add remove", add_remove2::init_world),
+ ("Collision groups", collision_groups2::init_world),
("Heightfield", heightfield2::init_world),
("Joints", joints2::init_world),
("Platform", platform2::init_world),