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authorSébastien Crozet <developer@crozet.re>2020-09-28 10:58:35 +0200
committerGitHub <noreply@github.com>2020-09-28 10:58:35 +0200
commit90dffc59ed45e5b95c2a40699cb91d285a206e0e (patch)
treefa25c9c94bf4cd18a84f1a8c2bea327cd875af5f /examples2d/sensor2.rs
parent3080c6e7d2e7bad0ac55095ccc24b1ac8bd5449a (diff)
parente7466e2f6923d24e987a34f8ebaf839346af8d4e (diff)
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Merge pull request #20 from dimforge/benchbot
Split benchmarks from examples
Diffstat (limited to 'examples2d/sensor2.rs')
-rw-r--r--examples2d/sensor2.rs4
1 files changed, 2 insertions, 2 deletions
diff --git a/examples2d/sensor2.rs b/examples2d/sensor2.rs
index c7e0205..959ecbf 100644
--- a/examples2d/sensor2.rs
+++ b/examples2d/sensor2.rs
@@ -40,7 +40,7 @@ pub fn init_world(testbed: &mut Testbed) {
// Build the rigid body.
let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y).build();
let handle = bodies.insert(rigid_body);
- let collider = ColliderBuilder::cuboid(rad, rad).density(1.0).build();
+ let collider = ColliderBuilder::cuboid(rad, rad).build();
colliders.insert(collider, handle, &mut bodies);
testbed.set_body_color(handle, Point3::new(0.5, 0.5, 1.0));
@@ -58,7 +58,7 @@ pub fn init_world(testbed: &mut Testbed) {
// Solid cube attached to the sensor which
// other colliders can touch.
- let collider = ColliderBuilder::cuboid(rad, rad).density(1.0).build();
+ let collider = ColliderBuilder::cuboid(rad, rad).build();
colliders.insert(collider, sensor_handle, &mut bodies);
// We create a collider desc without density because we don't