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authorCrozet Sébastien <developer@crozet.re>2020-10-27 14:23:41 +0100
committerCrozet Sébastien <developer@crozet.re>2020-10-27 14:35:01 +0100
commit380c204151ce85da0c21ff420e399e7edc31bfe8 (patch)
tree361608f478d8955534196a80d0be4d4b6b500b75 /examples2d
parentcb6a7ff9468347735ef63db9a9e38faeb476981b (diff)
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Add collision groups demos.
Diffstat (limited to 'examples2d')
-rw-r--r--examples2d/all_examples2.rs2
-rw-r--r--examples2d/collision_groups2.rs98
2 files changed, 100 insertions, 0 deletions
diff --git a/examples2d/all_examples2.rs b/examples2d/all_examples2.rs
index 0ebef88..9bae719 100644
--- a/examples2d/all_examples2.rs
+++ b/examples2d/all_examples2.rs
@@ -11,6 +11,7 @@ use rapier_testbed2d::Testbed;
use std::cmp::Ordering;
mod add_remove2;
+mod collision_groups2;
mod debug_box_ball2;
mod heightfield2;
mod joints2;
@@ -52,6 +53,7 @@ pub fn main() {
let mut builders: Vec<(_, fn(&mut Testbed))> = vec![
("Add remove", add_remove2::init_world),
+ ("Collision groups", collision_groups2::init_world),
("Heightfield", heightfield2::init_world),
("Joints", joints2::init_world),
("Platform", platform2::init_world),
diff --git a/examples2d/collision_groups2.rs b/examples2d/collision_groups2.rs
new file mode 100644
index 0000000..9fd9f0b
--- /dev/null
+++ b/examples2d/collision_groups2.rs
@@ -0,0 +1,98 @@
+use na::{Point2, Point3};
+use rapier2d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
+use rapier2d::geometry::{ColliderBuilder, ColliderSet, InteractionGroups};
+use rapier_testbed2d::Testbed;
+
+pub fn init_world(testbed: &mut Testbed) {
+ /*
+ * World
+ */
+ let mut bodies = RigidBodySet::new();
+ let mut colliders = ColliderSet::new();
+ let joints = JointSet::new();
+
+ /*
+ * Ground
+ */
+ let ground_size = 5.0;
+ let ground_height = 0.1;
+
+ let rigid_body = RigidBodyBuilder::new_static()
+ .translation(0.0, -ground_height)
+ .build();
+ let floor_handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::cuboid(ground_size, ground_height).build();
+ colliders.insert(collider, floor_handle, &mut bodies);
+
+ /*
+ * Setup groups
+ */
+ const GREEN_GROUP: InteractionGroups = InteractionGroups::new(0b01, 0b01);
+ const BLUE_GROUP: InteractionGroups = InteractionGroups::new(0b10, 0b10);
+
+ /*
+ * A green floor that will collide with the GREEN group only.
+ */
+ let green_floor = ColliderBuilder::cuboid(1.0, 0.1)
+ .translation(0.0, 1.0)
+ .collision_groups(GREEN_GROUP)
+ .build();
+ let green_collider_handle = colliders.insert(green_floor, floor_handle, &mut bodies);
+
+ testbed.set_collider_initial_color(green_collider_handle, Point3::new(0.0, 1.0, 0.0));
+
+ /*
+ * A blue floor that will collide with the BLUE group only.
+ */
+ let blue_floor = ColliderBuilder::cuboid(1.0, 0.1)
+ .translation(0.0, 2.0)
+ .collision_groups(BLUE_GROUP)
+ .build();
+ let blue_collider_handle = colliders.insert(blue_floor, floor_handle, &mut bodies);
+
+ testbed.set_collider_initial_color(blue_collider_handle, Point3::new(0.0, 0.0, 1.0));
+
+ /*
+ * Create the cubes
+ */
+ let num = 8;
+ let rad = 0.1;
+
+ let shift = rad * 2.0;
+ let centerx = shift * (num / 2) as f32;
+ let centery = 2.5;
+
+ for j in 0usize..4 {
+ for i in 0..num {
+ let x = i as f32 * shift - centerx;
+ let y = j as f32 * shift + centery;
+
+ // Alternate between the green and blue groups.
+ let (group, color) = if i % 2 == 0 {
+ (GREEN_GROUP, Point3::new(0.0, 1.0, 0.0))
+ } else {
+ (BLUE_GROUP, Point3::new(0.0, 0.0, 1.0))
+ };
+
+ let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y).build();
+ let handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::cuboid(rad, rad)
+ .collision_groups(group)
+ .build();
+ colliders.insert(collider, handle, &mut bodies);
+
+ testbed.set_body_color(handle, color);
+ }
+ }
+
+ /*
+ * Set up the testbed.
+ */
+ testbed.set_world(bodies, colliders, joints);
+ testbed.look_at(Point2::new(0.0, 1.0), 100.0);
+}
+
+fn main() {
+ let testbed = Testbed::from_builders(0, vec![("Boxes", init_world)]);
+ testbed.run()
+}