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authorCrozet Sébastien <developer@crozet.re>2020-11-24 15:02:39 +0100
committerCrozet Sébastien <developer@crozet.re>2020-11-24 15:02:39 +0100
commit3379094f5af20187d7ee0d50717810956fa32254 (patch)
treed7083ea29e392cd1e5e0a61ff99493e08b04adbc /examples3d/add_remove3.rs
parentdc63c28f56c989ec97cb416d186cf76a1e61c555 (diff)
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Minor demos changes.
Diffstat (limited to 'examples3d/add_remove3.rs')
-rw-r--r--examples3d/add_remove3.rs87
1 files changed, 0 insertions, 87 deletions
diff --git a/examples3d/add_remove3.rs b/examples3d/add_remove3.rs
deleted file mode 100644
index 77350e5..0000000
--- a/examples3d/add_remove3.rs
+++ /dev/null
@@ -1,87 +0,0 @@
-use na::Point3;
-use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
-use rapier3d::geometry::{ColliderBuilder, ColliderSet};
-use rapier_testbed3d::Testbed;
-
-const MAX_NUMBER_OF_BODIES: usize = 400;
-
-pub fn init_world(testbed: &mut Testbed) {
- let mut bodies = RigidBodySet::new();
- let mut colliders = ColliderSet::new();
- let joints = JointSet::new();
- let rad = 0.5;
-
- /*
- * Ground
- */
- let ground_size = 100.1;
- let ground_height = 2.1;
-
- let rigid_body = RigidBodyBuilder::new_static()
- .translation(0.0, -ground_height, 0.0)
- .build();
- let handle = bodies.insert(rigid_body);
- let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build();
- colliders.insert(collider, handle, &mut bodies);
- let mut k = 0;
-
- // Callback that will be executed on the main loop to handle proximities.
- testbed.add_callback(move |window, physics, _, graphics, _| {
- k += 1;
- let rigid_body = RigidBodyBuilder::new_dynamic()
- .translation(0.0, 10.0, 0.0)
- .build();
- let handle = physics.bodies.insert(rigid_body);
- let collider = match k % 3 {
- 0 => ColliderBuilder::round_cylinder(rad, rad, rad / 10.0).build(),
- 1 => ColliderBuilder::cone(rad, rad).build(),
- _ => ColliderBuilder::cuboid(rad, rad, rad).build(),
- };
-
- physics
- .colliders
- .insert(collider, handle, &mut physics.bodies);
- graphics.add(window, handle, &physics.bodies, &physics.colliders);
-
- if physics.bodies.len() > MAX_NUMBER_OF_BODIES {
- let mut to_remove: Vec<_> = physics
- .bodies
- .iter()
- .filter(|e| e.1.is_dynamic())
- .map(|e| (e.0, e.1.position().translation.vector))
- .collect();
-
- to_remove.sort_by(|a, b| {
- (a.1.x.abs() + a.1.z.abs())
- .partial_cmp(&(b.1.x.abs() + b.1.z.abs()))
- .unwrap()
- .reverse()
- });
-
- let num_to_remove = to_remove.len() - MAX_NUMBER_OF_BODIES;
- for (handle, _) in &to_remove[..num_to_remove] {
- physics
- .bodies
- .remove(*handle, &mut physics.colliders, &mut physics.joints);
- physics.broad_phase.maintain(&mut physics.colliders);
- physics
- .narrow_phase
- .maintain(&mut physics.colliders, &mut physics.bodies);
- graphics.remove_body_nodes(window, *handle);
- }
- }
-
- println!("Num bodies: {}", physics.bodies.len());
- });
-
- /*
- * Set up the testbed.
- */
- testbed.set_world(bodies, colliders, joints);
- testbed.look_at(Point3::new(-30.0, 4.0, -30.0), Point3::new(0.0, 1.0, 0.0));
-}
-
-fn main() {
- let testbed = Testbed::from_builders(0, vec![("Add-remove", init_world)]);
- testbed.run()
-}