diff options
| author | Crozet Sébastien <developer@crozet.re> | 2020-11-24 15:02:39 +0100 |
|---|---|---|
| committer | Crozet Sébastien <developer@crozet.re> | 2020-11-24 15:02:39 +0100 |
| commit | 3379094f5af20187d7ee0d50717810956fa32254 (patch) | |
| tree | d7083ea29e392cd1e5e0a61ff99493e08b04adbc /examples3d/add_remove3.rs | |
| parent | dc63c28f56c989ec97cb416d186cf76a1e61c555 (diff) | |
| download | rapier-3379094f5af20187d7ee0d50717810956fa32254.tar.gz rapier-3379094f5af20187d7ee0d50717810956fa32254.tar.bz2 rapier-3379094f5af20187d7ee0d50717810956fa32254.zip | |
Minor demos changes.
Diffstat (limited to 'examples3d/add_remove3.rs')
| -rw-r--r-- | examples3d/add_remove3.rs | 87 |
1 files changed, 0 insertions, 87 deletions
diff --git a/examples3d/add_remove3.rs b/examples3d/add_remove3.rs deleted file mode 100644 index 77350e5..0000000 --- a/examples3d/add_remove3.rs +++ /dev/null @@ -1,87 +0,0 @@ -use na::Point3; -use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; -use rapier3d::geometry::{ColliderBuilder, ColliderSet}; -use rapier_testbed3d::Testbed; - -const MAX_NUMBER_OF_BODIES: usize = 400; - -pub fn init_world(testbed: &mut Testbed) { - let mut bodies = RigidBodySet::new(); - let mut colliders = ColliderSet::new(); - let joints = JointSet::new(); - let rad = 0.5; - - /* - * Ground - */ - let ground_size = 100.1; - let ground_height = 2.1; - - let rigid_body = RigidBodyBuilder::new_static() - .translation(0.0, -ground_height, 0.0) - .build(); - let handle = bodies.insert(rigid_body); - let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build(); - colliders.insert(collider, handle, &mut bodies); - let mut k = 0; - - // Callback that will be executed on the main loop to handle proximities. - testbed.add_callback(move |window, physics, _, graphics, _| { - k += 1; - let rigid_body = RigidBodyBuilder::new_dynamic() - .translation(0.0, 10.0, 0.0) - .build(); - let handle = physics.bodies.insert(rigid_body); - let collider = match k % 3 { - 0 => ColliderBuilder::round_cylinder(rad, rad, rad / 10.0).build(), - 1 => ColliderBuilder::cone(rad, rad).build(), - _ => ColliderBuilder::cuboid(rad, rad, rad).build(), - }; - - physics - .colliders - .insert(collider, handle, &mut physics.bodies); - graphics.add(window, handle, &physics.bodies, &physics.colliders); - - if physics.bodies.len() > MAX_NUMBER_OF_BODIES { - let mut to_remove: Vec<_> = physics - .bodies - .iter() - .filter(|e| e.1.is_dynamic()) - .map(|e| (e.0, e.1.position().translation.vector)) - .collect(); - - to_remove.sort_by(|a, b| { - (a.1.x.abs() + a.1.z.abs()) - .partial_cmp(&(b.1.x.abs() + b.1.z.abs())) - .unwrap() - .reverse() - }); - - let num_to_remove = to_remove.len() - MAX_NUMBER_OF_BODIES; - for (handle, _) in &to_remove[..num_to_remove] { - physics - .bodies - .remove(*handle, &mut physics.colliders, &mut physics.joints); - physics.broad_phase.maintain(&mut physics.colliders); - physics - .narrow_phase - .maintain(&mut physics.colliders, &mut physics.bodies); - graphics.remove_body_nodes(window, *handle); - } - } - - println!("Num bodies: {}", physics.bodies.len()); - }); - - /* - * Set up the testbed. - */ - testbed.set_world(bodies, colliders, joints); - testbed.look_at(Point3::new(-30.0, 4.0, -30.0), Point3::new(0.0, 1.0, 0.0)); -} - -fn main() { - let testbed = Testbed::from_builders(0, vec![("Add-remove", init_world)]); - testbed.run() -} |
