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authorSébastien Crozet <developer@crozet.re>2021-06-02 17:15:46 +0200
committerGitHub <noreply@github.com>2021-06-02 17:15:46 +0200
commit6ba1c9dec184adcba2c68cc1851dc05587fd0bf0 (patch)
treeb672cfc4db1d2f426dad931d77098ecb4a600358 /examples3d/ccd3.rs
parent3bac79ecacdeaa18de19127b7a6c82cbfab29d14 (diff)
parentbde6657287cd32a801abb996322c520673406418 (diff)
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Merge pull request #196 from dimforge/api_changes
More API changes
Diffstat (limited to 'examples3d/ccd3.rs')
-rw-r--r--examples3d/ccd3.rs71
1 files changed, 38 insertions, 33 deletions
diff --git a/examples3d/ccd3.rs b/examples3d/ccd3.rs
index e5dee33..8d676e3 100644
--- a/examples3d/ccd3.rs
+++ b/examples3d/ccd3.rs
@@ -1,15 +1,13 @@
-use na::{Point3, Vector3};
-use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
-use rapier3d::geometry::{ColliderBuilder, ColliderSet};
+use rapier3d::prelude::*;
use rapier_testbed3d::Testbed;
fn create_wall(
testbed: &mut Testbed,
bodies: &mut RigidBodySet,
colliders: &mut ColliderSet,
- offset: Vector3<f32>,
+ offset: Vector<f32>,
stack_height: usize,
- half_extents: Vector3<f32>,
+ half_extents: Vector<f32>,
) {
let shift = half_extents * 2.0;
let mut k = 0;
@@ -23,22 +21,18 @@ fn create_wall(
- stack_height as f32 * half_extents.z;
// Build the rigid body.
- let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build();
+ let rigid_body = RigidBodyBuilder::new_dynamic()
+ .translation(vector![x, y, z])
+ .build();
let handle = bodies.insert(rigid_body);
let collider =
ColliderBuilder::cuboid(half_extents.x, half_extents.y, half_extents.z).build();
- colliders.insert(collider, handle, bodies);
+ colliders.insert_with_parent(collider, handle, bodies);
k += 1;
if k % 2 == 0 {
- testbed.set_initial_body_color(
- handle,
- Point3::new(255. / 255., 131. / 255., 244.0 / 255.),
- );
+ testbed.set_initial_body_color(handle, [255. / 255., 131. / 255., 244.0 / 255.]);
} else {
- testbed.set_initial_body_color(
- handle,
- Point3::new(131. / 255., 255. / 255., 244.0 / 255.),
- );
+ testbed.set_initial_body_color(handle, [131. / 255., 255. / 255., 244.0 / 255.]);
}
}
}
@@ -59,11 +53,11 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_height = 0.1;
let rigid_body = RigidBodyBuilder::new_static()
- .translation(0.0, -ground_height, 0.0)
+ .translation(vector![0.0, -ground_height, 0.0])
.build();
let ground_handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build();
- colliders.insert(collider, ground_handle, &mut bodies);
+ colliders.insert_with_parent(collider, ground_handle, &mut bodies);
/*
* Create the pyramids.
@@ -79,18 +73,18 @@ pub fn init_world(testbed: &mut Testbed) {
testbed,
&mut bodies,
&mut colliders,
- Vector3::new(x, shift_y, 0.0),
+ vector![x, shift_y, 0.0],
num_z,
- Vector3::new(0.5, 0.5, 1.0),
+ vector![0.5, 0.5, 1.0],
);
create_wall(
testbed,
&mut bodies,
&mut colliders,
- Vector3::new(x, shift_y, shift_z),
+ vector![x, shift_y, shift_z],
num_z,
- Vector3::new(0.5, 0.5, 1.0),
+ vector![0.5, 0.5, 1.0],
);
}
@@ -102,37 +96,48 @@ pub fn init_world(testbed: &mut Testbed) {
let collider = ColliderBuilder::ball(1.0)
.density(10.0)
.sensor(true)
+ .active_events(ActiveEvents::INTERSECTION_EVENTS)
.build();
let rigid_body = RigidBodyBuilder::new_dynamic()
- .linvel(1000.0, 0.0, 0.0)
- .translation(-20.0, shift_y + 2.0, 0.0)
+ .linvel(vector![1000.0, 0.0, 0.0])
+ .translation(vector![-20.0, shift_y + 2.0, 0.0])
.ccd_enabled(true)
.build();
let sensor_handle = bodies.insert(rigid_body);
- colliders.insert(collider, sensor_handle, &mut bodies);
+ colliders.insert_with_parent(collider, sensor_handle, &mut bodies);
// Second rigid-body with CCD enabled.
let collider = ColliderBuilder::ball(1.0).density(10.0).build();
let rigid_body = RigidBodyBuilder::new_dynamic()
- .linvel(1000.0, 0.0, 0.0)
- .translation(-20.0, shift_y + 2.0, shift_z)
+ .linvel(vector![1000.0, 0.0, 0.0])
+ .translation(vector![-20.0, shift_y + 2.0, shift_z])
.ccd_enabled(true)
.build();
let handle = bodies.insert(rigid_body);
- colliders.insert(collider.clone(), handle, &mut bodies);
- testbed.set_initial_body_color(handle, Point3::new(0.2, 0.2, 1.0));
+ colliders.insert_with_parent(collider.clone(), handle, &mut bodies);
+ testbed.set_initial_body_color(handle, [0.2, 0.2, 1.0]);
// Callback that will be executed on the main loop to handle proximities.
testbed.add_callback(move |mut graphics, physics, events, _| {
while let Ok(prox) = events.intersection_events.try_recv() {
let color = if prox.intersecting {
- Point3::new(1.0, 1.0, 0.0)
+ [1.0, 1.0, 0.0]
} else {
- Point3::new(0.5, 0.5, 1.0)
+ [0.5, 0.5, 1.0]
};
- let parent_handle1 = physics.colliders.get(prox.collider1).unwrap().parent();
- let parent_handle2 = physics.colliders.get(prox.collider2).unwrap().parent();
+ let parent_handle1 = physics
+ .colliders
+ .get(prox.collider1)
+ .unwrap()
+ .parent()
+ .unwrap();
+ let parent_handle2 = physics
+ .colliders
+ .get(prox.collider2)
+ .unwrap()
+ .parent()
+ .unwrap();
if let Some(graphics) = &mut graphics {
if parent_handle1 != ground_handle && parent_handle1 != sensor_handle {
@@ -149,5 +154,5 @@ pub fn init_world(testbed: &mut Testbed) {
* Set up the testbed.
*/
testbed.set_world(bodies, colliders, joints);
- testbed.look_at(Point3::new(100.0, 100.0, 100.0), Point3::origin());
+ testbed.look_at(point![100.0, 100.0, 100.0], Point::origin());
}