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authorCrozet Sébastien <developer@crozet.re>2020-11-26 11:41:43 +0100
committerCrozet Sébastien <developer@crozet.re>2020-11-26 11:41:54 +0100
commit391bcf372ab19d4ae3eceb056eb605062bf71122 (patch)
treeb075af9c11ff14ea062c7a1f32c961ce5b0d67ef /examples3d/debug_add_remove_collider3.rs
parentf293dc602451ddf3c13ce6272f9d3556d47f4fca (diff)
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Fix collider insertion/removal tracking.
Diffstat (limited to 'examples3d/debug_add_remove_collider3.rs')
-rw-r--r--examples3d/debug_add_remove_collider3.rs63
1 files changed, 6 insertions, 57 deletions
diff --git a/examples3d/debug_add_remove_collider3.rs b/examples3d/debug_add_remove_collider3.rs
index 9e13fb5..c8d72fc 100644
--- a/examples3d/debug_add_remove_collider3.rs
+++ b/examples3d/debug_add_remove_collider3.rs
@@ -13,17 +13,14 @@ pub fn init_world(testbed: &mut Testbed) {
/*
* Ground.
*/
- let ground_size = 20.0;
+ let ground_size = 3.0;
let ground_height = 0.1;
let rigid_body = RigidBodyBuilder::new_static()
.translation(0.0, -ground_height, 0.0)
.build();
let ground_handle = bodies.insert(rigid_body);
- let collider = ColliderBuilder::cuboid(ground_size, ground_height, 0.4)
- .friction(0.15)
- // .restitution(0.5)
- .build();
+ let collider = ColliderBuilder::cuboid(ground_size, ground_height, 0.4).build();
let mut ground_collider_handle = colliders.insert(collider, ground_handle, &mut bodies);
/*
@@ -32,65 +29,17 @@ pub fn init_world(testbed: &mut Testbed) {
let ball_rad = 0.1;
let rb = RigidBodyBuilder::new_dynamic()
.translation(0.0, 0.2, 0.0)
- .linvel(10.0, 0.0, 0.0)
.build();
let ball_handle = bodies.insert(rb);
let collider = ColliderBuilder::ball(ball_rad).density(100.0).build();
colliders.insert(collider, ball_handle, &mut bodies);
- let mut linvel = Vector3::zeros();
- let mut angvel = Vector3::zeros();
- let mut pos = Isometry3::identity();
- let mut step = 0;
- let mut extra_balls = Vec::new();
- let snapped_frame = 51;
-
testbed.add_callback(move |window, physics, _, graphics, _| {
- step += 1;
-
- // Add a bigger ball collider
- let collider = ColliderBuilder::ball(ball_rad + 0.01 * (step as f32))
- .density(100.0)
- .build();
- let new_ball_collider_handle =
- physics
- .colliders
- .insert(collider, ball_handle, &mut physics.bodies);
- graphics.add_collider(window, new_ball_collider_handle, &physics.colliders);
- extra_balls.push(new_ball_collider_handle);
-
- // Snap the ball velocity or restore it.
- let mut ball = physics.bodies.get_mut(ball_handle).unwrap();
-
- if step == snapped_frame {
- linvel = *ball.linvel();
- angvel = *ball.angvel();
- pos = *ball.position();
- }
-
- if step == 100 {
- ball.set_linvel(linvel, true);
- ball.set_angvel(angvel, true);
- ball.set_position(pos, true);
- step = snapped_frame;
-
- for ball in &extra_balls {
- physics.colliders.remove(*ball, &mut physics.bodies, true);
- }
-
- extra_balls.clear();
- }
-
// Remove then re-add the ground collider.
- // let ground = physics.bodies.get_mut(ground_handle).unwrap();
- // ground.set_position(Isometry3::translation(0.0, step as f32 * 0.001, 0.0), false);
- // let coll = physics
- // .colliders
- // .remove(ground_collider_handle, &mut physics.bodies, true)
- // .unwrap();
- let coll = ColliderBuilder::cuboid(ground_size, ground_height + step as f32 * 0.01, 0.4)
- .friction(0.15)
- .build();
+ let coll = physics
+ .colliders
+ .remove(ground_collider_handle, &mut physics.bodies, true)
+ .unwrap();
ground_collider_handle = physics
.colliders
.insert(coll, ground_handle, &mut physics.bodies);