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authorSébastien Crozet <developer@crozet.re>2020-11-26 13:26:07 +0100
committerGitHub <noreply@github.com>2020-11-26 13:26:07 +0100
commit51b7bf9a529175d0c6ec42775f11f16bd7fe719a (patch)
tree68795351e593d961c119a86335fbba3e301da528 /examples3d/debug_add_remove_collider3.rs
parentbdf2e15fdcff4c4757b4875354b2d6e8b9c6939d (diff)
parent340f614d32fbf32b48a63d1c381da67eec97b05d (diff)
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Merge pull request #69 from dimforge/rigid_body_modifications
Track some user-initiated rigid-body modifications
Diffstat (limited to 'examples3d/debug_add_remove_collider3.rs')
-rw-r--r--examples3d/debug_add_remove_collider3.rs59
1 files changed, 59 insertions, 0 deletions
diff --git a/examples3d/debug_add_remove_collider3.rs b/examples3d/debug_add_remove_collider3.rs
new file mode 100644
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+++ b/examples3d/debug_add_remove_collider3.rs
@@ -0,0 +1,59 @@
+use na::{Isometry3, Point3, Vector3};
+use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
+use rapier3d::geometry::{ColliderBuilder, ColliderSet};
+use rapier_testbed3d::Testbed;
+
+pub fn init_world(testbed: &mut Testbed) {
+ /*
+ * World
+ */
+ let mut bodies = RigidBodySet::new();
+ let mut colliders = ColliderSet::new();
+ let joints = JointSet::new();
+ /*
+ * Ground.
+ */
+ let ground_size = 3.0;
+ let ground_height = 0.1;
+
+ let rigid_body = RigidBodyBuilder::new_static()
+ .translation(0.0, -ground_height, 0.0)
+ .build();
+ let ground_handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::cuboid(ground_size, ground_height, 0.4).build();
+ let mut ground_collider_handle = colliders.insert(collider, ground_handle, &mut bodies);
+
+ /*
+ * Rolling ball
+ */
+ let ball_rad = 0.1;
+ let rb = RigidBodyBuilder::new_dynamic()
+ .translation(0.0, 0.2, 0.0)
+ .build();
+ let ball_handle = bodies.insert(rb);
+ let collider = ColliderBuilder::ball(ball_rad).density(100.0).build();
+ colliders.insert(collider, ball_handle, &mut bodies);
+
+ testbed.add_callback(move |window, physics, _, graphics, _| {
+ // Remove then re-add the ground collider.
+ let coll = physics
+ .colliders
+ .remove(ground_collider_handle, &mut physics.bodies, true)
+ .unwrap();
+ ground_collider_handle = physics
+ .colliders
+ .insert(coll, ground_handle, &mut physics.bodies);
+ graphics.add_collider(window, ground_collider_handle, &physics.colliders);
+ });
+
+ /*
+ * Set up the testbed.
+ */
+ testbed.set_world(bodies, colliders, joints);
+ testbed.look_at(Point3::new(10.0, 10.0, 10.0), Point3::origin());
+}
+
+fn main() {
+ let testbed = Testbed::from_builders(0, vec![("Boxes", init_world)]);
+ testbed.run()
+}