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authorCrozet Sébastien <developer@crozet.re>2021-04-26 17:59:25 +0200
committerCrozet Sébastien <developer@crozet.re>2021-04-26 18:00:50 +0200
commitc32da78f2a6014c491aa3e975fb83ddb7c80610e (patch)
treeedd20f23270baee1577c486f78d825eb93ea0de0 /examples3d/debug_add_remove_collider3.rs
parentaaf80bfa872c6f29b248cab8eb5658ab0d73cb4a (diff)
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Split rigid-bodies and colliders into multiple components
Diffstat (limited to 'examples3d/debug_add_remove_collider3.rs')
-rw-r--r--examples3d/debug_add_remove_collider3.rs7
1 files changed, 6 insertions, 1 deletions
diff --git a/examples3d/debug_add_remove_collider3.rs b/examples3d/debug_add_remove_collider3.rs
index f353162..9aab754 100644
--- a/examples3d/debug_add_remove_collider3.rs
+++ b/examples3d/debug_add_remove_collider3.rs
@@ -38,7 +38,12 @@ pub fn init_world(testbed: &mut Testbed) {
// Remove then re-add the ground collider.
let coll = physics
.colliders
- .remove(ground_collider_handle, &mut physics.bodies, true)
+ .remove(
+ ground_collider_handle,
+ &mut physics.islands,
+ &mut physics.bodies,
+ true,
+ )
.unwrap();
ground_collider_handle = physics
.colliders