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| author | Crozet Sébastien <developer@crozet.re> | 2021-01-22 16:10:24 +0100 |
|---|---|---|
| committer | Crozet Sébastien <developer@crozet.re> | 2021-01-22 16:10:24 +0100 |
| commit | cf52e01308cefcce71b9914c539641cb7530b22c (patch) | |
| tree | 8e12a108d040d2b287957bec2b611c569b530bc7 /examples3d/debug_add_remove_collider3.rs | |
| parent | 800b35b103c60a3f13dffdfe1c20561074041cea (diff) | |
| parent | e6fc8f67faf3e37afe38d683cbd930d457f289be (diff) | |
| download | rapier-cf52e01308cefcce71b9914c539641cb7530b22c.tar.gz rapier-cf52e01308cefcce71b9914c539641cb7530b22c.tar.bz2 rapier-cf52e01308cefcce71b9914c539641cb7530b22c.zip | |
Merge branch 'master' into split_geom
# Conflicts:
# examples2d/sensor2.rs
# examples3d/sensor3.rs
# src/dynamics/integration_parameters.rs
# src/dynamics/solver/parallel_island_solver.rs
# src/dynamics/solver/velocity_constraint.rs
# src/dynamics/solver/velocity_ground_constraint.rs
# src_testbed/nphysics_backend.rs
# src_testbed/physx_backend.rs
# src_testbed/testbed.rs
Diffstat (limited to 'examples3d/debug_add_remove_collider3.rs')
| -rw-r--r-- | examples3d/debug_add_remove_collider3.rs | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/examples3d/debug_add_remove_collider3.rs b/examples3d/debug_add_remove_collider3.rs index a42dc97..f353162 100644 --- a/examples3d/debug_add_remove_collider3.rs +++ b/examples3d/debug_add_remove_collider3.rs @@ -34,7 +34,7 @@ pub fn init_world(testbed: &mut Testbed) { let collider = ColliderBuilder::ball(ball_rad).density(100.0).build(); colliders.insert(collider, ball_handle, &mut bodies); - testbed.add_callback(move |window, physics, _, graphics, _| { + testbed.add_callback(move |mut window, mut graphics, physics, _, _| { // Remove then re-add the ground collider. let coll = physics .colliders @@ -43,7 +43,10 @@ pub fn init_world(testbed: &mut Testbed) { ground_collider_handle = physics .colliders .insert(coll, ground_handle, &mut physics.bodies); - graphics.add_collider(window, ground_collider_handle, &physics.colliders); + + if let (Some(graphics), Some(window)) = (&mut graphics, &mut window) { + graphics.add_collider(window, ground_collider_handle, &physics.colliders); + } }); /* |
