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| author | Crozet Sébastien <developer@crozet.re> | 2020-10-10 12:15:43 +0200 |
|---|---|---|
| committer | Crozet Sébastien <developer@crozet.re> | 2020-10-10 12:15:43 +0200 |
| commit | 76118d6885a0aa6420b4a5a13271e8087bde3a42 (patch) | |
| tree | be35b444b30ff9fc783b421fa521423bb642282c /examples3d/debug_boxes3.rs | |
| parent | 6b1cd9cd404bd1da6aec94527e58dcd483a50c67 (diff) | |
| download | rapier-76118d6885a0aa6420b4a5a13271e8087bde3a42.tar.gz rapier-76118d6885a0aa6420b4a5a13271e8087bde3a42.tar.bz2 rapier-76118d6885a0aa6420b4a5a13271e8087bde3a42.zip | |
WQuadtree: fix stack overflow caused by more than 4 AABB with the same center.
Diffstat (limited to 'examples3d/debug_boxes3.rs')
| -rw-r--r-- | examples3d/debug_boxes3.rs | 32 |
1 files changed, 18 insertions, 14 deletions
diff --git a/examples3d/debug_boxes3.rs b/examples3d/debug_boxes3.rs index 7237fd9..919cdd6 100644 --- a/examples3d/debug_boxes3.rs +++ b/examples3d/debug_boxes3.rs @@ -17,22 +17,26 @@ pub fn init_world(testbed: &mut Testbed) { let ground_size = 100.1; let ground_height = 0.1; - let rigid_body = RigidBodyBuilder::new_static() - .translation(0.0, -ground_height, 0.0) - .build(); - let handle = bodies.insert(rigid_body); - let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build(); - colliders.insert(collider, handle, &mut bodies); + for _ in 0..6 { + let rigid_body = RigidBodyBuilder::new_static() + .translation(0.0, -ground_height, 0.0) + .build(); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build(); + colliders.insert(collider, handle, &mut bodies); + } // Build the dynamic box rigid body. - let rigid_body = RigidBodyBuilder::new_dynamic() - .translation(1.1, 0.0, 0.0) - .rotation(Vector3::new(0.8, 0.2, 0.1)) - .can_sleep(false) - .build(); - let handle = bodies.insert(rigid_body); - let collider = ColliderBuilder::cuboid(2.0, 0.1, 1.0).build(); - colliders.insert(collider, handle, &mut bodies); + for _ in 0..6 { + let rigid_body = RigidBodyBuilder::new_dynamic() + .translation(1.1, 0.0, 0.0) + .rotation(Vector3::new(0.8, 0.2, 0.1)) + .can_sleep(false) + .build(); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(2.0, 0.1, 1.0).build(); + colliders.insert(collider, handle, &mut bodies); + } /* * Set up the testbed. |
