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| author | Sébastien Crozet <developer@crozet.re> | 2024-01-22 21:45:40 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-01-22 21:45:40 +0100 |
| commit | aef85ec2554476485dbf3de5f01257ced22bfe2f (patch) | |
| tree | 0fbfae9a523835079c9a362a93a69f2e78ccca25 /examples3d/debug_cube_high_mass_ratio3.rs | |
| parent | 9ac3503b879f95fcdf5414470ba5aedf195b9a97 (diff) | |
| parent | 6cb727390a6172e539b3f0ef91c2861457495258 (diff) | |
| download | rapier-aef85ec2554476485dbf3de5f01257ced22bfe2f.tar.gz rapier-aef85ec2554476485dbf3de5f01257ced22bfe2f.tar.bz2 rapier-aef85ec2554476485dbf3de5f01257ced22bfe2f.zip | |
Merge pull request #579 from dimforge/joints-improvements
Feat: implement a "small-steps" velocity-based constraints solver + joint improvements
Diffstat (limited to 'examples3d/debug_cube_high_mass_ratio3.rs')
| -rw-r--r-- | examples3d/debug_cube_high_mass_ratio3.rs | 96 |
1 files changed, 96 insertions, 0 deletions
diff --git a/examples3d/debug_cube_high_mass_ratio3.rs b/examples3d/debug_cube_high_mass_ratio3.rs new file mode 100644 index 0000000..ffaf793 --- /dev/null +++ b/examples3d/debug_cube_high_mass_ratio3.rs @@ -0,0 +1,96 @@ +use rapier3d::prelude::*; +use rapier_testbed3d::Testbed; + +pub fn init_world(testbed: &mut Testbed) { + /* + * World + */ + let mut bodies = RigidBodySet::new(); + let mut colliders = ColliderSet::new(); + let impulse_joints = ImpulseJointSet::new(); + let multibody_joints = MultibodyJointSet::new(); + + let num_levels = 4; + let stick_len = 2.0; + let stick_rad = 0.2; + + /* + * Floor. + */ + let floor_body = + RigidBodyBuilder::fixed().translation(vector![0.0, -stick_len - stick_rad, 0.0]); + let floor_handle = bodies.insert(floor_body); + let floor_cube = ColliderBuilder::cuboid(stick_len, stick_len, stick_len); + colliders.insert_with_parent(floor_cube, floor_handle, &mut bodies); + + /* + * Create a stack of capsule with a very heavy cube on top. + */ + for i in 0..num_levels { + let fi = i as f32; + + let body = RigidBodyBuilder::dynamic().translation(vector![ + 0.0, + fi * stick_rad * 4.0, + -(stick_len / 2.0 - stick_rad) + ]); + let handle = bodies.insert(body); + let capsule = ColliderBuilder::cuboid(stick_len / 2.0, stick_rad, stick_rad); + colliders.insert_with_parent(capsule, handle, &mut bodies); + + let body = RigidBodyBuilder::dynamic().translation(vector![ + 0.0, + fi * stick_rad * 4.0, + (stick_len / 2.0 - stick_rad) + ]); + let handle = bodies.insert(body); + let capsule = ColliderBuilder::cuboid(stick_len / 2.0, stick_rad, stick_rad); + colliders.insert_with_parent(capsule, handle, &mut bodies); + + let body = RigidBodyBuilder::dynamic().translation(vector![ + -(stick_len / 2.0 - stick_rad), + (fi + 0.5) * stick_rad * 4.0, + 0.0 + ]); + let handle = bodies.insert(body); + let capsule = ColliderBuilder::cuboid(stick_rad, stick_rad, stick_len / 2.0); + colliders.insert_with_parent(capsule, handle, &mut bodies); + + let body = RigidBodyBuilder::dynamic().translation(vector![ + (stick_len / 2.0 - stick_rad), + (fi + 0.5) * stick_rad * 4.0, + 0.0 + ]); + let handle = bodies.insert(body); + let capsule = ColliderBuilder::cuboid(stick_rad, stick_rad, stick_len / 2.0); + colliders.insert_with_parent(capsule, handle, &mut bodies); + } + + /* + * Big cube on top. + */ + let cube_len = stick_len * 2.0; + let floor_body = RigidBodyBuilder::dynamic() + .translation(vector![ + 0.0, + cube_len / 2.0 + (num_levels as f32 - 0.25) * stick_rad * 4.0, + 0.0 + ]) + .additional_solver_iterations(36); + let floor_handle = bodies.insert(floor_body); + let floor_cube = ColliderBuilder::cuboid(cube_len / 2.0, cube_len / 2.0, cube_len / 2.0); + colliders.insert_with_parent(floor_cube, floor_handle, &mut bodies); + + let small_mass = + MassProperties::from_cuboid(1.0, vector![stick_rad, stick_rad, stick_len / 2.0]).mass(); + let big_mass = + MassProperties::from_cuboid(1.0, vector![cube_len / 2.0, cube_len / 2.0, cube_len / 2.0]) + .mass(); + println!("debug_cube_high_mass_ratio3: small stick mass: {small_mass}, big cube mass: {big_mass}, mass_ratio: {}", big_mass / small_mass); + + /* + * Set up the testbed. + */ + testbed.set_world(bodies, colliders, impulse_joints, multibody_joints); + testbed.look_at(point![10.0, 10.0, 10.0], Point::origin()); +} |
