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diff --git a/examples3d/debug_cube_high_mass_ratio3.rs b/examples3d/debug_cube_high_mass_ratio3.rs
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+use rapier3d::prelude::*;
+use rapier_testbed3d::Testbed;
+
+pub fn init_world(testbed: &mut Testbed) {
+ /*
+ * World
+ */
+ let mut bodies = RigidBodySet::new();
+ let mut colliders = ColliderSet::new();
+ let impulse_joints = ImpulseJointSet::new();
+ let multibody_joints = MultibodyJointSet::new();
+
+ let num_levels = 4;
+ let stick_len = 2.0;
+ let stick_rad = 0.2;
+
+ /*
+ * Floor.
+ */
+ let floor_body =
+ RigidBodyBuilder::fixed().translation(vector![0.0, -stick_len - stick_rad, 0.0]);
+ let floor_handle = bodies.insert(floor_body);
+ let floor_cube = ColliderBuilder::cuboid(stick_len, stick_len, stick_len);
+ colliders.insert_with_parent(floor_cube, floor_handle, &mut bodies);
+
+ /*
+ * Create a stack of capsule with a very heavy cube on top.
+ */
+ for i in 0..num_levels {
+ let fi = i as f32;
+
+ let body = RigidBodyBuilder::dynamic().translation(vector![
+ 0.0,
+ fi * stick_rad * 4.0,
+ -(stick_len / 2.0 - stick_rad)
+ ]);
+ let handle = bodies.insert(body);
+ let capsule = ColliderBuilder::cuboid(stick_len / 2.0, stick_rad, stick_rad);
+ colliders.insert_with_parent(capsule, handle, &mut bodies);
+
+ let body = RigidBodyBuilder::dynamic().translation(vector![
+ 0.0,
+ fi * stick_rad * 4.0,
+ (stick_len / 2.0 - stick_rad)
+ ]);
+ let handle = bodies.insert(body);
+ let capsule = ColliderBuilder::cuboid(stick_len / 2.0, stick_rad, stick_rad);
+ colliders.insert_with_parent(capsule, handle, &mut bodies);
+
+ let body = RigidBodyBuilder::dynamic().translation(vector![
+ -(stick_len / 2.0 - stick_rad),
+ (fi + 0.5) * stick_rad * 4.0,
+ 0.0
+ ]);
+ let handle = bodies.insert(body);
+ let capsule = ColliderBuilder::cuboid(stick_rad, stick_rad, stick_len / 2.0);
+ colliders.insert_with_parent(capsule, handle, &mut bodies);
+
+ let body = RigidBodyBuilder::dynamic().translation(vector![
+ (stick_len / 2.0 - stick_rad),
+ (fi + 0.5) * stick_rad * 4.0,
+ 0.0
+ ]);
+ let handle = bodies.insert(body);
+ let capsule = ColliderBuilder::cuboid(stick_rad, stick_rad, stick_len / 2.0);
+ colliders.insert_with_parent(capsule, handle, &mut bodies);
+ }
+
+ /*
+ * Big cube on top.
+ */
+ let cube_len = stick_len * 2.0;
+ let floor_body = RigidBodyBuilder::dynamic()
+ .translation(vector![
+ 0.0,
+ cube_len / 2.0 + (num_levels as f32 - 0.25) * stick_rad * 4.0,
+ 0.0
+ ])
+ .additional_solver_iterations(36);
+ let floor_handle = bodies.insert(floor_body);
+ let floor_cube = ColliderBuilder::cuboid(cube_len / 2.0, cube_len / 2.0, cube_len / 2.0);
+ colliders.insert_with_parent(floor_cube, floor_handle, &mut bodies);
+
+ let small_mass =
+ MassProperties::from_cuboid(1.0, vector![stick_rad, stick_rad, stick_len / 2.0]).mass();
+ let big_mass =
+ MassProperties::from_cuboid(1.0, vector![cube_len / 2.0, cube_len / 2.0, cube_len / 2.0])
+ .mass();
+ println!("debug_cube_high_mass_ratio3: small stick mass: {small_mass}, big cube mass: {big_mass}, mass_ratio: {}", big_mass / small_mass);
+
+ /*
+ * Set up the testbed.
+ */
+ testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
+ testbed.look_at(point![10.0, 10.0, 10.0], Point::origin());
+}