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| author | Crozet Sébastien <developer@crozet.re> | 2020-10-19 16:51:40 +0200 |
|---|---|---|
| committer | Crozet Sébastien <developer@crozet.re> | 2020-10-19 16:52:08 +0200 |
| commit | 947c4813c9666fd8215743de298fe17780fa3ef2 (patch) | |
| tree | 52bd4c5415797a98809d3e948c4a4d9aa94a1b5a /examples3d/debug_cylinder3.rs | |
| parent | faf3e7e0f7f2b528da99343f9a3f8ce2b8fa6876 (diff) | |
| download | rapier-947c4813c9666fd8215743de298fe17780fa3ef2.tar.gz rapier-947c4813c9666fd8215743de298fe17780fa3ef2.tar.bz2 rapier-947c4813c9666fd8215743de298fe17780fa3ef2.zip | |
Complete the pfm/pfm contact generator.
Diffstat (limited to 'examples3d/debug_cylinder3.rs')
| -rw-r--r-- | examples3d/debug_cylinder3.rs | 65 |
1 files changed, 65 insertions, 0 deletions
diff --git a/examples3d/debug_cylinder3.rs b/examples3d/debug_cylinder3.rs new file mode 100644 index 0000000..4e7fae1 --- /dev/null +++ b/examples3d/debug_cylinder3.rs @@ -0,0 +1,65 @@ +use na::{Point3, Vector3}; +use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; +use rapier3d::geometry::{ColliderBuilder, ColliderSet}; +use rapier_testbed3d::Testbed; + +// This shows a bug when a cylinder is in contact with a very large +// but very thin cuboid. In this case the EPA returns an incorrect +// contact normal, resulting in the cylinder falling through the floor. +pub fn init_world(testbed: &mut Testbed) { + /* + * World + */ + let mut bodies = RigidBodySet::new(); + let mut colliders = ColliderSet::new(); + let joints = JointSet::new(); + + /* + * Ground + */ + let ground_size = 100.1; + let ground_height = 0.1; + + let rigid_body = RigidBodyBuilder::new_static() + .translation(0.0, -ground_height, 0.0) + .build(); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build(); + colliders.insert(collider, handle, &mut bodies); + + /* + * Create the cubes + */ + let num = 1; + let rad = 1.0; + + let shiftx = rad * 2.0 + rad; + let shifty = rad * 2.0 + rad; + let shiftz = rad * 2.0 + rad; + let centerx = shiftx * (num / 2) as f32; + let centery = shifty / 2.0; + let centerz = shiftz * (num / 2) as f32; + + let mut offset = -(num as f32) * (rad * 2.0 + rad) * 0.5; + + let x = -centerx + offset; + let y = centery + 3.0; + let z = -centerz + offset; + + // Build the rigid body. + let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build(); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cylinder(rad, rad).build(); + colliders.insert(collider, handle, &mut bodies); + + /* + * Set up the testbed. + */ + testbed.set_world(bodies, colliders, joints); + testbed.look_at(Point3::new(100.0, 100.0, 100.0), Point3::origin()); +} + +fn main() { + let testbed = Testbed::from_builders(0, vec![("Boxes", init_world)]); + testbed.run() +} |
