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authorCrozet Sébastien <developer@crozet.re>2021-01-22 16:10:24 +0100
committerCrozet Sébastien <developer@crozet.re>2021-01-22 16:10:24 +0100
commitcf52e01308cefcce71b9914c539641cb7530b22c (patch)
tree8e12a108d040d2b287957bec2b611c569b530bc7 /examples3d/debug_dynamic_collider_add3.rs
parent800b35b103c60a3f13dffdfe1c20561074041cea (diff)
parente6fc8f67faf3e37afe38d683cbd930d457f289be (diff)
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Merge branch 'master' into split_geom
# Conflicts: # examples2d/sensor2.rs # examples3d/sensor3.rs # src/dynamics/integration_parameters.rs # src/dynamics/solver/parallel_island_solver.rs # src/dynamics/solver/velocity_constraint.rs # src/dynamics/solver/velocity_ground_constraint.rs # src_testbed/nphysics_backend.rs # src_testbed/physx_backend.rs # src_testbed/testbed.rs
Diffstat (limited to 'examples3d/debug_dynamic_collider_add3.rs')
-rw-r--r--examples3d/debug_dynamic_collider_add3.rs14
1 files changed, 11 insertions, 3 deletions
diff --git a/examples3d/debug_dynamic_collider_add3.rs b/examples3d/debug_dynamic_collider_add3.rs
index a71e95e..bd7205e 100644
--- a/examples3d/debug_dynamic_collider_add3.rs
+++ b/examples3d/debug_dynamic_collider_add3.rs
@@ -45,7 +45,7 @@ pub fn init_world(testbed: &mut Testbed) {
let mut extra_colliders = Vec::new();
let snapped_frame = 51;
- testbed.add_callback(move |window, physics, _, graphics, _| {
+ testbed.add_callback(move |mut window, mut graphics, physics, _, _| {
step += 1;
// Add a bigger ball collider
@@ -56,7 +56,11 @@ pub fn init_world(testbed: &mut Testbed) {
physics
.colliders
.insert(collider, ball_handle, &mut physics.bodies);
- graphics.add_collider(window, new_ball_collider_handle, &physics.colliders);
+
+ if let (Some(graphics), Some(window)) = (&mut graphics, &mut window) {
+ graphics.add_collider(window, new_ball_collider_handle, &physics.colliders);
+ }
+
extra_colliders.push(new_ball_collider_handle);
// Snap the ball velocity or restore it.
@@ -95,7 +99,11 @@ pub fn init_world(testbed: &mut Testbed) {
physics
.colliders
.insert(coll, ground_handle, &mut physics.bodies);
- graphics.add_collider(window, new_ground_collider_handle, &physics.colliders);
+
+ if let (Some(graphics), Some(window)) = (&mut graphics, &mut window) {
+ graphics.add_collider(window, new_ground_collider_handle, &physics.colliders);
+ }
+
extra_colliders.push(new_ground_collider_handle);
});