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| author | Crozet Sébastien <developer@crozet.re> | 2021-05-25 11:00:13 +0200 |
|---|---|---|
| committer | Crozet Sébastien <developer@crozet.re> | 2021-05-25 11:00:13 +0200 |
| commit | 1bef66fea941307a7305ddaebdb0abe3d0cb281f (patch) | |
| tree | 450bc3cd2fd611f91cb7d7809edcc4260f043b0b /examples3d/debug_friction3.rs | |
| parent | 47139323e01f978a94ed7aa2c33bbf63b00f4c30 (diff) | |
| download | rapier-1bef66fea941307a7305ddaebdb0abe3d0cb281f.tar.gz rapier-1bef66fea941307a7305ddaebdb0abe3d0cb281f.tar.bz2 rapier-1bef66fea941307a7305ddaebdb0abe3d0cb281f.zip | |
Add prelude + use vectors for setting linvel/translation in builders
Diffstat (limited to 'examples3d/debug_friction3.rs')
| -rw-r--r-- | examples3d/debug_friction3.rs | 16 |
1 files changed, 7 insertions, 9 deletions
diff --git a/examples3d/debug_friction3.rs b/examples3d/debug_friction3.rs index 72631a7..7d01986 100644 --- a/examples3d/debug_friction3.rs +++ b/examples3d/debug_friction3.rs @@ -1,6 +1,4 @@ -use na::{Point3, Vector3}; -use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; -use rapier3d::geometry::{ColliderBuilder, ColliderSet}; +use rapier3d::prelude::*; use rapier_testbed3d::Testbed; pub fn init_world(testbed: &mut Testbed) { @@ -22,24 +20,24 @@ pub fn init_world(testbed: &mut Testbed) { let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size) .friction(1.5) .build(); - colliders.insert(collider, handle, &mut bodies); + colliders.insert_with_parent(collider, handle, &mut bodies); // Build a dynamic box rigid body. let rigid_body = RigidBodyBuilder::new_dynamic() - .translation(0.0, 1.1, 0.0) - .rotation(Vector3::y() * 0.3) + .translation(vector![0.0, 1.1, 0.0]) + .rotation(Vector::y() * 0.3) .build(); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(2.0, 1.0, 3.0).friction(1.5).build(); - colliders.insert(collider, handle, &mut bodies); + colliders.insert_with_parent(collider, handle, &mut bodies); let rigid_body = &mut bodies[handle]; - let force = rigid_body.position() * Vector3::z() * 50.0; + let force = rigid_body.position() * Vector::z() * 50.0; rigid_body.set_linvel(force, true); /* * Set up the testbed. */ testbed.set_world(bodies, colliders, joints); - testbed.look_at(Point3::new(100.0, 100.0, 100.0), Point3::origin()); + testbed.look_at(point![100.0, 100.0, 100.0], Point::origin()); } |
