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-rw-r--r--examples3d/debug_friction3.rs16
1 files changed, 7 insertions, 9 deletions
diff --git a/examples3d/debug_friction3.rs b/examples3d/debug_friction3.rs
index 72631a7..7d01986 100644
--- a/examples3d/debug_friction3.rs
+++ b/examples3d/debug_friction3.rs
@@ -1,6 +1,4 @@
-use na::{Point3, Vector3};
-use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
-use rapier3d::geometry::{ColliderBuilder, ColliderSet};
+use rapier3d::prelude::*;
use rapier_testbed3d::Testbed;
pub fn init_world(testbed: &mut Testbed) {
@@ -22,24 +20,24 @@ pub fn init_world(testbed: &mut Testbed) {
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size)
.friction(1.5)
.build();
- colliders.insert(collider, handle, &mut bodies);
+ colliders.insert_with_parent(collider, handle, &mut bodies);
// Build a dynamic box rigid body.
let rigid_body = RigidBodyBuilder::new_dynamic()
- .translation(0.0, 1.1, 0.0)
- .rotation(Vector3::y() * 0.3)
+ .translation(vector![0.0, 1.1, 0.0])
+ .rotation(Vector::y() * 0.3)
.build();
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(2.0, 1.0, 3.0).friction(1.5).build();
- colliders.insert(collider, handle, &mut bodies);
+ colliders.insert_with_parent(collider, handle, &mut bodies);
let rigid_body = &mut bodies[handle];
- let force = rigid_body.position() * Vector3::z() * 50.0;
+ let force = rigid_body.position() * Vector::z() * 50.0;
rigid_body.set_linvel(force, true);
/*
* Set up the testbed.
*/
testbed.set_world(bodies, colliders, joints);
- testbed.look_at(Point3::new(100.0, 100.0, 100.0), Point3::origin());
+ testbed.look_at(point![100.0, 100.0, 100.0], Point::origin());
}