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authorSébastien Crozet <developer@crozet.re>2022-01-02 14:47:40 +0100
committerSébastien Crozet <developer@crozet.re>2022-01-02 16:58:36 +0100
commitf74b8401ad9ef50b8cdbf1f43a2b21f6c42b0ebc (patch)
tree53ac492fea5942a7d466f58a0095f39505674ea4 /examples3d/debug_shape_modification3.rs
parentb45d4b5ac2b31856c15e802b31e288a58940cbf2 (diff)
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Implement multibody joints and the new solver
Diffstat (limited to 'examples3d/debug_shape_modification3.rs')
-rw-r--r--examples3d/debug_shape_modification3.rs6
1 files changed, 4 insertions, 2 deletions
diff --git a/examples3d/debug_shape_modification3.rs b/examples3d/debug_shape_modification3.rs
index 6c27288..eb2966e 100644
--- a/examples3d/debug_shape_modification3.rs
+++ b/examples3d/debug_shape_modification3.rs
@@ -7,7 +7,9 @@ pub fn init_world(testbed: &mut Testbed) {
*/
let mut bodies = RigidBodySet::new();
let mut colliders = ColliderSet::new();
- let joints = JointSet::new();
+ let impulse_joints = ImpulseJointSet::new();
+ let multibody_joints = MultibodyJointSet::new();
+
/*
* Ground.
*/
@@ -113,6 +115,6 @@ pub fn init_world(testbed: &mut Testbed) {
/*
* Set up the testbed.
*/
- testbed.set_world(bodies, colliders, joints);
+ testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
testbed.look_at(point![10.0, 10.0, 10.0], Point::origin());
}