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authorSébastien Crozet <developer@crozet.re>2022-02-20 12:55:00 +0100
committerSébastien Crozet <sebastien@crozet.re>2022-03-20 21:49:16 +0100
commitfb20d72ee29de9311a81aec6eb9f02fd2aa35fc4 (patch)
tree45827ac4c754c3670d1ddb2f91fc498515d6b3b8 /examples3d/debug_shape_modification3.rs
parente740493b980dc9856864ead3206a4fa02aff965f (diff)
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Joint API and joint motors improvements
Diffstat (limited to 'examples3d/debug_shape_modification3.rs')
-rw-r--r--examples3d/debug_shape_modification3.rs25
1 files changed, 10 insertions, 15 deletions
diff --git a/examples3d/debug_shape_modification3.rs b/examples3d/debug_shape_modification3.rs
index eb2966e..5557131 100644
--- a/examples3d/debug_shape_modification3.rs
+++ b/examples3d/debug_shape_modification3.rs
@@ -16,14 +16,12 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_size = 20.0;
let ground_height = 0.1;
- let rigid_body = RigidBodyBuilder::new_static()
- .translation(vector![0.0, -ground_height, 0.0])
- .build();
+ let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
let ground_handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size)
.friction(0.15)
// .restitution(0.5)
- .build();
+ ;
colliders.insert_with_parent(collider, ground_handle, &mut bodies);
/*
@@ -32,10 +30,9 @@ pub fn init_world(testbed: &mut Testbed) {
let ball_rad = 0.1;
let rb = RigidBodyBuilder::new_dynamic()
.translation(vector![0.0, 0.2, 0.0])
- .linvel(vector![10.0, 0.0, 0.0])
- .build();
+ .linvel(vector![10.0, 0.0, 0.0]);
let ball_handle = bodies.insert(rb);
- let collider = ColliderBuilder::ball(ball_rad).density(100.0).build();
+ let collider = ColliderBuilder::ball(ball_rad).density(100.0);
let ball_coll_handle = colliders.insert_with_parent(collider, ball_handle, &mut bodies);
let mut linvel = Vector::zeros();
@@ -90,19 +87,17 @@ pub fn init_world(testbed: &mut Testbed) {
let z = k as f32 * shiftz - centerz + offset;
// Build the rigid body.
- let rigid_body = RigidBodyBuilder::new_dynamic()
- .translation(vector![x, y, z])
- .build();
+ let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]);
let handle = bodies.insert(rigid_body);
let collider = match j % 5 {
- 0 => ColliderBuilder::cuboid(rad, rad, rad).build(),
- 1 => ColliderBuilder::ball(rad).build(),
+ 0 => ColliderBuilder::cuboid(rad, rad, rad),
+ 1 => ColliderBuilder::ball(rad),
// Rounded cylinders are much more efficient that cylinder, even if the
// rounding margin is small.
- 2 => ColliderBuilder::round_cylinder(rad, rad, rad / 10.0).build(),
- 3 => ColliderBuilder::cone(rad, rad).build(),
- _ => ColliderBuilder::capsule_y(rad, rad).build(),
+ 2 => ColliderBuilder::round_cylinder(rad, rad, rad / 10.0),
+ 3 => ColliderBuilder::cone(rad, rad),
+ _ => ColliderBuilder::capsule_y(rad, rad),
};
colliders.insert_with_parent(collider, handle, &mut bodies);