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authorSébastien Crozet <developer@crozet.re>2022-02-20 12:55:00 +0100
committerSébastien Crozet <sebastien@crozet.re>2022-03-20 21:49:16 +0100
commitfb20d72ee29de9311a81aec6eb9f02fd2aa35fc4 (patch)
tree45827ac4c754c3670d1ddb2f91fc498515d6b3b8 /examples3d/heightfield3.rs
parente740493b980dc9856864ead3206a4fa02aff965f (diff)
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Joint API and joint motors improvements
Diffstat (limited to 'examples3d/heightfield3.rs')
-rw-r--r--examples3d/heightfield3.rs20
1 files changed, 9 insertions, 11 deletions
diff --git a/examples3d/heightfield3.rs b/examples3d/heightfield3.rs
index f5a3ba6..e144442 100644
--- a/examples3d/heightfield3.rs
+++ b/examples3d/heightfield3.rs
@@ -31,9 +31,9 @@ pub fn init_world(testbed: &mut Testbed) {
}
});
- let rigid_body = RigidBodyBuilder::new_static().build();
+ let rigid_body = RigidBodyBuilder::new_static();
let handle = bodies.insert(rigid_body);
- let collider = ColliderBuilder::heightfield(heights, ground_size).build();
+ let collider = ColliderBuilder::heightfield(heights, ground_size);
colliders.insert_with_parent(collider, handle, &mut bodies);
/*
@@ -55,19 +55,17 @@ pub fn init_world(testbed: &mut Testbed) {
let z = k as f32 * shift - centerz;
// Build the rigid body.
- let rigid_body = RigidBodyBuilder::new_dynamic()
- .translation(vector![x, y, z])
- .build();
+ let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]);
let handle = bodies.insert(rigid_body);
let collider = match j % 6 {
- 0 => ColliderBuilder::cuboid(rad, rad, rad).build(),
- 1 => ColliderBuilder::ball(rad).build(),
+ 0 => ColliderBuilder::cuboid(rad, rad, rad),
+ 1 => ColliderBuilder::ball(rad),
// Rounded cylinders are much more efficient that cylinder, even if the
// rounding margin is small.
- 2 => ColliderBuilder::round_cylinder(rad, rad, rad / 10.0).build(),
- 3 => ColliderBuilder::cone(rad, rad).build(),
- 4 => ColliderBuilder::capsule_y(rad, rad).build(),
+ 2 => ColliderBuilder::round_cylinder(rad, rad, rad / 10.0),
+ 3 => ColliderBuilder::cone(rad, rad),
+ 4 => ColliderBuilder::capsule_y(rad, rad),
_ => {
let shapes = vec![
(
@@ -84,7 +82,7 @@ pub fn init_world(testbed: &mut Testbed) {
),
];
- ColliderBuilder::compound(shapes).build()
+ ColliderBuilder::compound(shapes)
}
};