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| author | Sébastien Crozet <developer@crozet.re> | 2022-03-19 14:18:56 +0100 |
|---|---|---|
| committer | Sébastien Crozet <sebastien@crozet.re> | 2022-03-20 21:49:16 +0100 |
| commit | a041e0d31455c1a41aa93f5c0ec1945306779c7f (patch) | |
| tree | d35aca7e7ccd8d7e02799b380e7249c47b711d0d /examples3d/joints3.rs | |
| parent | 8e07d8799fe40fd5c759eb9468b9f642432985f0 (diff) | |
| download | rapier-a041e0d31455c1a41aa93f5c0ec1945306779c7f.tar.gz rapier-a041e0d31455c1a41aa93f5c0ec1945306779c7f.tar.bz2 rapier-a041e0d31455c1a41aa93f5c0ec1945306779c7f.zip | |
Add 2-axes coupling for angular joint limits
Diffstat (limited to 'examples3d/joints3.rs')
| -rw-r--r-- | examples3d/joints3.rs | 311 |
1 files changed, 232 insertions, 79 deletions
diff --git a/examples3d/joints3.rs b/examples3d/joints3.rs index 8b2c258..73783d8 100644 --- a/examples3d/joints3.rs +++ b/examples3d/joints3.rs @@ -1,12 +1,43 @@ use rapier3d::prelude::*; use rapier_testbed3d::Testbed; +fn create_coupled_joints( + bodies: &mut RigidBodySet, + colliders: &mut ColliderSet, + impulse_joints: &mut ImpulseJointSet, + multibody_joints: &mut MultibodyJointSet, + origin: Point<f32>, + use_articulations: bool, +) { + let ground = bodies.insert(RigidBodyBuilder::new_static().translation(origin.coords)); + let body1 = bodies.insert( + RigidBodyBuilder::new_dynamic() + .translation(origin.coords) + .linvel(vector![5.0, 5.0, 5.0]), + ); + colliders.insert_with_parent(ColliderBuilder::cuboid(1.0, 1.0, 1.0), body1, bodies); + + let joint1 = GenericJointBuilder::new(JointAxesMask::empty()) + .limits(JointAxis::X, [-3.0, 3.0]) + .limits(JointAxis::Y, [0.0, 3.0]) + .limits(JointAxis::Z, [0.0, 3.0]) + .coupled_axes(JointAxesMask::Y | JointAxesMask::Z); + + if use_articulations { + multibody_joints.insert(ground, body1, joint1); + } else { + impulse_joints.insert(ground, body1, joint1); + } +} + fn create_prismatic_joints( bodies: &mut RigidBodySet, colliders: &mut ColliderSet, impulse_joints: &mut ImpulseJointSet, + multibody_joints: &mut MultibodyJointSet, origin: Point<f32>, num: usize, + use_articulations: bool, ) { let rad = 0.4; let shift = 2.0; @@ -30,13 +61,16 @@ fn create_prismatic_joints( UnitVector::new_normalize(vector![-1.0f32, 1.0, 0.0]) }; - let mut prism = GenericJoint::prismatic(axis) - .local_anchor1(point![0.0, 0.0, shift]) - .local_anchor2(point![0.0, 0.0, 0.0]) - .limits(JointAxis::X, [-2.0, 2.0]); - - impulse_joints.insert(curr_parent, curr_child, prism); + let prism = PrismaticJointBuilder::new(axis) + .local_anchor1(point![0.0, 0.0, 0.0]) + .local_anchor2(point![0.0, 0.0, -shift]) + .limits([-2.0, 2.0]); + if use_articulations { + multibody_joints.insert(curr_parent, curr_child, prism); + } else { + impulse_joints.insert(curr_parent, curr_child, prism); + } curr_parent = curr_child; } } @@ -45,8 +79,10 @@ fn create_actuated_prismatic_joints( bodies: &mut RigidBodySet, colliders: &mut ColliderSet, impulse_joints: &mut ImpulseJointSet, + multibody_joints: &mut MultibodyJointSet, origin: Point<f32>, num: usize, + use_articulations: bool, ) { let rad = 0.4; let shift = 2.0; @@ -70,29 +106,36 @@ fn create_actuated_prismatic_joints( UnitVector::new_normalize(vector![-1.0, 1.0, 0.0]) }; - let mut prism = GenericJoint::prismatic(axis) - .local_anchor1(point![0.0, 0.0, 0.0]) - .local_anchor2(point![0.0, 0.0, -shift]); + let mut prism = PrismaticJointBuilder::new(axis) + .local_anchor1(point![0.0, 0.0, shift]) + .local_anchor2(point![0.0, 0.0, 0.0]) + .build(); - if i == 1 { - prism = prism - .limits(JointAxis::X, [-Real::MAX, 5.0]) - .motor_velocity(JointAxis::X, 1.0, 1.0) + if i == 0 { + prism + .set_motor_velocity(2.0, 1.0e5) // We set a max impulse so that the motor doesn't fight // the limits with large forces. - .motor_max_impulse(JointAxis::X, 1.0); - } else if i > 1 { - prism = prism.motor_position(JointAxis::X, 2.0, 0.01, 1.0); - } else { - prism = prism - .motor_velocity(JointAxis::X, 1.0, 1.0) + .set_limits([-2.0, 5.0]) + .set_motor_max_force(100.0); + } else if i == 1 { + prism + .set_limits([-Real::MAX, 5.0]) + .set_motor_velocity(6.0, 1.0e3) // We set a max impulse so that the motor doesn't fight // the limits with large forces. - .motor_max_impulse(JointAxis::X, 0.7) - .limits(JointAxis::X, [-2.0, 5.0]); + .set_motor_max_force(100.0); + } else if i > 1 { + prism + .set_motor_position(2.0, 1.0e3, 1.0e2) + .set_motor_max_force(60.0); } - impulse_joints.insert(curr_parent, curr_child, prism); + if use_articulations { + multibody_joints.insert(curr_parent, curr_child, prism); + } else { + impulse_joints.insert(curr_parent, curr_child, prism); + } curr_parent = curr_child; } @@ -102,8 +145,10 @@ fn create_revolute_joints( bodies: &mut RigidBodySet, colliders: &mut ColliderSet, impulse_joints: &mut ImpulseJointSet, + multibody_joints: &mut MultibodyJointSet, origin: Point<f32>, num: usize, + use_articulations: bool, ) { let rad = 0.4; let shift = 2.0; @@ -135,16 +180,23 @@ fn create_revolute_joints( let x = Vector::x_axis(); let z = Vector::z_axis(); let revs = [ - RevoluteJoint::new(x).local_anchor2(point![0.0, 0.0, -shift]), - RevoluteJoint::new(z).local_anchor2(point![-shift, 0.0, 0.0]), - RevoluteJoint::new(x).local_anchor2(point![0.0, 0.0, -shift]), - RevoluteJoint::new(z).local_anchor2(point![shift, 0.0, 0.0]), + RevoluteJointBuilder::new(z).local_anchor2(point![0.0, 0.0, -shift]), + RevoluteJointBuilder::new(x).local_anchor2(point![-shift, 0.0, 0.0]), + RevoluteJointBuilder::new(z).local_anchor2(point![0.0, 0.0, -shift]), + RevoluteJointBuilder::new(x).local_anchor2(point![shift, 0.0, 0.0]), ]; - impulse_joints.insert(curr_parent, handles[0], revs[0]); - impulse_joints.insert(handles[0], handles[1], revs[1]); - impulse_joints.insert(handles[1], handles[2], revs[2]); - impulse_joints.insert(handles[2], handles[3], revs[3]); + if use_articulations { + multibody_joints.insert(curr_parent, handles[0], revs[0]); + multibody_joints.insert(handles[0], handles[1], revs[1]); + multibody_joints.insert(handles[1], handles[2], revs[2]); + multibody_joints.insert(handles[2], handles[3], revs[3]); + } else { + impulse_joints.insert(curr_parent, handles[0], revs[0]); + impulse_joints.insert(handles[0], handles[1], revs[1]); + impulse_joints.insert(handles[1], handles[2], revs[2]); + impulse_joints.insert(handles[2], handles[3], revs[3]); + } curr_parent = handles[3]; } @@ -154,7 +206,9 @@ fn create_revolute_joints_with_limits( bodies: &mut RigidBodySet, colliders: &mut ColliderSet, impulse_joints: &mut ImpulseJointSet, + multibody_joints: &mut MultibodyJointSet, origin: Point<f32>, + use_articulations: bool, ) { let ground = bodies.insert(RigidBodyBuilder::new_static().translation(origin.coords)); @@ -167,13 +221,39 @@ fn create_revolute_joints_with_limits( colliders.insert_with_parent(ColliderBuilder::cuboid(4.0, 0.2, 2.0), platform2, bodies); let z = Vector::z_axis(); - let mut joint1 = RevoluteJoint::new(z).limits(JointAxis::X, [-0.2, 0.2]); - impulse_joints.insert(ground, platform1, joint1); + let joint1 = RevoluteJointBuilder::new(z).limits([-0.2, 0.2]); + // let joint1 = GenericJointBuilder::new(JointAxesMask::X | JointAxesMask::Y | JointAxesMask::Z) + // .local_axis1(z) + // .local_axis2(z) + // .limits(JointAxis::AngX, [-0.2, 0.2]) + // .limits(JointAxis::AngY, [0.0, 0.4]) + // .limits(JointAxis::AngZ, [0.0, 0.4]) + // .coupled_axes(JointAxesMask::ANG_Y | JointAxesMask::ANG_Z); + + if use_articulations { + multibody_joints.insert(ground, platform1, joint1); + } else { + impulse_joints.insert(ground, platform1, joint1); + } - let mut joint2 = RevoluteJoint::new(z) - .local_anchor2(shift.into()) - .limits(JointAxis::Z, [-0.2, 0.2]); - impulse_joints.insert(platform1, platform2, joint2); + let joint2 = RevoluteJointBuilder::new(z) + .local_anchor2(-Point::from(shift)) + .limits([-0.2, 0.2]); + + // let joint2 = GenericJointBuilder::new(JointAxesMask::X | JointAxesMask::Y | JointAxesMask::Z) + // .local_axis1(z) + // .local_axis2(z) + // .local_anchor2(-Point::from(shift)) + // .limits(JointAxis::AngX, [-0.2, 0.2]) + // .limits(JointAxis::AngY, [0.0, 0.4]) + // .limits(JointAxis::AngZ, [0.0, 0.4]) + // .coupled_axes(JointAxesMask::ANG_Y | JointAxesMask::ANG_Z); + + if use_articulations { + multibody_joints.insert(platform1, platform2, joint2); + } else { + impulse_joints.insert(platform1, platform2, joint2); + } // Let’s add a couple of cuboids that will fall on the platforms, triggering the joint limits. let cuboid_body1 = bodies.insert( @@ -200,8 +280,10 @@ fn create_fixed_joints( bodies: &mut RigidBodySet, colliders: &mut ColliderSet, impulse_joints: &mut ImpulseJointSet, + multibody_joints: &mut MultibodyJointSet, origin: Point<f32>, num: usize, + use_articulations: bool, ) { let rad = 0.4; let shift = 1.0; @@ -235,15 +317,20 @@ fn create_fixed_joints( if i > 0 { let parent_index = body_handles.len() - num; let parent_handle = body_handles[parent_index]; - let joint = GenericJoint::fixed().local_anchor2(point![0.0, 0.0, -shift]); - impulse_joints.insert(parent_handle, child_handle, joint); + let joint = FixedJointBuilder::new().local_anchor2(point![0.0, 0.0, -shift]); + + if use_articulations { + multibody_joints.insert(parent_handle, child_handle, joint); + } else { + impulse_joints.insert(parent_handle, child_handle, joint); + } } // Horizontal joint. if k > 0 { let parent_index = body_handles.len() - 1; let parent_handle = body_handles[parent_index]; - let joint = GenericJoint::fixed().local_anchor2(point![-shift, 0.0, 0.0]); + let joint = FixedJointBuilder::new().local_anchor2(point![-shift, 0.0, 0.0]); impulse_joints.insert(parent_handle, child_handle, joint); } @@ -252,11 +339,13 @@ fn create_fixed_joints( } } -fn create_ball_joints( +fn create_spherical_joints( bodies: &mut RigidBodySet, colliders: &mut ColliderSet, impulse_joints: &mut ImpulseJointSet, + multibody_joints: &mut MultibodyJointSet, num: usize, + use_articulations: bool, ) { let rad = 0.4; let shift = 1.0; @@ -286,15 +375,21 @@ fn create_ball_joints( // Vertical joint. if i > 0 { let parent_handle = *body_handles.last().unwrap(); - let joint = GenericJoint::ball().local_anchor2(point![0.0, 0.0, -shift * 2.0]); - impulse_joints.insert(parent_handle, child_handle, joint); + let joint = + SphericalJointBuilder::new().local_anchor2(point![0.0, 0.0, -shift * 2.0]); + + if use_articulations { + multibody_joints.insert(parent_handle, child_handle, joint); + } else { + impulse_joints.insert(parent_handle, child_handle, joint); + } } // Horizontal joint. if k > 0 { let parent_index = body_handles.len() - num; let parent_handle = body_handles[parent_index]; - let joint = GenericJoint::ball().local_anchor2(point![-shift, 0.0, 0.0]); + let joint = SphericalJointBuilder::new().local_anchor2(point![-shift, 0.0, 0.0]); impulse_joints.insert(parent_handle, child_handle, joint); } @@ -303,11 +398,13 @@ fn create_ball_joints( } } -fn create_ball_joints_with_limits( +fn create_spherical_joints_with_limits( bodies: &mut RigidBodySet, colliders: &mut ColliderSet, impulse_joints: &mut ImpulseJointSet, + multibody_joints: &mut MultibodyJointSet, origin: Point<f32>, + use_articulations: bool, ) { let shift = vector![0.0, 0.0, 3.0]; @@ -324,32 +421,40 @@ fn create_ball_joints_with_limits( bodies.insert(RigidBodyBuilder::new_dynamic().translation(origin.coords + shift * 2.0)); colliders.insert_with_parent(ColliderBuilder::cuboid(1.0, 1.0, 1.0), ball2, bodies); - let mut joint1 = GenericJoint::ball() + let joint1 = SphericalJointBuilder::new() .local_anchor2(Point::from(-shift)) .limits(JointAxis::X, [-0.2, 0.2]) .limits(JointAxis::Y, [-0.2, 0.2]); - impulse_joints.insert(ground, ball1, joint1); - let mut joint2 = GenericJoint::ball() + let joint2 = SphericalJointBuilder::new() .local_anchor2(Point::from(-shift)) .limits(JointAxis::X, [-0.3, 0.3]) .limits(JointAxis::Y, [-0.3, 0.3]); - impulse_joints.insert(ball1, ball2, joint2); + + if use_articulations { + multibody_joints.insert(ground, ball1, joint1); + multibody_joints.insert(ball1, ball2, joint2); + } else { + impulse_joints.insert(ground, ball1, joint1); + impulse_joints.insert(ball1, ball2, joint2); + } } fn create_actuated_revolute_joints( bodies: &mut RigidBodySet, colliders: &mut ColliderSet, impulse_joints: &mut ImpulseJointSet, + multibody_joints: &mut MultibodyJointSet, origin: Point<f32>, num: usize, + use_articulations: bool, ) { let rad = 0.4; let shift = 2.0; // We will reuse this base configuration for all the impulse_joints here. let z = Vector::z_axis(); - let joint_template = RevoluteJoint::new(z).local_anchor2(point![0.0, 0.0, -shift]); + let joint_template = RevoluteJointBuilder::new(z).local_anchor2(point![0.0, 0.0, -shift]); let mut parent_handle = RigidBodyHandle::invalid(); @@ -377,42 +482,47 @@ fn create_actuated_revolute_joints( colliders.insert_with_parent(collider, child_handle, bodies); if i > 0 { - let mut joint = joint_template - .clone() - .motor_model(MotorModel::AccelerationBased); + let mut joint = joint_template.motor_model(MotorModel::AccelerationBased); if i % 3 == 1 { - joint.set_motor_velocity(JointAxis::AngX, -20.0, 0.1); + joint = joint.motor_velocity(-20.0, 100.0); } else if i == num - 1 { - let stiffness = 0.2; - let damping = 1.0; - jointset_.motor_position(JointAxis::AngX, 3.14 / 2.0, stiffness, damping); + let stiffness = 200.0; + let damping = 100.0; + joint = joint.motor_position(3.14 / 2.0, stiffness, damping); } if i == 1 { - joint.local_frame2.translation.vector.y = 2.0; - joint.set_motor_velocity(JointAxis::AngX, -2.0, 0.1); + joint = joint + .local_anchor2(point![0.0, 2.0, -shift]) + .motor_velocity(-2.0, 1000.0); } - impulse_joints.insert(parent_handle, child_handle, joint); + if use_articulations { + multibody_joints.insert(parent_handle, child_handle, joint); + } else { + impulse_joints.insert(parent_handle, child_handle, joint); + } } parent_handle = child_handle; } } -fn create_actuated_ball_joints( +fn create_actuated_spherical_joints( bodies: &mut RigidBodySet, colliders: &mut ColliderSet, impulse_joints: &mut ImpulseJointSet, + multibody_joints: &mut MultibodyJointSet, origin: Point<f32>, num: usize, + use_articulations: bool, ) { let rad = 0.4; let shift = 2.0; // We will reuse this base configuration for all the impulse_joints here. - let joint_template = GenericJoint::ball().local_anchor1(point![0.0, 0.0, shift]); + let joint_template = SphericalJointBuilder::new().local_anchor1(point![0.0, 0.0, shift]); let mut parent_handle = RigidBodyHandle::invalid(); @@ -454,76 +564,111 @@ fn create_actuated_ball_joints( .motor_position(JointAxis::AngZ, 3.14 / 2.0, stiffness, damping); } - impulse_joints.insert(parent_handle, child_handle, joint); + if use_articulations { + multibody_joints.insert(parent_handle, child_handle, joint); + } else { + impulse_joints.insert(parent_handle, child_handle, joint); + } } parent_handle = child_handle; } } -pub fn init_world(testbed: &mut Testbed) { +fn do_init_world(testbed: &mut Testbed, use_articulations: bool) { /* * World */ let mut bodies = RigidBodySet::new(); let mut colliders = ColliderSet::new(); let mut impulse_joints = ImpulseJointSet::new(); - let multibody_joints = MultibodyJointSet::new(); + let mut multibody_joints = MultibodyJointSet::new(); // create_prismatic_joints( // &mut bodies, // &mut colliders, // &mut impulse_joints, + // &mut multibody_joints, // point![20.0, 5.0, 0.0], // 4, + // use_articulations, // ); // create_actuated_prismatic_joints( // &mut bodies, // &mut colliders, // &mut impulse_joints, + // &mut multibody_joints, // point![25.0, 5.0, 0.0], // 4, + // use_articulations, // ); // create_revolute_joints( // &mut bodies, // &mut colliders, // &mut impulse_joints, + // &mut multibody_joints, // point![20.0, 0.0, 0.0], // 3, + // use_articulations, // ); - // create_revolute_joints_with_limits( + create_revolute_joints_with_limits( + &mut bodies, + &mut colliders, + &mut impulse_joints, + &mut multibody_joints, + point![34.0, 0.0, 0.0], + use_articulations, + ); + // create_fixed_joints( // &mut bodies, // &mut colliders, // &mut impulse_joints, - // point![34.0, 0.0, 0.0], + // &mut multibody_joints, + // point![0.0, 10.0, 0.0], + // 10, + // use_articulations, // ); - // create_fixed_joints( + // create_actuated_revolute_joints( // &mut bodies, // &mut colliders, // &mut impulse_joints, - // point![0.0, 10.0, 0.0], - // 10, + // &mut multibody_joints, + // point![20.0, 10.0, 0.0], + // 6, + // use_articulations, // ); - create_actuated_revolute_joints( - &mut bodies, - &mut colliders, - &mut impulse_joints, - point![20.0, 10.0, 0.0], - 6, - ); - // create_actuated_ball_joints( + // create_actuated_spherical_joints( // &mut bodies, // &mut colliders, // &mut impulse_joints, + // &mut multibody_joints, // point![13.0, 10.0, 0.0], // 3, + // use_articulations, + // ); + // create_spherical_joints( + // &mut bodies, + // &mut colliders, + // &mut impulse_joints, + // &mut multibody_joints, + // 15, + // use_articulations, // ); - // create_ball_joints(&mut bodies, &mut colliders, &mut impulse_joints, 15); - // create_ball_joints_with_limits( + // create_spherical_joints_with_limits( // &mut bodies, // &mut colliders, // &mut impulse_joints, + // &mut multibody_joints, // point![-5.0, 0.0, 0.0], + // use_articulations, + // ); + // create_coupled_joints( + // &mut bodies, + // &mut colliders, + // &mut impulse_joints, + // &mut multibody_joints, + // point![0.0, 20.0, 0.0], + // use_articulations, // ); /* @@ -532,3 +677,11 @@ pub fn init_world(testbed: &mut Testbed) { testbed.set_world(bodies, colliders, impulse_joints, multibody_joints); testbed.look_at(point![15.0, 5.0, 42.0], point![13.0, 1.0, 1.0]); } + +pub fn init_world_with_joints(testbed: &mut Testbed) { + do_init_world(testbed, false) +} + +pub fn init_world_with_articulations(testbed: &mut Testbed) { + do_init_world(testbed, true) +} |
