diff options
| author | Crozet Sébastien <developer@crozet.re> | 2020-10-19 16:51:40 +0200 |
|---|---|---|
| committer | Crozet Sébastien <developer@crozet.re> | 2020-10-19 16:52:08 +0200 |
| commit | 947c4813c9666fd8215743de298fe17780fa3ef2 (patch) | |
| tree | 52bd4c5415797a98809d3e948c4a4d9aa94a1b5a /examples3d/primitives3.rs | |
| parent | faf3e7e0f7f2b528da99343f9a3f8ce2b8fa6876 (diff) | |
| download | rapier-947c4813c9666fd8215743de298fe17780fa3ef2.tar.gz rapier-947c4813c9666fd8215743de298fe17780fa3ef2.tar.bz2 rapier-947c4813c9666fd8215743de298fe17780fa3ef2.zip | |
Complete the pfm/pfm contact generator.
Diffstat (limited to 'examples3d/primitives3.rs')
| -rw-r--r-- | examples3d/primitives3.rs | 25 |
1 files changed, 13 insertions, 12 deletions
diff --git a/examples3d/primitives3.rs b/examples3d/primitives3.rs index cf678b9..c3fa799 100644 --- a/examples3d/primitives3.rs +++ b/examples3d/primitives3.rs @@ -1,4 +1,4 @@ -use na::Point3; +use na::{Point3, Vector3}; use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; use rapier3d::geometry::{ColliderBuilder, ColliderSet}; use rapier_testbed3d::Testbed; @@ -15,7 +15,7 @@ pub fn init_world(testbed: &mut Testbed) { * Ground */ let ground_size = 100.1; - let ground_height = 0.1; + let ground_height = 2.1; let rigid_body = RigidBodyBuilder::new_static() .translation(0.0, -ground_height, 0.0) @@ -30,29 +30,30 @@ pub fn init_world(testbed: &mut Testbed) { let num = 8; let rad = 1.0; - let shift = rad * 2.0 + rad; - let centerx = shift * (num / 2) as f32; - let centery = shift / 2.0; - let centerz = shift * (num / 2) as f32; + let shiftx = rad * 2.0 + rad; + let shifty = rad * 2.0 + rad; + let shiftz = rad * 2.0 + rad; + let centerx = shiftx * (num / 2) as f32; + let centery = shifty / 2.0; + let centerz = shiftz * (num / 2) as f32; let mut offset = -(num as f32) * (rad * 2.0 + rad) * 0.5; for j in 0usize..20 { for i in 0..num { for k in 0usize..num { - let x = i as f32 * shift - centerx + offset; - let y = j as f32 * shift + centery + 3.0; - let z = k as f32 * shift - centerz + offset; + let x = i as f32 * shiftx - centerx + offset; + let y = j as f32 * shifty + centery + 3.0; + let z = k as f32 * shiftz - centerz + offset; // Build the rigid body. let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build(); let handle = bodies.insert(rigid_body); - let collider = match j % 2 { + let collider = match j % 3 { 0 => ColliderBuilder::cuboid(rad, rad, rad).build(), 1 => ColliderBuilder::ball(rad).build(), - // 2 => ColliderBuilder::capsule_y(rad, rad).build(), - _ => unreachable!(), + _ => ColliderBuilder::cylinder(rad, rad).build(), }; colliders.insert(collider, handle, &mut bodies); |
