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authorrezural <rezural@protonmail.com>2021-01-02 16:45:55 +1100
committerrezural <rezural@protonmail.com>2021-01-02 16:46:52 +1100
commit34e79e9afc21ff0202d8a0338d0e8e038402a159 (patch)
tree8d1486aa5de2488caa265f658dcb3ab10d7c7b11 /examples3d
parented76291fbfdc93290754cb0be500775fb9c5f48c (diff)
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unify callbacks with & without graphics & window
Diffstat (limited to 'examples3d')
-rw-r--r--examples3d/debug_add_remove_collider3.rs10
-rw-r--r--examples3d/debug_dynamic_collider_add3.rs19
-rw-r--r--examples3d/debug_rollback3.rs2
-rw-r--r--examples3d/fountain3.rs15
-rw-r--r--examples3d/platform3.rs40
-rw-r--r--examples3d/sensor3.rs42
6 files changed, 74 insertions, 54 deletions
diff --git a/examples3d/debug_add_remove_collider3.rs b/examples3d/debug_add_remove_collider3.rs
index 437a27d..8a3d672 100644
--- a/examples3d/debug_add_remove_collider3.rs
+++ b/examples3d/debug_add_remove_collider3.rs
@@ -34,7 +34,7 @@ pub fn init_world(testbed: &mut Testbed) {
let collider = ColliderBuilder::ball(ball_rad).density(100.0).build();
colliders.insert(collider, ball_handle, &mut bodies);
- testbed.harness_mut().add_callback(move |physics, _, _| {
+ testbed.add_callback(move |window, graphics, physics, _, _| {
// Remove then re-add the ground collider.
let coll = physics
.colliders
@@ -45,7 +45,13 @@ pub fn init_world(testbed: &mut Testbed) {
.insert(coll, ground_handle, &mut physics.bodies);
// TODO: need a way to access graphics & window
- // graphics.add_collider(window, ground_collider_handle, &physics.colliders);
+ if graphics.is_some() {
+ graphics.unwrap().add_collider(
+ window.unwrap(),
+ ground_collider_handle,
+ &physics.colliders,
+ );
+ }
});
/*
diff --git a/examples3d/debug_dynamic_collider_add3.rs b/examples3d/debug_dynamic_collider_add3.rs
index 92ae209..cefe030 100644
--- a/examples3d/debug_dynamic_collider_add3.rs
+++ b/examples3d/debug_dynamic_collider_add3.rs
@@ -45,7 +45,7 @@ pub fn init_world(testbed: &mut Testbed) {
let mut extra_colliders = Vec::new();
let snapped_frame = 51;
- testbed.harness_mut().add_callback(move |physics, _, _| {
+ testbed.add_callback(move |window, graphics, physics, _, _| {
step += 1;
// Add a bigger ball collider
@@ -56,8 +56,14 @@ pub fn init_world(testbed: &mut Testbed) {
physics
.colliders
.insert(collider, ball_handle, &mut physics.bodies);
- // TODO: need a way to access graphics & window
- // graphics.add_collider(window, new_ball_collider_handle, &physics.colliders);
+
+ if graphics.is_some() {
+ graphics.unwrap().add_collider(
+ window.unwrap(),
+ new_ball_collider_handle,
+ &physics.colliders,
+ );
+ }
extra_colliders.push(new_ball_collider_handle);
// Snap the ball velocity or restore it.
@@ -97,8 +103,11 @@ pub fn init_world(testbed: &mut Testbed) {
.colliders
.insert(coll, ground_handle, &mut physics.bodies);
- // TODO: need a way to access graphics & window
- // graphics.add_collider(window, new_ground_collider_handle, &physics.colliders);
+ //FIXME: This causes an error
+ // if graphics.is_some() {
+ // graphics.unwrap().add_collider(window.unwrap(), new_ground_collider_handle, &physics.colliders);
+ // }
+
extra_colliders.push(new_ground_collider_handle);
});
diff --git a/examples3d/debug_rollback3.rs b/examples3d/debug_rollback3.rs
index aa0b0ff..27b27cf 100644
--- a/examples3d/debug_rollback3.rs
+++ b/examples3d/debug_rollback3.rs
@@ -44,7 +44,7 @@ pub fn init_world(testbed: &mut Testbed) {
let mut step = 0;
let snapped_frame = 51;
- testbed.harness_mut().add_callback(move |physics, _, _| {
+ testbed.add_callback(move |_, _, physics, _, _| {
step += 1;
// Snap the ball velocity or restore it.
diff --git a/examples3d/fountain3.rs b/examples3d/fountain3.rs
index 0909a0c..e42f71a 100644
--- a/examples3d/fountain3.rs
+++ b/examples3d/fountain3.rs
@@ -26,7 +26,7 @@ pub fn init_world(testbed: &mut Testbed) {
let mut k = 0;
// Callback that will be executed on the main loop to handle proximities.
- testbed.harness_mut().add_callback(move |physics, _, _| {
+ testbed.add_callback(move |window, graphics, physics, _, _| {
k += 1;
let rigid_body = RigidBodyBuilder::new_dynamic()
.translation(0.0, 10.0, 0.0)
@@ -41,8 +41,12 @@ pub fn init_world(testbed: &mut Testbed) {
physics
.colliders
.insert(collider, handle, &mut physics.bodies);
- // TODO: need a way to access graphics & window
- // graphics.add(window, handle, &physics.bodies, &physics.colliders);
+
+ if graphics.is_some() {
+ graphics
+ .unwrap()
+ .add(window.unwrap(), handle, &physics.bodies, &physics.colliders);
+ }
if physics.bodies.len() > MAX_NUMBER_OF_BODIES {
let mut to_remove: Vec<_> = physics
@@ -69,8 +73,9 @@ pub fn init_world(testbed: &mut Testbed) {
.narrow_phase
.maintain(&mut physics.colliders, &mut physics.bodies);
- // TODO: need a way to access graphics & window
- // graphics.remove_body_nodes(window, *handle);
+ // if graphics.is_some() {
+ // graphics.unwrap().remove_body_nodes(window.unwrap(), *handle);
+ // }
}
}
});
diff --git a/examples3d/platform3.rs b/examples3d/platform3.rs
index 944adae..7b5c986 100644
--- a/examples3d/platform3.rs
+++ b/examples3d/platform3.rs
@@ -65,31 +65,29 @@ pub fn init_world(testbed: &mut Testbed) {
* Setup a callback to control the platform.
*/
let mut count = 0;
- testbed
- .harness_mut()
- .add_callback(move |physics, _, run_state| {
- count += 1;
- if count % 100 > 50 {
- return;
- }
-
- if let Some(platform) = physics.bodies.get_mut(platform_handle) {
- let mut next_pos = *platform.position();
+ testbed.add_callback(move |_, _, physics, _, run_state| {
+ count += 1;
+ if count % 100 > 50 {
+ return;
+ }
- let dt = 0.016;
- next_pos.translation.vector.y += (run_state.time * 5.0).sin() * dt;
- next_pos.translation.vector.z += run_state.time.sin() * 5.0 * dt;
+ if let Some(platform) = physics.bodies.get_mut(platform_handle) {
+ let mut next_pos = *platform.position();
- if next_pos.translation.vector.z >= rad * 10.0 {
- next_pos.translation.vector.z -= dt;
- }
- if next_pos.translation.vector.z <= -rad * 10.0 {
- next_pos.translation.vector.z += dt;
- }
+ let dt = 0.016;
+ next_pos.translation.vector.y += (run_state.time * 5.0).sin() * dt;
+ next_pos.translation.vector.z += run_state.time.sin() * 5.0 * dt;
- platform.set_next_kinematic_position(next_pos);
+ if next_pos.translation.vector.z >= rad * 10.0 {
+ next_pos.translation.vector.z -= dt;
}
- });
+ if next_pos.translation.vector.z <= -rad * 10.0 {
+ next_pos.translation.vector.z += dt;
+ }
+
+ platform.set_next_kinematic_position(next_pos);
+ }
+ });
/*
* Run the simulation.
diff --git a/examples3d/sensor3.rs b/examples3d/sensor3.rs
index db01265..37a8f5a 100644
--- a/examples3d/sensor3.rs
+++ b/examples3d/sensor3.rs
@@ -73,28 +73,30 @@ pub fn init_world(testbed: &mut Testbed) {
testbed.set_body_color(sensor_handle, Point3::new(0.5, 1.0, 1.0));
// Callback that will be executed on the main loop to handle proximities.
- testbed
- .harness_mut()
- .add_callback(move |physics, events, _| {
- while let Ok(prox) = events.proximity_events.try_recv() {
- let color = match prox.new_status {
- Proximity::WithinMargin | Proximity::Intersecting => Point3::new(1.0, 1.0, 0.0),
- Proximity::Disjoint => Point3::new(0.5, 0.5, 1.0),
- };
-
- let parent_handle1 = physics.colliders.get(prox.collider1).unwrap().parent();
- let parent_handle2 = physics.colliders.get(prox.collider2).unwrap().parent();
-
- if parent_handle1 != ground_handle && parent_handle1 != sensor_handle {
- // TODO: need a way to access graphics & window
- // graphics.set_body_color(parent_handle1, color);
- }
- if parent_handle2 != ground_handle && parent_handle2 != sensor_handle {
- // TODO: need a way to access graphics & window
- // graphics.set_body_color(parent_handle2, color);
+ testbed.add_callback(move |_, graphics, physics, events, _| {
+ let graphics = &graphics;
+ while let Ok(prox) = events.proximity_events.try_recv() {
+ let color = match prox.new_status {
+ Proximity::WithinMargin | Proximity::Intersecting => Point3::new(1.0, 1.0, 0.0),
+ Proximity::Disjoint => Point3::new(0.5, 0.5, 1.0),
+ };
+
+ let parent_handle1 = physics.colliders.get(prox.collider1).unwrap().parent();
+ let parent_handle2 = physics.colliders.get(prox.collider2).unwrap().parent();
+
+ match graphics {
+ Some(graphics) => {
+ if parent_handle1 != ground_handle && parent_handle1 != sensor_handle {
+ // graphics.set_body_color(parent_handle1, color);
+ }
+ if parent_handle2 != ground_handle && parent_handle2 != sensor_handle {
+ // graphics.set_body_color(parent_handle2, color);
+ }
}
+ None => {}
}
- });
+ }
+ });
/*
* Set up the testbed.