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-rw-r--r--examples2d/add_remove2.rs15
-rw-r--r--examples2d/platform2.rs30
-rw-r--r--examples2d/sensor2.rs40
-rw-r--r--examples3d/debug_add_remove_collider3.rs10
-rw-r--r--examples3d/debug_dynamic_collider_add3.rs19
-rw-r--r--examples3d/debug_rollback3.rs2
-rw-r--r--examples3d/fountain3.rs15
-rw-r--r--examples3d/platform3.rs40
-rw-r--r--examples3d/sensor3.rs42
-rw-r--r--src_testbed/harness/mod.rs58
-rw-r--r--src_testbed/testbed.rs23
11 files changed, 190 insertions, 104 deletions
diff --git a/examples2d/add_remove2.rs b/examples2d/add_remove2.rs
index 614829b..cb71025 100644
--- a/examples2d/add_remove2.rs
+++ b/examples2d/add_remove2.rs
@@ -10,7 +10,7 @@ pub fn init_world(testbed: &mut Testbed) {
let rad = 0.5;
// Callback that will be executed on the main loop to handle proximities.
- testbed.harness_mut().add_callback(move |physics, _, _| {
+ testbed.add_callback(move |window, graphics, physics, _, _| {
let rigid_body = RigidBodyBuilder::new_dynamic()
.translation(0.0, 10.0)
.build();
@@ -20,8 +20,11 @@ pub fn init_world(testbed: &mut Testbed) {
.colliders
.insert(collider, handle, &mut physics.bodies);
- // TODO: need a way to access graphics & window
- // graphics.add(window, handle, &physics.bodies, &physics.colliders);
+ if graphics.is_some() {
+ graphics
+ .unwrap()
+ .add(window.unwrap(), handle, &physics.bodies, &physics.colliders);
+ }
let to_remove: Vec<_> = physics
.bodies
@@ -34,8 +37,10 @@ pub fn init_world(testbed: &mut Testbed) {
.bodies
.remove(handle, &mut physics.colliders, &mut physics.joints);
- // TODO: need a way to access graphics & window
- // graphics.remove_body_nodes(window, handle);
+ // FIXME: need a way to access graphics & window in a loop
+ // if graphics.is_some() {
+ // graphics.unwrap().remove_body_nodes(window.unwrap(), handle);
+ // }
}
});
diff --git a/examples2d/platform2.rs b/examples2d/platform2.rs
index 88f05f2..afd4d64 100644
--- a/examples2d/platform2.rs
+++ b/examples2d/platform2.rs
@@ -60,25 +60,23 @@ pub fn init_world(testbed: &mut Testbed) {
/*
* Setup a callback to control the platform.
*/
- testbed
- .harness_mut()
- .add_callback(move |physics, _, run_state| {
- let platform = physics.bodies.get_mut(platform_handle).unwrap();
- let mut next_pos = *platform.position();
+ testbed.add_callback(move |_, _, physics, _, run_state| {
+ let platform = physics.bodies.get_mut(platform_handle).unwrap();
+ let mut next_pos = *platform.position();
- let dt = 0.016;
- next_pos.translation.vector.y += (run_state.time * 5.0).sin() * dt;
- next_pos.translation.vector.x += run_state.time.sin() * 5.0 * dt;
+ let dt = 0.016;
+ next_pos.translation.vector.y += (run_state.time * 5.0).sin() * dt;
+ next_pos.translation.vector.x += run_state.time.sin() * 5.0 * dt;
- if next_pos.translation.vector.x >= rad * 10.0 {
- next_pos.translation.vector.x -= dt;
- }
- if next_pos.translation.vector.x <= -rad * 10.0 {
- next_pos.translation.vector.x += dt;
- }
+ if next_pos.translation.vector.x >= rad * 10.0 {
+ next_pos.translation.vector.x -= dt;
+ }
+ if next_pos.translation.vector.x <= -rad * 10.0 {
+ next_pos.translation.vector.x += dt;
+ }
- platform.set_next_kinematic_position(next_pos);
- });
+ platform.set_next_kinematic_position(next_pos);
+ });
/*
* Run the simulation.
diff --git a/examples2d/sensor2.rs b/examples2d/sensor2.rs
index 382581e..9fdbf14 100644
--- a/examples2d/sensor2.rs
+++ b/examples2d/sensor2.rs
@@ -69,28 +69,26 @@ pub fn init_world(testbed: &mut Testbed) {
testbed.set_body_color(sensor_handle, Point3::new(0.5, 1.0, 1.0));
// Callback that will be executed on the main loop to handle proximities.
- testbed
- .harness_mut()
- .add_callback(move |physics, events, _| {
- while let Ok(prox) = events.proximity_events.try_recv() {
- let color = match prox.new_status {
- Proximity::WithinMargin | Proximity::Intersecting => Point3::new(1.0, 1.0, 0.0),
- Proximity::Disjoint => Point3::new(0.5, 0.5, 1.0),
- };
-
- let parent_handle1 = physics.colliders.get(prox.collider1).unwrap().parent();
- let parent_handle2 = physics.colliders.get(prox.collider2).unwrap().parent();
-
- if parent_handle1 != ground_handle && parent_handle1 != sensor_handle {
- // TODO: need a way to access graphics & window
- // graphics.set_body_color(parent_handle1, color);
- }
- if parent_handle2 != ground_handle && parent_handle2 != sensor_handle {
- // TODO: need a way to access graphics & window
- // graphics.set_body_color(parent_handle2, color);
- }
+ testbed.add_callback(move |_, _, physics, events, _| {
+ while let Ok(prox) = events.proximity_events.try_recv() {
+ let color = match prox.new_status {
+ Proximity::WithinMargin | Proximity::Intersecting => Point3::new(1.0, 1.0, 0.0),
+ Proximity::Disjoint => Point3::new(0.5, 0.5, 1.0),
+ };
+
+ let parent_handle1 = physics.colliders.get(prox.collider1).unwrap().parent();
+ let parent_handle2 = physics.colliders.get(prox.collider2).unwrap().parent();
+
+ if parent_handle1 != ground_handle && parent_handle1 != sensor_handle {
+ // FIXME: need a way to access graphics & window in a loop
+ // graphics.set_body_color(parent_handle1, color);
}
- });
+ if parent_handle2 != ground_handle && parent_handle2 != sensor_handle {
+ // FIXME: need a way to access graphics & window in a loop
+ // graphics.set_body_color(parent_handle2, color);
+ }
+ }
+ });
/*
* Set up the testbed.
diff --git a/examples3d/debug_add_remove_collider3.rs b/examples3d/debug_add_remove_collider3.rs
index 437a27d..8a3d672 100644
--- a/examples3d/debug_add_remove_collider3.rs
+++ b/examples3d/debug_add_remove_collider3.rs
@@ -34,7 +34,7 @@ pub fn init_world(testbed: &mut Testbed) {
let collider = ColliderBuilder::ball(ball_rad).density(100.0).build();
colliders.insert(collider, ball_handle, &mut bodies);
- testbed.harness_mut().add_callback(move |physics, _, _| {
+ testbed.add_callback(move |window, graphics, physics, _, _| {
// Remove then re-add the ground collider.
let coll = physics
.colliders
@@ -45,7 +45,13 @@ pub fn init_world(testbed: &mut Testbed) {
.insert(coll, ground_handle, &mut physics.bodies);
// TODO: need a way to access graphics & window
- // graphics.add_collider(window, ground_collider_handle, &physics.colliders);
+ if graphics.is_some() {
+ graphics.unwrap().add_collider(
+ window.unwrap(),
+ ground_collider_handle,
+ &physics.colliders,
+ );
+ }
});
/*
diff --git a/examples3d/debug_dynamic_collider_add3.rs b/examples3d/debug_dynamic_collider_add3.rs
index 92ae209..cefe030 100644
--- a/examples3d/debug_dynamic_collider_add3.rs
+++ b/examples3d/debug_dynamic_collider_add3.rs
@@ -45,7 +45,7 @@ pub fn init_world(testbed: &mut Testbed) {
let mut extra_colliders = Vec::new();
let snapped_frame = 51;
- testbed.harness_mut().add_callback(move |physics, _, _| {
+ testbed.add_callback(move |window, graphics, physics, _, _| {
step += 1;
// Add a bigger ball collider
@@ -56,8 +56,14 @@ pub fn init_world(testbed: &mut Testbed) {
physics
.colliders
.insert(collider, ball_handle, &mut physics.bodies);
- // TODO: need a way to access graphics & window
- // graphics.add_collider(window, new_ball_collider_handle, &physics.colliders);
+
+ if graphics.is_some() {
+ graphics.unwrap().add_collider(
+ window.unwrap(),
+ new_ball_collider_handle,
+ &physics.colliders,
+ );
+ }
extra_colliders.push(new_ball_collider_handle);
// Snap the ball velocity or restore it.
@@ -97,8 +103,11 @@ pub fn init_world(testbed: &mut Testbed) {
.colliders
.insert(coll, ground_handle, &mut physics.bodies);
- // TODO: need a way to access graphics & window
- // graphics.add_collider(window, new_ground_collider_handle, &physics.colliders);
+ //FIXME: This causes an error
+ // if graphics.is_some() {
+ // graphics.unwrap().add_collider(window.unwrap(), new_ground_collider_handle, &physics.colliders);
+ // }
+
extra_colliders.push(new_ground_collider_handle);
});
diff --git a/examples3d/debug_rollback3.rs b/examples3d/debug_rollback3.rs
index aa0b0ff..27b27cf 100644
--- a/examples3d/debug_rollback3.rs
+++ b/examples3d/debug_rollback3.rs
@@ -44,7 +44,7 @@ pub fn init_world(testbed: &mut Testbed) {
let mut step = 0;
let snapped_frame = 51;
- testbed.harness_mut().add_callback(move |physics, _, _| {
+ testbed.add_callback(move |_, _, physics, _, _| {
step += 1;
// Snap the ball velocity or restore it.
diff --git a/examples3d/fountain3.rs b/examples3d/fountain3.rs
index 0909a0c..e42f71a 100644
--- a/examples3d/fountain3.rs
+++ b/examples3d/fountain3.rs
@@ -26,7 +26,7 @@ pub fn init_world(testbed: &mut Testbed) {
let mut k = 0;
// Callback that will be executed on the main loop to handle proximities.
- testbed.harness_mut().add_callback(move |physics, _, _| {
+ testbed.add_callback(move |window, graphics, physics, _, _| {
k += 1;
let rigid_body = RigidBodyBuilder::new_dynamic()
.translation(0.0, 10.0, 0.0)
@@ -41,8 +41,12 @@ pub fn init_world(testbed: &mut Testbed) {
physics
.colliders
.insert(collider, handle, &mut physics.bodies);
- // TODO: need a way to access graphics & window
- // graphics.add(window, handle, &physics.bodies, &physics.colliders);
+
+ if graphics.is_some() {
+ graphics
+ .unwrap()
+ .add(window.unwrap(), handle, &physics.bodies, &physics.colliders);
+ }
if physics.bodies.len() > MAX_NUMBER_OF_BODIES {
let mut to_remove: Vec<_> = physics
@@ -69,8 +73,9 @@ pub fn init_world(testbed: &mut Testbed) {
.narrow_phase
.maintain(&mut physics.colliders, &mut physics.bodies);
- // TODO: need a way to access graphics & window
- // graphics.remove_body_nodes(window, *handle);
+ // if graphics.is_some() {
+ // graphics.unwrap().remove_body_nodes(window.unwrap(), *handle);
+ // }
}
}
});
diff --git a/examples3d/platform3.rs b/examples3d/platform3.rs
index 944adae..7b5c986 100644
--- a/examples3d/platform3.rs
+++ b/examples3d/platform3.rs
@@ -65,31 +65,29 @@ pub fn init_world(testbed: &mut Testbed) {
* Setup a callback to control the platform.
*/
let mut count = 0;
- testbed
- .harness_mut()
- .add_callback(move |physics, _, run_state| {
- count += 1;
- if count % 100 > 50 {
- return;
- }
-
- if let Some(platform) = physics.bodies.get_mut(platform_handle) {
- let mut next_pos = *platform.position();
+ testbed.add_callback(move |_, _, physics, _, run_state| {
+ count += 1;
+ if count % 100 > 50 {
+ return;
+ }
- let dt = 0.016;
- next_pos.translation.vector.y += (run_state.time * 5.0).sin() * dt;
- next_pos.translation.vector.z += run_state.time.sin() * 5.0 * dt;
+ if let Some(platform) = physics.bodies.get_mut(platform_handle) {
+ let mut next_pos = *platform.position();
- if next_pos.translation.vector.z >= rad * 10.0 {
- next_pos.translation.vector.z -= dt;
- }
- if next_pos.translation.vector.z <= -rad * 10.0 {
- next_pos.translation.vector.z += dt;
- }
+ let dt = 0.016;
+ next_pos.translation.vector.y += (run_state.time * 5.0).sin() * dt;
+ next_pos.translation.vector.z += run_state.time.sin() * 5.0 * dt;
- platform.set_next_kinematic_position(next_pos);
+ if next_pos.translation.vector.z >= rad * 10.0 {
+ next_pos.translation.vector.z -= dt;
}
- });
+ if next_pos.translation.vector.z <= -rad * 10.0 {
+ next_pos.translation.vector.z += dt;
+ }
+
+ platform.set_next_kinematic_position(next_pos);
+ }
+ });
/*
* Run the simulation.
diff --git a/examples3d/sensor3.rs b/examples3d/sensor3.rs
index db01265..37a8f5a 100644
--- a/examples3d/sensor3.rs
+++ b/examples3d/sensor3.rs
@@ -73,28 +73,30 @@ pub fn init_world(testbed: &mut Testbed) {
testbed.set_body_color(sensor_handle, Point3::new(0.5, 1.0, 1.0));
// Callback that will be executed on the main loop to handle proximities.
- testbed
- .harness_mut()
- .add_callback(move |physics, events, _| {
- while let Ok(prox) = events.proximity_events.try_recv() {
- let color = match prox.new_status {
- Proximity::WithinMargin | Proximity::Intersecting => Point3::new(1.0, 1.0, 0.0),
- Proximity::Disjoint => Point3::new(0.5, 0.5, 1.0),
- };
-
- let parent_handle1 = physics.colliders.get(prox.collider1).unwrap().parent();
- let parent_handle2 = physics.colliders.get(prox.collider2).unwrap().parent();
-
- if parent_handle1 != ground_handle && parent_handle1 != sensor_handle {
- // TODO: need a way to access graphics & window
- // graphics.set_body_color(parent_handle1, color);
- }
- if parent_handle2 != ground_handle && parent_handle2 != sensor_handle {
- // TODO: need a way to access graphics & window
- // graphics.set_body_color(parent_handle2, color);
+ testbed.add_callback(move |_, graphics, physics, events, _| {
+ let graphics = &graphics;
+ while let Ok(prox) = events.proximity_events.try_recv() {
+ let color = match prox.new_status {
+ Proximity::WithinMargin | Proximity::Intersecting => Point3::new(1.0, 1.0, 0.0),
+ Proximity::Disjoint => Point3::new(0.5, 0.5, 1.0),
+ };
+
+ let parent_handle1 = physics.colliders.get(prox.collider1).unwrap().parent();
+ let parent_handle2 = physics.colliders.get(prox.collider2).unwrap().parent();
+
+ match graphics {
+ Some(graphics) => {
+ if parent_handle1 != ground_handle && parent_handle1 != sensor_handle {
+ // graphics.set_body_color(parent_handle1, color);
+ }
+ if parent_handle2 != ground_handle && parent_handle2 != sensor_handle {
+ // graphics.set_body_color(parent_handle2, color);
+ }
}
+ None => {}
}
- });
+ }
+ });
/*
* Set up the testbed.
diff --git a/src_testbed/harness/mod.rs b/src_testbed/harness/mod.rs
index 86cee09..51bf315 100644
--- a/src_testbed/harness/mod.rs
+++ b/src_testbed/harness/mod.rs
@@ -1,4 +1,8 @@
-use crate::physics::{PhysicsEvents, PhysicsState};
+use crate::{
+ physics::{PhysicsEvents, PhysicsState},
+ GraphicsManager,
+};
+use kiss3d::window::Window;
use plugin::HarnessPlugin;
use rapier::dynamics::{IntegrationParameters, JointSet, RigidBodySet};
use rapier::geometry::{BroadPhase, ColliderSet, NarrowPhase};
@@ -48,7 +52,17 @@ pub struct Harness {
pub state: RunState,
}
-type Callbacks = Vec<Box<dyn FnMut(&mut PhysicsState, &PhysicsEvents, &RunState)>>;
+type Callbacks = Vec<
+ Box<
+ dyn FnMut(
+ Option<&mut Window>,
+ Option<&mut GraphicsManager>,
+ &mut PhysicsState,
+ &PhysicsEvents,
+ &RunState,
+ ),
+ >,
+>;
#[allow(dead_code)]
impl Harness {
@@ -130,7 +144,15 @@ impl Harness {
self.plugins.push(Box::new(plugin));
}
- pub fn add_callback<F: FnMut(&mut PhysicsState, &PhysicsEvents, &RunState) + 'static>(
+ pub fn add_callback<
+ F: FnMut(
+ Option<&mut Window>,
+ Option<&mut GraphicsManager>,
+ &mut PhysicsState,
+ &PhysicsEvents,
+ &RunState,
+ ) + 'static,
+ >(
&mut self,
callback: F,
) {
@@ -138,6 +160,14 @@ impl Harness {
}
pub fn step(&mut self) {
+ self.step_with_graphics(None, None);
+ }
+
+ pub fn step_with_graphics(
+ &mut self,
+ window: Option<&mut Window>,
+ graphics: Option<&mut GraphicsManager>,
+ ) {
#[cfg(feature = "parallel")]
{
let physics = &mut self.physics;
@@ -180,8 +210,26 @@ impl Harness {
plugin.step(&mut self.physics, &self.state)
}
- for f in &mut self.callbacks {
- f(&mut self.physics, &self.events, &self.state)
+ // FIXME: This assumes either window & graphics are Some, or they are all None
+ // this is required as we cannot pass Option<&mut Window> & Option<&mut GraphicsManager directly in a loop
+ // there must be a better way of doing this?
+ match (window, graphics) {
+ (Some(window), Some(graphics)) => {
+ for f in &mut self.callbacks {
+ f(
+ Some(window),
+ Some(graphics),
+ &mut self.physics,
+ &self.events,
+ &self.state,
+ );
+ }
+ }
+ _ => {
+ for f in &mut self.callbacks {
+ f(None, None, &mut self.physics, &self.events, &self.state);
+ }
+ }
}
for plugin in &mut self.plugins {
diff --git a/src_testbed/testbed.rs b/src_testbed/testbed.rs
index bb3d8ee..fd6b9a0 100644
--- a/src_testbed/testbed.rs
+++ b/src_testbed/testbed.rs
@@ -3,10 +3,10 @@ use std::mem;
use std::path::Path;
use std::rc::Rc;
-use crate::engine::GraphicsManager;
-use crate::physics::{PhysicsSnapshot, PhysicsState};
+use crate::physics::{PhysicsEvents, PhysicsSnapshot, PhysicsState};
use crate::plugin::TestbedPlugin;
use crate::ui::TestbedUi;
+use crate::{engine::GraphicsManager, harness::RunState};
use kiss3d::camera::Camera;
use kiss3d::event::Event;
@@ -392,6 +392,21 @@ impl Testbed {
self.plugins.clear();
}
+ pub fn add_callback<
+ F: FnMut(
+ Option<&mut Window>,
+ Option<&mut GraphicsManager>,
+ &mut PhysicsState,
+ &PhysicsEvents,
+ &RunState,
+ ) + 'static,
+ >(
+ &mut self,
+ callback: F,
+ ) {
+ self.harness.add_callback(callback);
+ }
+
pub fn add_plugin(&mut self, plugin: impl TestbedPlugin + 'static) {
self.plugins.push(Box::new(plugin));
}
@@ -1221,7 +1236,9 @@ impl State for Testbed {
if self.state.running != RunMode::Stop {
for _ in 0..self.nsteps {
if self.state.selected_backend == RAPIER_BACKEND {
- self.harness.step();
+ let graphics = &mut self.graphics;
+ self.harness
+ .step_with_graphics(Some(window), Some(graphics));
for plugin in &mut self.plugins {
plugin.step(&mut self.harness.physics)