diff options
Diffstat (limited to 'examples2d/sensor2.rs')
| -rw-r--r-- | examples2d/sensor2.rs | 40 |
1 files changed, 19 insertions, 21 deletions
diff --git a/examples2d/sensor2.rs b/examples2d/sensor2.rs index 382581e..9fdbf14 100644 --- a/examples2d/sensor2.rs +++ b/examples2d/sensor2.rs @@ -69,28 +69,26 @@ pub fn init_world(testbed: &mut Testbed) { testbed.set_body_color(sensor_handle, Point3::new(0.5, 1.0, 1.0)); // Callback that will be executed on the main loop to handle proximities. - testbed - .harness_mut() - .add_callback(move |physics, events, _| { - while let Ok(prox) = events.proximity_events.try_recv() { - let color = match prox.new_status { - Proximity::WithinMargin | Proximity::Intersecting => Point3::new(1.0, 1.0, 0.0), - Proximity::Disjoint => Point3::new(0.5, 0.5, 1.0), - }; - - let parent_handle1 = physics.colliders.get(prox.collider1).unwrap().parent(); - let parent_handle2 = physics.colliders.get(prox.collider2).unwrap().parent(); - - if parent_handle1 != ground_handle && parent_handle1 != sensor_handle { - // TODO: need a way to access graphics & window - // graphics.set_body_color(parent_handle1, color); - } - if parent_handle2 != ground_handle && parent_handle2 != sensor_handle { - // TODO: need a way to access graphics & window - // graphics.set_body_color(parent_handle2, color); - } + testbed.add_callback(move |_, _, physics, events, _| { + while let Ok(prox) = events.proximity_events.try_recv() { + let color = match prox.new_status { + Proximity::WithinMargin | Proximity::Intersecting => Point3::new(1.0, 1.0, 0.0), + Proximity::Disjoint => Point3::new(0.5, 0.5, 1.0), + }; + + let parent_handle1 = physics.colliders.get(prox.collider1).unwrap().parent(); + let parent_handle2 = physics.colliders.get(prox.collider2).unwrap().parent(); + + if parent_handle1 != ground_handle && parent_handle1 != sensor_handle { + // FIXME: need a way to access graphics & window in a loop + // graphics.set_body_color(parent_handle1, color); } - }); + if parent_handle2 != ground_handle && parent_handle2 != sensor_handle { + // FIXME: need a way to access graphics & window in a loop + // graphics.set_body_color(parent_handle2, color); + } + } + }); /* * Set up the testbed. |
