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-rw-r--r--examples2d/sensor2.rs40
1 files changed, 19 insertions, 21 deletions
diff --git a/examples2d/sensor2.rs b/examples2d/sensor2.rs
index 382581e..9fdbf14 100644
--- a/examples2d/sensor2.rs
+++ b/examples2d/sensor2.rs
@@ -69,28 +69,26 @@ pub fn init_world(testbed: &mut Testbed) {
testbed.set_body_color(sensor_handle, Point3::new(0.5, 1.0, 1.0));
// Callback that will be executed on the main loop to handle proximities.
- testbed
- .harness_mut()
- .add_callback(move |physics, events, _| {
- while let Ok(prox) = events.proximity_events.try_recv() {
- let color = match prox.new_status {
- Proximity::WithinMargin | Proximity::Intersecting => Point3::new(1.0, 1.0, 0.0),
- Proximity::Disjoint => Point3::new(0.5, 0.5, 1.0),
- };
-
- let parent_handle1 = physics.colliders.get(prox.collider1).unwrap().parent();
- let parent_handle2 = physics.colliders.get(prox.collider2).unwrap().parent();
-
- if parent_handle1 != ground_handle && parent_handle1 != sensor_handle {
- // TODO: need a way to access graphics & window
- // graphics.set_body_color(parent_handle1, color);
- }
- if parent_handle2 != ground_handle && parent_handle2 != sensor_handle {
- // TODO: need a way to access graphics & window
- // graphics.set_body_color(parent_handle2, color);
- }
+ testbed.add_callback(move |_, _, physics, events, _| {
+ while let Ok(prox) = events.proximity_events.try_recv() {
+ let color = match prox.new_status {
+ Proximity::WithinMargin | Proximity::Intersecting => Point3::new(1.0, 1.0, 0.0),
+ Proximity::Disjoint => Point3::new(0.5, 0.5, 1.0),
+ };
+
+ let parent_handle1 = physics.colliders.get(prox.collider1).unwrap().parent();
+ let parent_handle2 = physics.colliders.get(prox.collider2).unwrap().parent();
+
+ if parent_handle1 != ground_handle && parent_handle1 != sensor_handle {
+ // FIXME: need a way to access graphics & window in a loop
+ // graphics.set_body_color(parent_handle1, color);
}
- });
+ if parent_handle2 != ground_handle && parent_handle2 != sensor_handle {
+ // FIXME: need a way to access graphics & window in a loop
+ // graphics.set_body_color(parent_handle2, color);
+ }
+ }
+ });
/*
* Set up the testbed.