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-rw-r--r--examples2d/add_remove2.rs15
-rw-r--r--examples2d/platform2.rs30
-rw-r--r--examples2d/sensor2.rs40
3 files changed, 43 insertions, 42 deletions
diff --git a/examples2d/add_remove2.rs b/examples2d/add_remove2.rs
index 614829b..cb71025 100644
--- a/examples2d/add_remove2.rs
+++ b/examples2d/add_remove2.rs
@@ -10,7 +10,7 @@ pub fn init_world(testbed: &mut Testbed) {
let rad = 0.5;
// Callback that will be executed on the main loop to handle proximities.
- testbed.harness_mut().add_callback(move |physics, _, _| {
+ testbed.add_callback(move |window, graphics, physics, _, _| {
let rigid_body = RigidBodyBuilder::new_dynamic()
.translation(0.0, 10.0)
.build();
@@ -20,8 +20,11 @@ pub fn init_world(testbed: &mut Testbed) {
.colliders
.insert(collider, handle, &mut physics.bodies);
- // TODO: need a way to access graphics & window
- // graphics.add(window, handle, &physics.bodies, &physics.colliders);
+ if graphics.is_some() {
+ graphics
+ .unwrap()
+ .add(window.unwrap(), handle, &physics.bodies, &physics.colliders);
+ }
let to_remove: Vec<_> = physics
.bodies
@@ -34,8 +37,10 @@ pub fn init_world(testbed: &mut Testbed) {
.bodies
.remove(handle, &mut physics.colliders, &mut physics.joints);
- // TODO: need a way to access graphics & window
- // graphics.remove_body_nodes(window, handle);
+ // FIXME: need a way to access graphics & window in a loop
+ // if graphics.is_some() {
+ // graphics.unwrap().remove_body_nodes(window.unwrap(), handle);
+ // }
}
});
diff --git a/examples2d/platform2.rs b/examples2d/platform2.rs
index 88f05f2..afd4d64 100644
--- a/examples2d/platform2.rs
+++ b/examples2d/platform2.rs
@@ -60,25 +60,23 @@ pub fn init_world(testbed: &mut Testbed) {
/*
* Setup a callback to control the platform.
*/
- testbed
- .harness_mut()
- .add_callback(move |physics, _, run_state| {
- let platform = physics.bodies.get_mut(platform_handle).unwrap();
- let mut next_pos = *platform.position();
+ testbed.add_callback(move |_, _, physics, _, run_state| {
+ let platform = physics.bodies.get_mut(platform_handle).unwrap();
+ let mut next_pos = *platform.position();
- let dt = 0.016;
- next_pos.translation.vector.y += (run_state.time * 5.0).sin() * dt;
- next_pos.translation.vector.x += run_state.time.sin() * 5.0 * dt;
+ let dt = 0.016;
+ next_pos.translation.vector.y += (run_state.time * 5.0).sin() * dt;
+ next_pos.translation.vector.x += run_state.time.sin() * 5.0 * dt;
- if next_pos.translation.vector.x >= rad * 10.0 {
- next_pos.translation.vector.x -= dt;
- }
- if next_pos.translation.vector.x <= -rad * 10.0 {
- next_pos.translation.vector.x += dt;
- }
+ if next_pos.translation.vector.x >= rad * 10.0 {
+ next_pos.translation.vector.x -= dt;
+ }
+ if next_pos.translation.vector.x <= -rad * 10.0 {
+ next_pos.translation.vector.x += dt;
+ }
- platform.set_next_kinematic_position(next_pos);
- });
+ platform.set_next_kinematic_position(next_pos);
+ });
/*
* Run the simulation.
diff --git a/examples2d/sensor2.rs b/examples2d/sensor2.rs
index 382581e..9fdbf14 100644
--- a/examples2d/sensor2.rs
+++ b/examples2d/sensor2.rs
@@ -69,28 +69,26 @@ pub fn init_world(testbed: &mut Testbed) {
testbed.set_body_color(sensor_handle, Point3::new(0.5, 1.0, 1.0));
// Callback that will be executed on the main loop to handle proximities.
- testbed
- .harness_mut()
- .add_callback(move |physics, events, _| {
- while let Ok(prox) = events.proximity_events.try_recv() {
- let color = match prox.new_status {
- Proximity::WithinMargin | Proximity::Intersecting => Point3::new(1.0, 1.0, 0.0),
- Proximity::Disjoint => Point3::new(0.5, 0.5, 1.0),
- };
-
- let parent_handle1 = physics.colliders.get(prox.collider1).unwrap().parent();
- let parent_handle2 = physics.colliders.get(prox.collider2).unwrap().parent();
-
- if parent_handle1 != ground_handle && parent_handle1 != sensor_handle {
- // TODO: need a way to access graphics & window
- // graphics.set_body_color(parent_handle1, color);
- }
- if parent_handle2 != ground_handle && parent_handle2 != sensor_handle {
- // TODO: need a way to access graphics & window
- // graphics.set_body_color(parent_handle2, color);
- }
+ testbed.add_callback(move |_, _, physics, events, _| {
+ while let Ok(prox) = events.proximity_events.try_recv() {
+ let color = match prox.new_status {
+ Proximity::WithinMargin | Proximity::Intersecting => Point3::new(1.0, 1.0, 0.0),
+ Proximity::Disjoint => Point3::new(0.5, 0.5, 1.0),
+ };
+
+ let parent_handle1 = physics.colliders.get(prox.collider1).unwrap().parent();
+ let parent_handle2 = physics.colliders.get(prox.collider2).unwrap().parent();
+
+ if parent_handle1 != ground_handle && parent_handle1 != sensor_handle {
+ // FIXME: need a way to access graphics & window in a loop
+ // graphics.set_body_color(parent_handle1, color);
}
- });
+ if parent_handle2 != ground_handle && parent_handle2 != sensor_handle {
+ // FIXME: need a way to access graphics & window in a loop
+ // graphics.set_body_color(parent_handle2, color);
+ }
+ }
+ });
/*
* Set up the testbed.