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authorSébastien Crozet <developer@crozet.re>2020-08-27 09:01:32 +0200
committerSébastien Crozet <developer@crozet.re>2020-08-27 09:08:17 +0200
commit3b000f90bfb0762df23f78a8a9b9a9cf5ad6c08a (patch)
tree6287bffb6928a49bb8c4845465d71e45f1d6336d /examples3d
parentcd3d4e0bff92f403be02cb98e0aa95024d7b1716 (diff)
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Fix BroadPhase proxy handle recycling causing a crash.
Diffstat (limited to 'examples3d')
-rw-r--r--examples3d/add_remove3.rs53
-rw-r--r--examples3d/all_examples3.rs2
-rw-r--r--examples3d/kinematic3.rs4
-rw-r--r--examples3d/sensor3.rs6
4 files changed, 60 insertions, 5 deletions
diff --git a/examples3d/add_remove3.rs b/examples3d/add_remove3.rs
new file mode 100644
index 0000000..cf565e0
--- /dev/null
+++ b/examples3d/add_remove3.rs
@@ -0,0 +1,53 @@
+use na::Point3;
+use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
+use rapier3d::geometry::{ColliderBuilder, ColliderSet};
+use rapier_testbed3d::Testbed;
+
+pub fn init_world(testbed: &mut Testbed) {
+ let bodies = RigidBodySet::new();
+ let colliders = ColliderSet::new();
+ let joints = JointSet::new();
+ let rad = 0.5;
+
+ // Callback that will be executed on the main loop to handle proximities.
+ testbed.add_callback(move |window, physics, _, graphics, _| {
+ let rigid_body = RigidBodyBuilder::new_dynamic()
+ .translation(0.0, 10.0, 0.0)
+ .build();
+ let handle = physics.bodies.insert(rigid_body);
+ let collider = ColliderBuilder::cuboid(rad, rad, rad).density(1.0).build();
+ physics
+ .colliders
+ .insert(collider, handle, &mut physics.bodies);
+ graphics.add(window, handle, &physics.bodies, &physics.colliders);
+
+ let to_remove: Vec<_> = physics
+ .bodies
+ .iter()
+ .filter(|(_, b)| b.position.translation.vector.y < -10.0)
+ .map(|e| e.0)
+ .collect();
+ for handle in to_remove {
+ physics.pipeline.remove_rigid_body(
+ handle,
+ &mut physics.broad_phase,
+ &mut physics.narrow_phase,
+ &mut physics.bodies,
+ &mut physics.colliders,
+ &mut physics.joints,
+ );
+ graphics.remove_body_nodes(window, handle);
+ }
+ });
+
+ /*
+ * Set up the testbed.
+ */
+ testbed.set_world(bodies, colliders, joints);
+ testbed.look_at(Point3::new(-30.0, -4.0, -30.0), Point3::new(0.0, 1.0, 0.0));
+}
+
+fn main() {
+ let testbed = Testbed::from_builders(0, vec![("Add-remove", init_world)]);
+ testbed.run()
+}
diff --git a/examples3d/all_examples3.rs b/examples3d/all_examples3.rs
index 10b8f33..04b9b36 100644
--- a/examples3d/all_examples3.rs
+++ b/examples3d/all_examples3.rs
@@ -10,6 +10,7 @@ use inflector::Inflector;
use rapier_testbed3d::Testbed;
use std::cmp::Ordering;
+mod add_remove3;
mod balls3;
mod boxes3;
mod capsules3;
@@ -66,6 +67,7 @@ pub fn main() {
.to_camel_case();
let mut builders: Vec<(_, fn(&mut Testbed))> = vec![
+ ("Add remove", add_remove3::init_world),
("Balls", balls3::init_world),
("Boxes", boxes3::init_world),
("Capsules", capsules3::init_world),
diff --git a/examples3d/kinematic3.rs b/examples3d/kinematic3.rs
index d6f2014..a9adc8c 100644
--- a/examples3d/kinematic3.rs
+++ b/examples3d/kinematic3.rs
@@ -66,8 +66,8 @@ pub fn init_world(testbed: &mut Testbed) {
/*
* Setup a callback to control the platform.
*/
- testbed.add_callback(move |bodies, _, _, _, time| {
- let mut platform = bodies.get_mut(platform_handle).unwrap();
+ testbed.add_callback(move |_, physics, _, _, time| {
+ let mut platform = physics.bodies.get_mut(platform_handle).unwrap();
let mut next_pos = platform.position;
let dt = 0.016;
diff --git a/examples3d/sensor3.rs b/examples3d/sensor3.rs
index 50c051f..598b0ad 100644
--- a/examples3d/sensor3.rs
+++ b/examples3d/sensor3.rs
@@ -73,15 +73,15 @@ pub fn init_world(testbed: &mut Testbed) {
testbed.set_body_color(sensor_handle, Point3::new(0.5, 1.0, 1.0));
// Callback that will be executed on the main loop to handle proximities.
- testbed.add_callback(move |_, colliders, events, graphics, _| {
+ testbed.add_callback(move |_, physics, events, graphics, _| {
while let Ok(prox) = events.proximity_events.try_recv() {
let color = match prox.new_status {
Proximity::WithinMargin | Proximity::Intersecting => Point3::new(1.0, 1.0, 0.0),
Proximity::Disjoint => Point3::new(0.5, 0.5, 1.0),
};
- let parent_handle1 = colliders.get(prox.collider1).unwrap().parent();
- let parent_handle2 = colliders.get(prox.collider2).unwrap().parent();
+ let parent_handle1 = physics.colliders.get(prox.collider1).unwrap().parent();
+ let parent_handle2 = physics.colliders.get(prox.collider2).unwrap().parent();
if parent_handle1 != ground_handle && parent_handle1 != sensor_handle {
graphics.set_body_color(parent_handle1, color);