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| author | Crozet Sébastien <developer@crozet.re> | 2020-11-10 17:03:28 +0100 |
|---|---|---|
| committer | Crozet Sébastien <developer@crozet.re> | 2020-11-10 17:03:28 +0100 |
| commit | da5f47df47c3eedd05b476856b7aedc3051f6aa9 (patch) | |
| tree | c452b29da5131504f3bb23f8892bd6775a164dc8 /examples3d | |
| parent | 2102aeb4229a51afc1e050ca8d999e87230adbc0 (diff) | |
| download | rapier-da5f47df47c3eedd05b476856b7aedc3051f6aa9.tar.gz rapier-da5f47df47c3eedd05b476856b7aedc3051f6aa9.tar.bz2 rapier-da5f47df47c3eedd05b476856b7aedc3051f6aa9.zip | |
Move the infinite fall debug example to the 3D examples.
All our other debug examples were there.
Diffstat (limited to 'examples3d')
| -rw-r--r-- | examples3d/all_examples3.rs | 2 | ||||
| -rw-r--r-- | examples3d/debug_infinite_fall3.rs | 32 |
2 files changed, 34 insertions, 0 deletions
diff --git a/examples3d/all_examples3.rs b/examples3d/all_examples3.rs index 9c1dffc..d0efa0e 100644 --- a/examples3d/all_examples3.rs +++ b/examples3d/all_examples3.rs @@ -16,6 +16,7 @@ mod compound3; mod damping3; mod debug_boxes3; mod debug_cylinder3; +mod debug_infinite_fall3; mod debug_triangle3; mod debug_trimesh3; mod domino3; @@ -84,6 +85,7 @@ pub fn main() { ("(Debug) triangle", debug_triangle3::init_world), ("(Debug) trimesh", debug_trimesh3::init_world), ("(Debug) cylinder", debug_cylinder3::init_world), + ("(Debug) infinite fall", debug_infinite_fall3::init_world), ]; // Lexicographic sort, with stress tests moved at the end of the list. diff --git a/examples3d/debug_infinite_fall3.rs b/examples3d/debug_infinite_fall3.rs new file mode 100644 index 0000000..d1bda45 --- /dev/null +++ b/examples3d/debug_infinite_fall3.rs @@ -0,0 +1,32 @@ +use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; +use rapier3d::geometry::{ColliderBuilder, ColliderSet}; +use rapier_testbed3d::Testbed; + +pub fn init_world(testbed: &mut Testbed) { + /* + * World + */ + let mut bodies = RigidBodySet::new(); + let mut colliders = ColliderSet::new(); + let joints = JointSet::new(); + + let rad = 1.0; + // Build the dynamic box rigid body. + let rigid_body = RigidBodyBuilder::new_dynamic() + .translation(0.0, 3.0 * rad, 0.0) + .can_sleep(false) + .build(); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::ball(rad).build(); + colliders.insert(collider, handle, &mut bodies); + + /* + * Set up the testbed. + */ + testbed.set_world(bodies, colliders, joints); +} + +fn main() { + let testbed = Testbed::from_builders(0, vec![("Boxes", init_world)]); + testbed.run() +} |
