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authorSébastien Crozet <developer@crozet.re>2024-05-05 14:51:48 +0200
committerSébastien Crozet <sebastien@crozet.re>2024-05-05 16:17:39 +0200
commit425b2fc83d403d2cf6fa5f151479a112bdd05b92 (patch)
treef2d6a8af372e6c3c5429adf6c46b21583f97ae9c /src/control
parentd0866d423212be53e159c72315cec2e3dac04ac5 (diff)
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chore: misc typo fixes
Diffstat (limited to 'src/control')
-rw-r--r--src/control/character_controller.rs2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/control/character_controller.rs b/src/control/character_controller.rs
index 465d0fa..ec9dbe8 100644
--- a/src/control/character_controller.rs
+++ b/src/control/character_controller.rs
@@ -145,7 +145,7 @@ pub struct KinematicCharacterController {
/// Increase this number if your character appears to get stuck when sliding against surfaces.
///
/// This is a small distance applied to the movement toward the contact normals of shapes hit
- /// by the character controller. This helps shape-casting not getting stuck in an alway-penetrating
+ /// by the character controller. This helps shape-casting not getting stuck in an always-penetrating
/// state during the sliding calculation.
///
/// This value should remain fairly small since it can introduce artificial "bumps" when sliding