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-rw-r--r--src/control/character_controller.rs2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/control/character_controller.rs b/src/control/character_controller.rs
index 465d0fa..ec9dbe8 100644
--- a/src/control/character_controller.rs
+++ b/src/control/character_controller.rs
@@ -145,7 +145,7 @@ pub struct KinematicCharacterController {
/// Increase this number if your character appears to get stuck when sliding against surfaces.
///
/// This is a small distance applied to the movement toward the contact normals of shapes hit
- /// by the character controller. This helps shape-casting not getting stuck in an alway-penetrating
+ /// by the character controller. This helps shape-casting not getting stuck in an always-penetrating
/// state during the sliding calculation.
///
/// This value should remain fairly small since it can introduce artificial "bumps" when sliding