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| author | Sébastien Crozet <developer@crozet.re> | 2024-01-22 21:45:40 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-01-22 21:45:40 +0100 |
| commit | aef85ec2554476485dbf3de5f01257ced22bfe2f (patch) | |
| tree | 0fbfae9a523835079c9a362a93a69f2e78ccca25 /src/control | |
| parent | 9ac3503b879f95fcdf5414470ba5aedf195b9a97 (diff) | |
| parent | 6cb727390a6172e539b3f0ef91c2861457495258 (diff) | |
| download | rapier-aef85ec2554476485dbf3de5f01257ced22bfe2f.tar.gz rapier-aef85ec2554476485dbf3de5f01257ced22bfe2f.tar.bz2 rapier-aef85ec2554476485dbf3de5f01257ced22bfe2f.zip | |
Merge pull request #579 from dimforge/joints-improvements
Feat: implement a "small-steps" velocity-based constraints solver + joint improvements
Diffstat (limited to 'src/control')
| -rw-r--r-- | src/control/ray_cast_vehicle_controller.rs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/control/ray_cast_vehicle_controller.rs b/src/control/ray_cast_vehicle_controller.rs index 1e2da51..30979e1 100644 --- a/src/control/ray_cast_vehicle_controller.rs +++ b/src/control/ray_cast_vehicle_controller.rs @@ -4,7 +4,7 @@ use crate::dynamics::{RigidBody, RigidBodyHandle, RigidBodySet}; use crate::geometry::{ColliderHandle, ColliderSet, Ray}; use crate::math::{Point, Real, Rotation, Vector}; use crate::pipeline::{QueryFilter, QueryPipeline}; -use crate::utils::{WCross, WDot}; +use crate::utils::{SimdCross, SimdDot}; /// A character controller to simulate vehicles using ray-casting for the wheels. pub struct DynamicRayCastVehicleController { |
