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authorSébastien Crozet <sebcrozet@dimforge.com>2024-05-05 15:51:10 +0200
committerSébastien Crozet <sebastien@crozet.re>2024-05-05 16:17:39 +0200
commite4d6755c1513c2bb815b28ba9c173d590e7079c8 (patch)
tree983588e551713db28c1252091233c1b0b2564339 /src/control
parent425b2fc83d403d2cf6fa5f151479a112bdd05b92 (diff)
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chore: clippy fixes
Diffstat (limited to 'src/control')
-rw-r--r--src/control/character_controller.rs4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/control/character_controller.rs b/src/control/character_controller.rs
index ec9dbe8..87b5c16 100644
--- a/src/control/character_controller.rs
+++ b/src/control/character_controller.rs
@@ -540,9 +540,9 @@ impl KinematicCharacterController {
) -> Vector<Real> {
let [_vertical_input, horizontal_input] = self.split_into_components(movement_input);
let horiz_input_decomp = self.decompose_hit(&horizontal_input, &hit.toi);
- let input_decomp = self.decompose_hit(&movement_input, &hit.toi);
+ let input_decomp = self.decompose_hit(movement_input, &hit.toi);
- let decomp = self.decompose_hit(&translation_remaining, &hit.toi);
+ let decomp = self.decompose_hit(translation_remaining, &hit.toi);
// An object is trying to slip if the tangential movement induced by its vertical movement
// points downward.