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authorSébastien Crozet <developer@crozet.re>2020-08-25 22:10:25 +0200
committerSébastien Crozet <developer@crozet.re>2020-08-25 22:10:25 +0200
commit754a48b7ff6d8c58b1ee08651e60112900b60455 (patch)
tree7d777a6c003f1f5d8f8d24f533f35a95a88957fe /src/dynamics/joint/prismatic_joint.rs
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First public release of Rapier.v0.1.0
Diffstat (limited to 'src/dynamics/joint/prismatic_joint.rs')
-rw-r--r--src/dynamics/joint/prismatic_joint.rs193
1 files changed, 193 insertions, 0 deletions
diff --git a/src/dynamics/joint/prismatic_joint.rs b/src/dynamics/joint/prismatic_joint.rs
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+use crate::math::{Isometry, Point, Vector, DIM};
+use crate::utils::WBasis;
+use na::Unit;
+#[cfg(feature = "dim2")]
+use na::Vector2;
+#[cfg(feature = "dim3")]
+use na::Vector5;
+
+#[derive(Copy, Clone)]
+#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
+/// A joint that removes all relative motion between two bodies, except for the translations along one axis.
+pub struct PrismaticJoint {
+ /// Where the prismatic joint is attached on the first body, expressed in the local space of the first attached body.
+ pub local_anchor1: Point<f32>,
+ /// Where the prismatic joint is attached on the second body, expressed in the local space of the second attached body.
+ pub local_anchor2: Point<f32>,
+ pub(crate) local_axis1: Unit<Vector<f32>>,
+ pub(crate) local_axis2: Unit<Vector<f32>>,
+ pub(crate) basis1: [Vector<f32>; DIM - 1],
+ pub(crate) basis2: [Vector<f32>; DIM - 1],
+ /// The impulse applied by this joint on the first body.
+ ///
+ /// The impulse applied to the second body is given by `-impulse`.
+ #[cfg(feature = "dim3")]
+ pub impulse: Vector5<f32>,
+ /// The impulse applied by this joint on the first body.
+ ///
+ /// The impulse applied to the second body is given by `-impulse`.
+ #[cfg(feature = "dim2")]
+ pub impulse: Vector2<f32>,
+ /// Whether or not this joint should enforce translational limits along its axis.
+ pub limits_enabled: bool,
+ /// The min an max relative position of the attached bodies along this joint's axis.
+ pub limits: [f32; 2],
+ /// The impulse applied by this joint on the first body to enforce the position limit along this joint's axis.
+ ///
+ /// The impulse applied to the second body is given by `-impulse`.
+ pub limits_impulse: f32,
+ // pub motor_enabled: bool,
+ // pub target_motor_vel: f32,
+ // pub max_motor_impulse: f32,
+ // pub motor_impulse: f32,
+}
+
+impl PrismaticJoint {
+ /// Creates a new prismatic joint with the given point of applications and axis, all expressed
+ /// in the local-space of the affected bodies.
+ #[cfg(feature = "dim2")]
+ pub fn new(
+ local_anchor1: Point<f32>,
+ local_axis1: Unit<Vector<f32>>,
+ local_anchor2: Point<f32>,
+ local_axis2: Unit<Vector<f32>>,
+ ) -> Self {
+ Self {
+ local_anchor1,
+ local_anchor2,
+ local_axis1,
+ local_axis2,
+ basis1: local_axis1.orthonormal_basis(),
+ basis2: local_axis2.orthonormal_basis(),
+ impulse: na::zero(),
+ limits_enabled: false,
+ limits: [-f32::MAX, f32::MAX],
+ limits_impulse: 0.0,
+ // motor_enabled: false,
+ // target_motor_vel: 0.0,
+ // max_motor_impulse: f32::MAX,
+ // motor_impulse: 0.0,
+ }
+ }
+
+ /// Creates a new prismatic joint with the given point of applications and axis, all expressed
+ /// in the local-space of the affected bodies.
+ ///
+ /// The local tangent are vector orthogonal to the local axis. It is used to compute a basis orthonormal
+ /// to the joint's axis. If this tangent is set to zero, te orthonormal basis will be automatically
+ /// computed arbitrarily.
+ #[cfg(feature = "dim3")]
+ pub fn new(
+ local_anchor1: Point<f32>,
+ local_axis1: Unit<Vector<f32>>,
+ local_tangent1: Vector<f32>,
+ local_anchor2: Point<f32>,
+ local_axis2: Unit<Vector<f32>>,
+ local_tangent2: Vector<f32>,
+ ) -> Self {
+ let basis1 = if let Some(local_bitangent1) =
+ Unit::try_new(local_axis1.cross(&local_tangent1), 1.0e-3)
+ {
+ [
+ local_bitangent1.into_inner(),
+ local_bitangent1.cross(&local_axis1),
+ ]
+ } else {
+ local_axis1.orthonormal_basis()
+ };
+
+ let basis2 = if let Some(local_bitangent2) =
+ Unit::try_new(local_axis2.cross(&local_tangent2), 2.0e-3)
+ {
+ [
+ local_bitangent2.into_inner(),
+ local_bitangent2.cross(&local_axis2),
+ ]
+ } else {
+ local_axis2.orthonormal_basis()
+ };
+
+ Self {
+ local_anchor1,
+ local_anchor2,
+ local_axis1,
+ local_axis2,
+ basis1,
+ basis2,
+ impulse: na::zero(),
+ limits_enabled: false,
+ limits: [-f32::MAX, f32::MAX],
+ limits_impulse: 0.0,
+ // motor_enabled: false,
+ // target_motor_vel: 0.0,
+ // max_motor_impulse: f32::MAX,
+ // motor_impulse: 0.0,
+ }
+ }
+
+ /// The local axis of this joint, expressed in the local-space of the first attached body.
+ pub fn local_axis1(&self) -> Unit<Vector<f32>> {
+ self.local_axis1
+ }
+
+ /// The local axis of this joint, expressed in the local-space of the second attached body.
+ pub fn local_axis2(&self) -> Unit<Vector<f32>> {
+ self.local_axis2
+ }
+
+ // FIXME: precompute this?
+ #[cfg(feature = "dim2")]
+ pub(crate) fn local_frame1(&self) -> Isometry<f32> {
+ use na::{Matrix2, Rotation2, UnitComplex};
+
+ let mat = Matrix2::from_columns(&[self.local_axis1.into_inner(), self.basis1[0]]);
+ let rotmat = Rotation2::from_matrix_unchecked(mat);
+ let rotation = UnitComplex::from_rotation_matrix(&rotmat);
+ let translation = self.local_anchor1.coords.into();
+ Isometry::from_parts(translation, rotation)
+ }
+
+ // FIXME: precompute this?
+ #[cfg(feature = "dim2")]
+ pub(crate) fn local_frame2(&self) -> Isometry<f32> {
+ use na::{Matrix2, Rotation2, UnitComplex};
+
+ let mat = Matrix2::from_columns(&[self.local_axis2.into_inner(), self.basis2[0]]);
+ let rotmat = Rotation2::from_matrix_unchecked(mat);
+ let rotation = UnitComplex::from_rotation_matrix(&rotmat);
+ let translation = self.local_anchor2.coords.into();
+ Isometry::from_parts(translation, rotation)
+ }
+
+ // FIXME: precompute this?
+ #[cfg(feature = "dim3")]
+ pub(crate) fn local_frame1(&self) -> Isometry<f32> {
+ use na::{Matrix3, Rotation3, UnitQuaternion};
+
+ let mat = Matrix3::from_columns(&[
+ self.local_axis1.into_inner(),
+ self.basis1[0],
+ self.basis1[1],
+ ]);
+ let rotmat = Rotation3::from_matrix_unchecked(mat);
+ let rotation = UnitQuaternion::from_rotation_matrix(&rotmat);
+ let translation = self.local_anchor1.coords.into();
+ Isometry::from_parts(translation, rotation)
+ }
+
+ // FIXME: precompute this?
+ #[cfg(feature = "dim3")]
+ pub(crate) fn local_frame2(&self) -> Isometry<f32> {
+ use na::{Matrix3, Rotation3, UnitQuaternion};
+
+ let mat = Matrix3::from_columns(&[
+ self.local_axis2.into_inner(),
+ self.basis2[0],
+ self.basis2[1],
+ ]);
+ let rotmat = Rotation3::from_matrix_unchecked(mat);
+ let rotation = UnitQuaternion::from_rotation_matrix(&rotmat);
+ let translation = self.local_anchor2.coords.into();
+ Isometry::from_parts(translation, rotation)
+ }
+}