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authorSébastien Crozet <developer@crozet.re>2022-01-02 14:47:40 +0100
committerSébastien Crozet <developer@crozet.re>2022-01-02 16:58:36 +0100
commitf74b8401ad9ef50b8cdbf1f43a2b21f6c42b0ebc (patch)
tree53ac492fea5942a7d466f58a0095f39505674ea4 /src/dynamics/joint/revolute_joint.rs
parentb45d4b5ac2b31856c15e802b31e288a58940cbf2 (diff)
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Implement multibody joints and the new solver
Diffstat (limited to 'src/dynamics/joint/revolute_joint.rs')
-rw-r--r--src/dynamics/joint/revolute_joint.rs220
1 files changed, 76 insertions, 144 deletions
diff --git a/src/dynamics/joint/revolute_joint.rs b/src/dynamics/joint/revolute_joint.rs
index 6531a89..9084c4d 100644
--- a/src/dynamics/joint/revolute_joint.rs
+++ b/src/dynamics/joint/revolute_joint.rs
@@ -1,174 +1,106 @@
-use crate::dynamics::SpringModel;
-use crate::math::{Isometry, Point, Real, Vector};
-use crate::utils::WBasis;
-use na::{RealField, Unit, Vector5};
+use crate::dynamics::joint::{JointAxesMask, JointData};
+use crate::dynamics::{JointAxis, MotorModel};
+use crate::math::{Point, Real};
+
+#[cfg(feature = "dim3")]
+use crate::math::UnitVector;
-#[derive(Copy, Clone, PartialEq)]
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
-/// A joint that removes all relative motion between two bodies, except for the rotations along one axis.
+#[derive(Copy, Clone, Debug, PartialEq)]
pub struct RevoluteJoint {
- /// Where the revolute joint is attached on the first body, expressed in the local space of the first attached body.
- pub local_anchor1: Point<Real>,
- /// Where the revolute joint is attached on the second body, expressed in the local space of the second attached body.
- pub local_anchor2: Point<Real>,
- /// The rotation axis of this revolute joint expressed in the local space of the first attached body.
- pub local_axis1: Unit<Vector<Real>>,
- /// The rotation axis of this revolute joint expressed in the local space of the second attached body.
- pub local_axis2: Unit<Vector<Real>>,
- /// The basis orthonormal to `local_axis1`, expressed in the local space of the first attached body.
- pub basis1: [Vector<Real>; 2],
- /// The basis orthonormal to `local_axis2`, expressed in the local space of the second attached body.
- pub basis2: [Vector<Real>; 2],
- /// The impulse applied by this joint on the first body.
- ///
- /// The impulse applied to the second body is given by `-impulse`.
- pub impulse: Vector5<Real>,
-
- /// Whether or not this joint should enforce translational limits along its axis.
- pub limits_enabled: bool,
- /// The min an max relative position of the attached bodies along this joint's axis.
- pub limits: [Real; 2],
- /// The impulse applied by this joint on the first body to enforce the position limit along this joint's axis.
- ///
- /// The impulse applied to the second body is given by `-impulse`.
- pub limits_impulse: Real,
-
- /// The target relative angular velocity the motor will attempt to reach.
- pub motor_target_vel: Real,
- /// The target relative angle along the joint axis the motor will attempt to reach.
- pub motor_target_pos: Real,
- /// The motor's stiffness.
- /// See the documentation of `SpringModel` for more information on this parameter.
- pub motor_stiffness: Real,
- /// The motor's damping.
- /// See the documentation of `SpringModel` for more information on this parameter.
- pub motor_damping: Real,
- /// The maximal impulse the motor is able to deliver.
- pub motor_max_impulse: Real,
- /// The angular impulse applied by the motor.
- pub motor_impulse: Real,
- /// The spring-like model used by the motor to reach the target velocity and .
- pub motor_model: SpringModel,
-
- // Used to handle cases where the position target ends up being more than pi radians away.
- pub(crate) motor_last_angle: Real,
- // The angular impulse expressed in world-space.
- pub(crate) world_ang_impulse: Vector<Real>,
- // The world-space orientation of the free axis of the first attached body.
- pub(crate) prev_axis1: Vector<Real>,
+ data: JointData,
}
impl RevoluteJoint {
- /// Creates a new revolute joint with the given point of applications and axis, all expressed
- /// in the local-space of the affected bodies.
- pub fn new(
- local_anchor1: Point<Real>,
- local_axis1: Unit<Vector<Real>>,
- local_anchor2: Point<Real>,
- local_axis2: Unit<Vector<Real>>,
- ) -> Self {
- Self {
- local_anchor1,
- local_anchor2,
- local_axis1,
- local_axis2,
- basis1: local_axis1.orthonormal_basis(),
- basis2: local_axis2.orthonormal_basis(),
- impulse: na::zero(),
- world_ang_impulse: na::zero(),
- limits_enabled: false,
- limits: [-Real::MAX, Real::MAX],
- limits_impulse: 0.0,
- motor_target_vel: 0.0,
- motor_target_pos: 0.0,
- motor_stiffness: 0.0,
- motor_damping: 0.0,
- motor_max_impulse: Real::MAX,
- motor_impulse: 0.0,
- prev_axis1: *local_axis1,
- motor_model: SpringModel::default(),
- motor_last_angle: 0.0,
- }
+ #[cfg(feature = "dim2")]
+ pub fn new() -> Self {
+ let mask = JointAxesMask::X | JointAxesMask::Y;
+
+ let data = JointData::default().lock_axes(mask);
+ Self { data }
+ }
+
+ #[cfg(feature = "dim3")]
+ pub fn new(axis: UnitVector<Real>) -> Self {
+ let mask = JointAxesMask::X
+ | JointAxesMask::Y
+ | JointAxesMask::Z
+ | JointAxesMask::ANG_Y
+ | JointAxesMask::ANG_Z;
+
+ let data = JointData::default()
+ .lock_axes(mask)
+ .local_axis1(axis)
+ .local_axis2(axis);
+ Self { data }
+ }
+
+ pub fn data(&self) -> &JointData {
+ &self.data
}
- /// Can a SIMD constraint be used for resolving this joint?
- pub fn supports_simd_constraints(&self) -> bool {
- // SIMD revolute constraints don't support motors and limits right now.
- !self.limits_enabled
- && (self.motor_max_impulse == 0.0
- || (self.motor_stiffness == 0.0 && self.motor_damping == 0.0))
+ #[must_use]
+ pub fn local_anchor1(mut self, anchor1: Point<Real>) -> Self {
+ self.data = self.data.local_anchor1(anchor1);
+ self
+ }
+
+ #[must_use]
+ pub fn local_anchor2(mut self, anchor2: Point<Real>) -> Self {
+ self.data = self.data.local_anchor2(anchor2);
+ self
}
/// Set the spring-like model used by the motor to reach the desired target velocity and position.
- pub fn configure_motor_model(&mut self, model: SpringModel) {
- self.motor_model = model;
+ pub fn motor_model(mut self, model: MotorModel) -> Self {
+ self.data = self.data.motor_model(JointAxis::AngX, model);
+ self
}
/// Sets the target velocity this motor needs to reach.
- pub fn configure_motor_velocity(&mut self, target_vel: Real, factor: Real) {
- self.configure_motor(self.motor_target_pos, target_vel, 0.0, factor)
+ pub fn motor_velocity(mut self, target_vel: Real, factor: Real) -> Self {
+ self.data = self
+ .data
+ .motor_velocity(JointAxis::AngX, target_vel, factor);
+ self
}
/// Sets the target angle this motor needs to reach.
- pub fn configure_motor_position(&mut self, target_pos: Real, stiffness: Real, damping: Real) {
- self.configure_motor(target_pos, 0.0, stiffness, damping)
+ pub fn motor_position(mut self, target_pos: Real, stiffness: Real, damping: Real) -> Self {
+ self.data = self
+ .data
+ .motor_position(JointAxis::AngX, target_pos, stiffness, damping);
+ self
}
/// Configure both the target angle and target velocity of the motor.
- pub fn configure_motor(
- &mut self,
+ pub fn motor_axis(
+ mut self,
target_pos: Real,
target_vel: Real,
stiffness: Real,
damping: Real,
- ) {
- self.motor_target_vel = target_vel;
- self.motor_target_pos = target_pos;
- self.motor_stiffness = stiffness;
- self.motor_damping = damping;
+ ) -> Self {
+ self.data =
+ self.data
+ .motor_axis(JointAxis::AngX, target_pos, target_vel, stiffness, damping);
+ self
}
- /// Estimates the current position of the motor angle.
- pub fn estimate_motor_angle(
- &self,
- body_pos1: &Isometry<Real>,
- body_pos2: &Isometry<Real>,
- ) -> Real {
- Self::estimate_motor_angle_from_params(
- &(body_pos1 * self.local_axis1),
- &(body_pos1 * self.basis1[0]),
- &(body_pos2 * self.basis2[0]),
- self.motor_last_angle,
- )
+ pub fn motor_max_impulse(mut self, max_impulse: Real) -> Self {
+ self.data = self.data.motor_max_impulse(JointAxis::AngX, max_impulse);
+ self
}
- /// Estimates the current position of the motor angle given the joint parameters.
- pub fn estimate_motor_angle_from_params(
- axis1: &Unit<Vector<Real>>,
- tangent1: &Vector<Real>,
- tangent2: &Vector<Real>,
- motor_last_angle: Real,
- ) -> Real {
- let last_angle_cycles = (motor_last_angle / Real::two_pi()).trunc() * Real::two_pi();
-
- // Measure the position between 0 and 2-pi
- let new_angle = if tangent1.cross(&tangent2).dot(&axis1) < 0.0 {
- Real::two_pi() - tangent1.angle(&tangent2)
- } else {
- tangent1.angle(&tangent2)
- };
-
- // The last angle between 0 and 2-pi
- let last_angle_zero_two_pi = motor_last_angle - last_angle_cycles;
-
- // Figure out the smallest angle differance.
- let mut angle_diff = new_angle - last_angle_zero_two_pi;
- if angle_diff > Real::pi() {
- angle_diff -= Real::two_pi()
- } else if angle_diff < -Real::pi() {
- angle_diff += Real::two_pi()
- }
-
- motor_last_angle + angle_diff
+ #[must_use]
+ pub fn limit_axis(mut self, limits: [Real; 2]) -> Self {
+ self.data = self.data.limit_axis(JointAxis::AngX, limits);
+ self
+ }
+}
+
+impl Into<JointData> for RevoluteJoint {
+ fn into(self) -> JointData {
+ self.data
}
}