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| author | Sébastien Crozet <developer@crozet.re> | 2022-03-19 16:23:09 +0100 |
|---|---|---|
| committer | Sébastien Crozet <sebastien@crozet.re> | 2022-03-20 21:49:16 +0100 |
| commit | a9e3441ecd64d50b478ab5370fabe187ec9a5c39 (patch) | |
| tree | 92b2e4ee3d3599a446f15551cc74e8e71b9c6150 /src/dynamics/rigid_body_components.rs | |
| parent | db6a8c526d939a125485c89cfb6e540422fe6b4b (diff) | |
| download | rapier-a9e3441ecd64d50b478ab5370fabe187ec9a5c39.tar.gz rapier-a9e3441ecd64d50b478ab5370fabe187ec9a5c39.tar.bz2 rapier-a9e3441ecd64d50b478ab5370fabe187ec9a5c39.zip | |
Rename rigid-body `static` to `fixed`
Diffstat (limited to 'src/dynamics/rigid_body_components.rs')
| -rw-r--r-- | src/dynamics/rigid_body_components.rs | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/dynamics/rigid_body_components.rs b/src/dynamics/rigid_body_components.rs index 52072ea..cac0600 100644 --- a/src/dynamics/rigid_body_components.rs +++ b/src/dynamics/rigid_body_components.rs @@ -57,8 +57,8 @@ pub type BodyStatus = RigidBodyType; pub enum RigidBodyType { /// A `RigidBodyType::Dynamic` body can be affected by all external forces. Dynamic = 0, - /// A `RigidBodyType::Static` body cannot be affected by external forces. - Static = 1, + /// A `RigidBodyType::Fixed` body cannot be affected by external forces. + Fixed = 1, /// A `RigidBodyType::KinematicPositionBased` body cannot be affected by any external forces but can be controlled /// by the user at the position level while keeping realistic one-way interaction with dynamic bodies. /// @@ -73,14 +73,14 @@ pub enum RigidBodyType { /// cannot be pushed by anything. In other words, the trajectory of a kinematic body can only be /// modified by the user and is independent from any contact or joint it is involved in. KinematicVelocityBased = 3, - // Semikinematic, // A kinematic that performs automatic CCD with the static environment to avoid traversing it? + // Semikinematic, // A kinematic that performs automatic CCD with the fixed environment to avoid traversing it? // Disabled, } impl RigidBodyType { - /// Is this rigid-body static (i.e. cannot move)? - pub fn is_static(self) -> bool { - self == RigidBodyType::Static + /// Is this rigid-body fixed (i.e. cannot move)? + pub fn is_fixed(self) -> bool { + self == RigidBodyType::Fixed } /// Is this rigid-body dynamic (i.e. can move and be affected by forces)? |
